Difference between revisions of "Shadow Decoy Master (3.5e Prestige Class)"

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All of the following are class features of the Shadow Decoy Master.
 
All of the following are class features of the Shadow Decoy Master.
  
'''{{Anchor|Shadow Decoy}} {{Su}}:''' A 1st shadow decoy master is capable of making identical copy of herself out of shadow stuff. As a swift action she can create a [[SRD:Simulacrum|''simulacrum'']] within close range, except it has only a single hit point and it cannot cast spells/ability with expensive material components and XP components. The shadow decoy is [[SRD:Staggered|Staggered]] (bypassing immunity) for 1 round after it creation. Unlike the normal [[SRD:Simulacrum|''simulacrum'']] spell, the shadow decoys are perfect visual replica of their creator and have a telepathic link with their creator as long as they stay one the same plane. Your shadow decoy appear with a perfect replica of your equipment, their equipment instantly disappear as soon as the decoy vanish or the equipment is left unattended. If the shadow decoy use a limited use on a magic item you possess the use for the original item is also deducted (so if you decoy use a scroll of fireball it is consumed for you and all your decoys.  
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'''{{Anchor|Shadow Decoy}} {{Su}}:''' A 1st shadow decoy master is capable of making identical copy of herself out of shadow stuff. As a swift action she can create a [[SRD:Simulacrum|''simulacrum'']] within close range, except it has only a single hit point and it cannot cast spells/ability with expensive material components and XP components. The shadow decoy is [[SRD:Staggered|Staggered]] (bypassing immunity) for 1 round after it creation. Unlike the normal [[SRD:Simulacrum|''simulacrum'']] spell, the shadow decoys are perfect visual replica of their creator and have a telepathic link with their creator as long as they stay one the same plane. Your shadow decoy appear with a perfect replica of your equipment, their equipment instantly disappear as soon as the decoy vanish or the equipment is left unattended. If the shadow decoy use a limited use on a magic item you possess the use for the original item is also deducted (so if you decoy use a scroll of fireball it is consumed for you and all your decoys).  
  
 
A shadow decoy master may only have one shadow decoy active at any time, at 3rd level she may have two active and at 5th level she may have three active. If she create a shadow decoy while she has her maximum number of shadow decoy active she must select an existing shadow decoy to vanish to make room for the new one.  
 
A shadow decoy master may only have one shadow decoy active at any time, at 3rd level she may have two active and at 5th level she may have three active. If she create a shadow decoy while she has her maximum number of shadow decoy active she must select an existing shadow decoy to vanish to make room for the new one.  

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Create duplicate of you made of shadowstuff.

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Shadow Decoy Master

Did you shadow decoys just made shadow decoys? Sigh.... this fight will last forever.
—Sargon, Human Combatant, ??

A shadow decoy master is an user of shadow magic who found a way to create perfectly identical and sentient version of herself out of shadow stuff, while short lived her decoys make for excellent distractions and perfect for mass attacks.

Becoming a Shadow Decoy Master

Entry Requirements  
Skills: Knowledge (The Planes) 8 Ranks. 
Feats: Smoking Shadow Style OR Ability to cast at least one [Darkness] or [Shadow] spell or spell-like ability. 
Maneuver: Have access to a 3rd level Shadow Hand maneuver. 
Special: Must have visited the plane of shadow.

Table: The Shadow Decoy Master

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Shadow Decoy
2nd +2 +0 +3 +3 Shadow Substitution
3rd +3 +1 +3 +3 Many Shadows, Shadow Decoy (2)
4th +4 +1 +4 +4 Shadow Images
5th +5 +1 +4 +4 Army of Shadows, Many Shadows, Shadow Decoy (3)

Class Skills (4 + Int modifier per level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (The Planes) (Int), Listen (Wis), Martial Lore (Int), Perform (Cha), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the Shadow Decoy Master.

Shadow Decoy (Su): A 1st shadow decoy master is capable of making identical copy of herself out of shadow stuff. As a swift action she can create a simulacrum within close range, except it has only a single hit point and it cannot cast spells/ability with expensive material components and XP components. The shadow decoy is Staggered (bypassing immunity) for 1 round after it creation. Unlike the normal simulacrum spell, the shadow decoys are perfect visual replica of their creator and have a telepathic link with their creator as long as they stay one the same plane. Your shadow decoy appear with a perfect replica of your equipment, their equipment instantly disappear as soon as the decoy vanish or the equipment is left unattended. If the shadow decoy use a limited use on a magic item you possess the use for the original item is also deducted (so if you decoy use a scroll of fireball it is consumed for you and all your decoys).

A shadow decoy master may only have one shadow decoy active at any time, at 3rd level she may have two active and at 5th level she may have three active. If she create a shadow decoy while she has her maximum number of shadow decoy active she must select an existing shadow decoy to vanish to make room for the new one.

Your shadow decoys last indefinitely, at least until they are destroyed or make you another above your total limit.

Shadow Substitution (Su): A 2nd level shadow decoy master can use benign transpositionSpC with one of her shadow decoy as an immediate action once per encounter.

Many Shadows (Su): A 3rd level shadow decoy master may now create two shadow decoys at the same time as a as a standard action. At 5th level she may create three decoys as a full-round action.

Shadow Image (Su): A 4th level shadow decoy master may make a bunch of lesser shadow decoy as a swift action or as part of a move action, replicating the effect of empowered mirror image. This ability is usable at will.

Army of Shadows (Su): A 5th level shadow decoy master is now capapble of creating a literal army of shadow replica of herself as a move action, replicating the effect of legion of sentinelPHII. Unlike the spells the sentinels are capable of moving at your speed each round as a group.



Back to Main Page3.5e HomebrewClassesPrestige Classes

Leziad's Homebrew (4518 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level5 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillBalance +, Climb +, Concentration +, Craft +, Disable Device +, Disguise +, Escape Artist +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Perform +, Search +, Sense Motive +, Speak Language +, Spellcraft +, Spot +, Swim +, Tumble +, Use Magic Device + and Use Rope +
Skill Points4 +
SummaryCreate duplicate of you made of shadowstuff. +
TitleShadow Decoy Master +
Will Save ProgressionGood +