Difference between revisions of "Lloyd's Talisman (3.5e Equipment)"
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You can throw a Lloyd's talisman as a [[SRD:Splash Weapon|splash weapon]]. Treat this attack as a ranged [[SRD:Touch Attack|touch attack]] with a range increment of 10 feet. | You can throw a Lloyd's talisman as a [[SRD:Splash Weapon|splash weapon]]. Treat this attack as a ranged [[SRD:Touch Attack|touch attack]] with a range increment of 10 feet. | ||
− | A direct hit causes the affected creature to be encased in a silvery mist that neutralizes [[SRD:Positive Energy Plane|positive energy]]. The target gains [[Spell Dampening (3.5e Creature Ability)|spell dampening]] 5 against spells of the [[SRD:Healing Subschool|healing]] subschool, including [[SRD:Potion|potions]] that contain them, and | + | A direct hit causes the affected creature to be encased in a silvery mist that neutralizes [[SRD:Positive Energy Plane|positive energy]]. The target gains [[Spell Dampening (3.5e Creature Ability)|spell dampening]] 5 against spells of the [[SRD:Healing Subschool|healing]] subschool, including [[SRD:Potion|potions]] that contain them, and any healing that gets through is furthermore reduced by 10 [[SRD:Hit Points|points]]. The effects of a Lloyd's talisman last for 5 [[SRD:Round|rounds]]. |
Every creature within 5 feet of where the talisman hits (including the target, if you failed to hit with the talisman) must make a [[SRD:Reflex|Reflex]] save or be likewise affected. The save DC is 10 + half your [[SRD:Base Attack Bonus|base attack bonus]] + your [[SRD:Dexterity|Dexterity]] bonus. | Every creature within 5 feet of where the talisman hits (including the target, if you failed to hit with the talisman) must make a [[SRD:Reflex|Reflex]] save or be likewise affected. The save DC is 10 + half your [[SRD:Base Attack Bonus|base attack bonus]] + your [[SRD:Dexterity|Dexterity]] bonus. | ||
− | A Lloyd's talisman works similarly on [[SRD:Undead Type|undead]], protecting them against positive energy. | + | A Lloyd's talisman works similarly on [[SRD:Undead Type|undead]], protecting them against positive energy and also granting +4 [[SRD:Turn Resistance|turn resistance]] for the duration of the effect. |
[[SRD:Craft Skill|Craft]] (alchemy) DC [[Craft DC::25]]. Market Price [[Cost::200 gp]]. | [[SRD:Craft Skill|Craft]] (alchemy) DC [[Craft DC::25]]. Market Price [[Cost::200 gp]]. |
Latest revision as of 03:23, 10 December 2016
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Lloyd's Talisman[edit]
Named after a notorious church hunter from the duchy of Marduke, the Lloyd's talisman is a small urn often worn around the neck until thrown.
You can throw a Lloyd's talisman as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.
A direct hit causes the affected creature to be encased in a silvery mist that neutralizes positive energy. The target gains spell dampening 5 against spells of the healing subschool, including potions that contain them, and any healing that gets through is furthermore reduced by 10 points. The effects of a Lloyd's talisman last for 5 rounds.
Every creature within 5 feet of where the talisman hits (including the target, if you failed to hit with the talisman) must make a Reflex save or be likewise affected. The save DC is 10 + half your base attack bonus + your Dexterity bonus.
A Lloyd's talisman works similarly on undead, protecting them against positive energy and also granting +4 turn resistance for the duration of the effect.
Craft (alchemy) DC 25. Market Price 200 gp.
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