Difference between revisions of "User:Qwertyu63"

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(Replaced content with "As a convenience, my works are listed here: *Craftsman (3.5e Prestige_Class) *Godling (3.5e Prestige_Class) *Infinitipedia (3.5e Equipment) *Plane of Life (...")
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*[[Apocalypse Tarrasque (3.5e Monster)]]
 
*[[Apocalypse Tarrasque (3.5e Monster)]]
 
*[[Cultist, Qwertyu63 (3.5e NPC Class)]]
 
*[[Cultist, Qwertyu63 (3.5e NPC Class)]]
 
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Everything below this point is partially completed ideas I'm working on. Ignore them for now.
 
 
WIP
 
The Paragon:
 
Level BAB Fort Ref Will Special
 
1st +1 +2 +0 +0 Aura of Good, Grace, Mercy, Guide My Blade, Eyes of the Soul
 
2nd +2 +3 +0 +0 Shield of Faith, Guardian, Bonus Feat
 
3rd +3 +3 +1 +1 Healing Hands (1d10), Armor of Light
 
4th +4 +4 +1 +1 Sacred Blade, Eyes of the Soul
 
5th +5 +4 +1 +1 Flames of Truth (2d6+Cha), Bonus Feat
 
6th +6/+1 +5 +2 +2 Armor of Conviction
 
7th +7/+2 +5 +2 +2 Shield of Faith, Cloak of Honor (11+Level)
 
8th +8/+3 +6 +2 +2 Healing Hands (2d10), Bonus Feat
 
9th +9/+4 +6 +3 +3
 
10th +10/+5 +7 +3 +3 Flames of Truth (3d6+Cha+Wis)
 
11th +11/+6/+1 +7 +3 +3 Bonus Feat
 
12th +12/+7/+2 +8 +4 +4 Cloak of Honor (13+Level)
 
13th +13/+8/+3 +8 +4 +4 Healing Hands (3d10)
 
14th +14/+9/+4 +9 +4 +4 Bonus Feat
 
15th +15/+10/+5 +9 +5 +5
 
16th +16/+11/+6/+1 +10 +5 +5
 
17th +17/+12/+7/+2 +10 +5 +5 Bonus Feat
 
18th +18/+13/+8/+3 +11 +6 +6 Healing Hands (4d10)
 
19th +19/+14/+9/+4 +11 +6 +6
 
20th +20/+15/+10/+5 +12 +6 +6 Bonus Feat
 
 
Alignment: Any Good
 
Hit Die: d10
 
 
Class Skills:
 
The Paragon’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge(nobility and royalty) (Int), Knowledge(religion) (Int), Listen(Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spot(Wis).
 
 
Skill Points at first level: (4+Int modifier)*4
 
Skill Points at each additional level: 4+Int modifier
 
 
Weapon and Armor Proficiency:
 
Paragons are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (including tower shields).
 
 
Aura of Good (Ex):
 
The power of a Paragon’s aura of good (see the detect good spell) is equal to their Paragon level.
 
 
Grace:
 
The forces of Good empower the Paragon with great physical abilities. They have a number of Grace points per day equal to double their Paragon level plus their Wisdom modifier plus their Charisma modifier; that is (level*2)+Wis+Cha. They can spend these points to activate various class features.
 
 
Mercy (Ex):
 
The paragon takes no penalty when choosing to do non-lethal damage.
 
 
Guide My Blade (Su):
 
When making a melee attack, the Paragon can, by spending 1 Grace point, add a bonus to the attack roll equal to their Wisdom modifier. As an added bonus, if the target of the attack is evil, the bonus is added to the damage roll as well.
 
 
Eyes of the Soul (Sp):
 
The Paragon has Detect Evil as a spell-like ability, usable at will. Starting at 4th level, the Paragon can detect the allies of good as well; they have Detect Good as a spell-like ability, usable at will.
 
 
Shield of Faith (Su):
 
Starting at 2nd level, the Paragon gains a bonus equal to their Charisma bonus (if any) on all saving throws.
 
 
Starting at 7th level, the Paragon can spend 1 Grace point to gain a bonus equal to their Wisdom modifier on all saving throws.
 
 
Bonus Feat:
 
At 2nd level and every three levels thereafter, the Paragon gains a combat-related bonus feat. These bonus feats must be drawn from the feats noted as fighter bonus feats. A Paragon must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
 
 
Guardian (Ex):
 
Starting at 2nd level, the Paragon can intercede on behalf of their allies. By spending 1 Grace point as an immediate action, the Paragon can intercept an attack targeting an ally within 5 feet. The attack intercepted targets the Paragon instead; treat the Paragon as in that allies space for the purposes of range.
 
 
Healing Hands (Su):
 
Starting at 3rd level, the Paragon can heal others. By spending 1 Grace point as a standard action, the Paragon can heal an ally 1d10 points of damage. This effect has a range of touch.
 
 
At 8th level, the healing from this class feature is increased to 2d10. Every five levels thereafter, the healing increases by 1d10.
 
 
Armor of Light (Su):
 
Starting at 3rd level, the Paragon can shield themselves from attack. When attacked, the Paragon can, by spending 1 Grace point, adds their Wisdom modifier to their AC. This AC bonus only applies to that one attack.
 
 
Sacred Blade (Ex):
 
Starting at 4th level, the Paragon adds their Charisma bonus (if any) to all attack rolls. As an added bonus, if the target of the attack is evil, the bonus is added to the damage roll as well.
 
 
Flames of Truth (Sp):
 
Starting at 5th level, the Paragon can launch the flame of truth at the enemies of good. As an attack (i.e. either a standard action or part of a full attack), they can spend 1 Grace Point to launch a blast of white flame at a target within 50 feet. This is a ranged touch attack that deals 2d6 sacred damage plus the Paragon's Charisma modifier.
 
 
At 10th level, the damage from this class feature is increased to 3d6 plus the Paragon's Charisma modifier and their Wisdom modifier.
 
 
Armor of Conviction (Ex):
 
Starting at 6th level, the Paragon adds their Charisma bonus (if any) to their Armor Class.
 
 
Cloak of Honor (Ex):
 
Starting at 7th level, the Paragon gains Spell Resistance 11 + their character level. At 12th level, this Spell Resistance increases to 13 + their character level.
 
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https://www.cartographersguild.com/showthread.php?t=19730
 

Revision as of 04:14, 9 February 2017