Difference between revisions of "Holy, Revised (3.5e Equipment)"

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[[Summary:: A holy weapon possess innate power which is baneful to evil creatures and undead.]] A holy weapon deal an extra 2d6 damage against evil-aligned creature as well as undead of all alignment (which stacks), outsider with the [Evil] subtype also take 4d6 damage. An holy is permanently under the effect of [[SRD:Bless Weapon|''bless weapon'']] (which apply even if the weapon critical hit has been modified). If a natural 20 is delivered against a evil creature, it must make a [[Will]] save (DC 10 + 1/2 wielder's Bab + wielder's [[Charisma]]) or become [[SRD:Dazed|dazed]] for 1 round as the weapon explode into punishing light.
 
[[Summary:: A holy weapon possess innate power which is baneful to evil creatures and undead.]] A holy weapon deal an extra 2d6 damage against evil-aligned creature as well as undead of all alignment (which stacks), outsider with the [Evil] subtype also take 4d6 damage. An holy is permanently under the effect of [[SRD:Bless Weapon|''bless weapon'']] (which apply even if the weapon critical hit has been modified). If a natural 20 is delivered against a evil creature, it must make a [[Will]] save (DC 10 + 1/2 wielder's Bab + wielder's [[Charisma]]) or become [[SRD:Dazed|dazed]] for 1 round as the weapon explode into punishing light.
  
A holy weapon do not function in the hand of an evil creatures, in fact upon being seized the creature must make a DC 20 [[Will]] save or drop the weapon. In the hand of an evil outsider or evil undead it cause them to [[Burning (3.5e Condition)|burn]] as long as they hold it.  
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A holy weapon do not function in the hand of an evil creatures, in fact upon being seized or otherwise touched (such as attempting to sunder it with an unarmed attack or natural weapon) the creature must make a DC 20 [[Will]] save or drop the weapon and become [[SRD:Dazed|Dazed]] for 1 round. In the hand of an evil outsider or evil undead it cause them to [[Burning (3.5e Condition)|burn]] as long as they hold it in addition to the normal effect.
  
 
Moderate evocation [good]; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Holy Smite|holy smite]], ''creator must be good; Price [[Cost::+2]].</onlyinclude>
 
Moderate evocation [good]; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Holy Smite|holy smite]], ''creator must be good; Price [[Cost::+2]].</onlyinclude>

Revision as of 21:46, 5 January 2017

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Author: Leziad (talk)
Date Created: 8th October 2016
Status: Finished
Editing: Clarity edits only please
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Holy

A holy weapon possess innate power which is baneful to evil creatures and undead. A holy weapon deal an extra 2d6 damage against evil-aligned creature as well as undead of all alignment (which stacks), outsider with the [Evil] subtype also take 4d6 damage. An holy is permanently under the effect of bless weapon (which apply even if the weapon critical hit has been modified). If a natural 20 is delivered against a evil creature, it must make a Will save (DC 10 + 1/2 wielder's Bab + wielder's Charisma) or become dazed for 1 round as the weapon explode into punishing light.

A holy weapon do not function in the hand of an evil creatures, in fact upon being seized or otherwise touched (such as attempting to sunder it with an unarmed attack or natural weapon) the creature must make a DC 20 Will save or drop the weapon and become Dazed for 1 round. In the hand of an evil outsider or evil undead it cause them to burn as long as they hold it in addition to the normal effect.

Moderate evocation [good]; CL 7th; Craft Magical Arms and Armor, holy smite, creator must be good; Price +2.



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Leziad's Homebrew (4454 Articles)
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AuthorLeziad +
Cost+2 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA holy weapon possess innate power which is baneful to evil creatures and undead. +
TitleHoly, Revised +