Difference between revisions of "Replicant (3.5e Race)"

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|attrib2=Constitution
 
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|attribfluff=Executors are men-machine, they possess incredible strength and lack a biology.
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|attribfluff=Executors are humannoid machines, they possess incredible strength and lack a biology.
  
 
|type=[[SRD:Construct Type|Construct]]
 
|type=[[SRD:Construct Type|Construct]]
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|specialtext4=The executor race possess all of the trait of a [[SRD:Construct Type|Construct]] with the exception of immunity to mind-affecting effect, which they are still vulnerable to.
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|specialtext4=The executor race possess all of the trait of a [[SRD:Construct Type|Construct]] with the exception of immunity to mind-affecting effect, which they are still vulnerable to but gain a +4 bonus against.
 
|special4='''Construct Traits'''
 
|special4='''Construct Traits'''
 
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Revision as of 21:18, 30 January 2017

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Author: Leziad (talk)
Contributors: Eiji-kun
Date Created: 27th January 2016
Status: WIP
Editing: Clarity edits only please
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Executor

These terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements. WIP

Racial Traits

  • +4 Strength, — Constitution: Executors are humannoid machines, they possess incredible strength and lack a biology.
  • Construct: Executors are machine designed to infiltrate humanoid society for a variety of purposes. 
  • Medium: As a Medium creature, an executor has no special bonuses or penalties due to its size.
  • Executor base land speed is 30 feet.  
  • Darkvision: An executor can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an executor can function just fine with no light at all. 
  • Racial Hit Dice: An executor begins with three levels of construct, which provide 3d10 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +1, and Will +1. 
  • Racial Skills: A executor’s construct levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Bluff, Disguise, Knowledge (Engineering), Listen and Spot
  • Racial Feats: A executor’s construct levels give it twofeats
  • Construct Traits: The executor race possess all of the trait of a Construct with the exception of immunity to mind-affecting effect, which they are still vulnerable to but gain a +4 bonus against. 
  • Energy Dependent: Executors suffer from the Energy Dependent flaw with no Bonus Feat. 
  • Forged Body: Executors gain Masterwork Body as a bonus feat. They may also forge themselves into a material, gaining the benefits of a light armor made of the material and treating their natural attacks and iunarmed attacks as made from the material. In order to do so they need 8 hours of reforged as well as paying the equivalent of a light armor and a weapon with a 50% surcharge. 
  • Infiltrator (Ex): An Executor take no penalty to disguise as an humanoid, in fact they gain a +20 bonus to not be recognized as a Construct. However as they get damaged more and more of their mechanical nature is revealed. Once the executor is reduced below 50% of it hit point it no longer gain these bonuses, if it hit 25% the bonus are reversed as it usually nothing more than a metallic skeleton. If the Executor is healed it regain it ability to effectively infiltrate. 
  • Manual Repair: All Executors have a knowledge of their own construction, allowing passive and effective repair. When at rest, the Executor gain Rapid Healing equal to half it hit dice (rounded up). 
  • Steady Pace (Ex): As long as the executor do not move more than half of it speed in a given round it gain Hyperarmor. Additionally, once per round when taking a move action, if the executor move less than half of it speed it may make a Intimidate check to Demoralize Opponents against all enemies within 30 ft and part of it move action. 
  • Structural Integrity (Ex): An executor possess a Structural Integrity equal to half their character level (rounded up). The Executor gain a Natural Armor Bonus and Reinforced Plating equal to it Structural Integrity, if the executor wear armor however the Natural Armor Bonus is halved (rounded up). If the executor would take take Constitution Burn it instead lose 1 point of Structural Integrity.
Additionally if an ability require the Executor to take Constitution Damage in order to funvtion, it instead lose 1 point of Structural Integrity, allowing it to use ability which inflict constitution damage.
An executor can recover 1 point of Structural Integrity by spending 100 gp in repair over an hour of work. 



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Facts about "Replicant (3.5e Race)"
AuthorLeziad +
Effective Character Level3 +
Favored ClassFighter +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+4 Strength + and — Constitution +
RatingUndiscussed +
SizeMedium +
SummaryThese terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements. +
TitleReplicant +
TypeConstruct +