Difference between revisions of "Dead Iron (3.5e Equipment)"

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= Dead Iron =
 
= Dead Iron =
  
It is said that when Cold Iron is prepared within zones devoid of magic, such as in an antimagic field, with proper care the cold iron's connection to the mystical realm deadens further, resulting in a dangerous bane against all things magical. Dead Iron is a bit darker than normal iron weapons, and seems to have a solid weight to it.  It's resistance to magic makes it prized for armors and weapons designed to fight the arcane.  Any weapon or armor made of Dead Iron is automatically considered masterwork, the masterwork cost has been assumed in the prices below.
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[[Summary::It is said that when Cold Iron is prepared within zones devoid of magic, such as in an antimagic field, with proper care the cold iron's connection to the mystical realm deadens further, resulting in a dangerous bane against all things magical.]] Dead Iron is a bit darker than normal iron weapons, and seems to have a solid weight to it.  It's resistance to magic makes it prized for armors and weapons designed to fight the arcane.  Any weapon or armor made of Dead Iron is automatically considered masterwork, the masterwork cost has been assumed in the prices below.
  
Regardless what it is made into, any item made from Dead Iron resists magical enhancements, and so any enhancements granted cost an additional 4000g each, with a few exceptions noted below.  In addition, magical effects targetting the item, beneficial or not, have a 5% chance of simply failing to affect it.   
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Regardless what it is made into, any item made from Dead Iron resists magical enhancements, and making it a magic item cost an additional 2000g.  In addition, magical effects targeting the item, beneficial or not, have a 5% chance of simply failing to affect it.   
  
Armor made from Dead Iron has an inherent resistance to spells, granting the user [[spell resistance]] equal to the armor or shield bonus granted.  This SR stacks with the spell resistance enhancements for armor, and said enhancements cost normal price instead of triple (however, the base +1 enhancement requires will cost triple, at minimum).  Arcane spell failure for the armor rises by 25%.  For example, a suit of dead iron full plate +1 with SR 19 enhancement is a +6 armor which costs 36500 gold and has a spell resistance of 28.  If the suit later gains a +3 enhancement bonus, the SR rises to 30.
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Armor and shields made from Dead Iron has an inherent resistance to spells, granting the user [[spell resistance]] equal to the armor or shield bonus granted.  This SR stacks with the spell resistance enhancements for armor, and you get a 1000 gp discount with these enhancements (minimum 0 gp cost).  Dead iron armor and shields do not stack.  Arcane spell failure for the armor rises by 25%.  For example, a suit of dead iron full plate +1 with SR 19 enhancement is a +6 armor which costs 68,000 gold and has a spell resistance of 28.  If the suit later gains a +3 enhancement bonus, the SR rises to 30.
  
Weapons made of Dead Iron count as cold iron for the purpose of overcoming damage reduction.  They deal an extra +1d6 damage against arcane spellcasters or any creature with [[spell-like abilities]].  The surcharge for enhancing the weapon exists for all except for the Magebane enhancement, which costs as normal.  Because of the baneful nature of Dead Iron, characters with arcane spells or spell-like abilities take a -1 penalty on attack and damage rolls when using the weapon.
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Weapons made of Dead Iron count as cold iron for the purpose of overcoming damage reduction.  They deal an extra +1d6 damage against arcane spellcasters or any creature with [[spell-like abilities]].  You gain a 1000 gp discount on the weapon if made as Magebane (minimum 0 gp cost).  Because of the baneful nature of Dead Iron, characters with arcane spells or spell-like abilities take a -1 penalty on attack and damage rolls when using the weapon.
  
 
Items without metal parts cannot be made from Dead Iron. An arrow could be made of Dead Iron, but a quarterstaff could not.  Weapons, armor and shields normally made of steel that are made of Dead Iron have the same amount of [[SRD:Hit Points|hit points]] as normal and [[hardness]].
 
Items without metal parts cannot be made from Dead Iron. An arrow could be made of Dead Iron, but a quarterstaff could not.  Weapons, armor and shields normally made of steel that are made of Dead Iron have the same amount of [[SRD:Hit Points|hit points]] as normal and [[hardness]].
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| align="left" |Ammunition || +40 gp  
 
| align="left" |Ammunition || +40 gp  
 
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| align="left" |Light armor || +9,600 gp
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| align="left" |AC Bonus || Base AC bonus squared x 500 gp  
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| align="left" |Medium armor || +16,000 gp
 
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| align="left" |Heavy armor || +32,000 gp
 
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| align="left" |Shield || +9,600 gp  
 
 
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|-
 
| align="left" |Weapon || +3,000 gp  
 
| align="left" |Weapon || +3,000 gp  
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[[Category:Material]]
 
[[Category:Material]]
 
[[Category:Mundane]]
 
[[Category:Mundane]]
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Latest revision as of 10:16, 16 February 2017

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Author: Eiji-kun (talk)
Date Created: 1-8-09
Status: Complete
Editing: Please ask.
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Dead Iron[edit]

It is said that when Cold Iron is prepared within zones devoid of magic, such as in an antimagic field, with proper care the cold iron's connection to the mystical realm deadens further, resulting in a dangerous bane against all things magical. Dead Iron is a bit darker than normal iron weapons, and seems to have a solid weight to it. It's resistance to magic makes it prized for armors and weapons designed to fight the arcane. Any weapon or armor made of Dead Iron is automatically considered masterwork, the masterwork cost has been assumed in the prices below.

Regardless what it is made into, any item made from Dead Iron resists magical enhancements, and making it a magic item cost an additional 2000g. In addition, magical effects targeting the item, beneficial or not, have a 5% chance of simply failing to affect it.

Armor and shields made from Dead Iron has an inherent resistance to spells, granting the user spell resistance equal to the armor or shield bonus granted. This SR stacks with the spell resistance enhancements for armor, and you get a 1000 gp discount with these enhancements (minimum 0 gp cost). Dead iron armor and shields do not stack. Arcane spell failure for the armor rises by 25%. For example, a suit of dead iron full plate +1 with SR 19 enhancement is a +6 armor which costs 68,000 gold and has a spell resistance of 28. If the suit later gains a +3 enhancement bonus, the SR rises to 30.

Weapons made of Dead Iron count as cold iron for the purpose of overcoming damage reduction. They deal an extra +1d6 damage against arcane spellcasters or any creature with spell-like abilities. You gain a 1000 gp discount on the weapon if made as Magebane (minimum 0 gp cost). Because of the baneful nature of Dead Iron, characters with arcane spells or spell-like abilities take a -1 penalty on attack and damage rolls when using the weapon.

Items without metal parts cannot be made from Dead Iron. An arrow could be made of Dead Iron, but a quarterstaff could not. Weapons, armor and shields normally made of steel that are made of Dead Iron have the same amount of hit points as normal and hardness.

Type of Dead Iron Item Item Cost Modifier
Ammunition +40 gp
AC Bonus Base AC bonus squared x 500 gp
Weapon +3,000 gp

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Eiji-kun's Homebrew (5641 Articles)
Eiji-kunv
AuthorEiji-kun +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryIt is said that when Cold Iron is prepared within zones devoid of magic, such as in an antimagic field, with proper care the cold iron's connection to the mystical realm deadens further, resulting in a dangerous bane against all things magical. +
TitleDead Iron +