Difference between revisions of "Maximized Growth (3.5e Feat)"
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Revision as of 23:25, 22 March 2017
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Maximized Growth [General]
Through careful balance of nutritional intake, proper exercise routines, great genetics (and a dash of magic), you can be all you can be. Always be as healthy as possible and grow to the height of your ever growing limits!Prerequisites: Con 18+, Int 15+, Toughness.Benefit: Calculate your hit points as if you rolled the highest possible roll for your HD (still add you CON modifier and other hit point buffs). This is retroactive, so recalculate all HD rolls for all previous levels. Do this again if some effect (feat, increase in CON, magical item) would increase the hit points gained per level.
Example: A level five character has no racial HD bonus, a d10 class HD, and a CON of 15 (a +2 modifier). The previous HD rolls for this character were a 1, 2, 3, 4, 5, 6, 7, and an 8. This character had 52 total hit points. With this feat all previous (and future) HD rolls become 10's. The character's new total hit points would be 96. At level six, the character would have 108 total hit points. If the character (at, say, level six) were to gain a feat that adds an addition hit point per HD for all FUTURE level increases, the character's total hit points would still be rerolled as if the character had always possessed this feat and his/her total hit points would become 117. Were the character to then gain +1 CON (a now +3 modifier), his/her total hit points would become 126.Normal: All level up HD increases must be rolled. Increases to hit point gain potential do not work retroactively, unless specified.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Identifier | 3.5e Feat + |
Prerequisite | Con 18+ +, Int 15+ + and Toughness. + |
Rating | Undiscussed + |
Summary | Take the highest score for HD upon level-up, rather than rolling. Retroactive, applies to improving conditions. + |
Title | Maximized Growth + |
Type | General + |