23,243
edits
Changes
→Class Features
'''{{Anchor|Intoxication}}:''' Many of the whiskey witch's abilities require consuming alcohol. They risk [[Intoxicated (3.5e Condition)|intoxication]] each time, and some abilities require it.
'''{{Anchor|Water to Alcohol}} {{Sp}}:''' At will you may convert up to a 5 ft cube of water into the world's cheapest nastiest alcohol. It's fine for you, but others find themselves sickened for 1 round when drinking it. DC 8 to avoid becoming intoxicated.
'''{{Anchor|Iron Liver}} {{Ex}}:''' At 2nd level the whiskey witch is extremely resistant to intoxication and poison. They gain 1/2 their class level as a bonus to saves against intoxication and poison.
'''{{Anchor|Mixed Drink}}:''' At 2nd level and every even level beyond the whiskey witch gains a special ability. Some of these are passive effects, while others require some manner of action. Select from the list below. Unless otherwise stated, abilities may only be selected once. The saving throw for any of them is 10 + 1/2 HD + [[Con]] modifier.
''{{Anchor|Absinthe}} {{Su}}:'' When you drink this you hallucinate for 10 minutes, rendering you confused but treating all commands to attack as to babble incoherently. At the end, you gain the benefit of ''[[SRD:Divination|divination]]''. You can do this a number of times per day equal to your [[Con]] modifier, or your level, whichever is lower. Further use simply renders you nauseated for 1 round. Must be 6th level or higher.
''{{Anchor|Angry Drunk}} {{Ex}}:'' You can consume alcohol to gain the benefits of a 1st level [[barbarian|barbarian's]] rage, with all the benefits and downsides. You can do this a number of times per day equal to your [[Con]] modifier, or your level, whichever is lower.
''{{Anchor|Burning Spit}} {{Su}}:'' When using the fire breath, they make take on the shape of a ray effect out to 10 ft/level. It only strikes a single creature, but there is no saving throw. You may only use one breath-altering effect at a time.
''{{Anchor|Cures What Ails Ya}} {{Ex}}:'' Whenever you consume alcohol, you recover 1 hp/level. You can do this a number of times per day equal to your [[Con]] modifier, or your level, whichever is lower. Further use simply renders you nauseated for 1 round.
''{{Anchor|Disinfect}} {{Ex}}:'' You may pour alcohol on a wound as a standard action, sterilizing it and giving a +5 alchemical bonus against disease and poison for 1 hour. It hurts like crazy though.
''{{Anchor|Drink Away the Pain}} {{Ex}}:'' Whenever you consume alcohol, you gain 1 temporary hp/level and immunity to pain effects as long as least 1 temporary hp remains. Temporary hp overlaps, it does not stack except with the temporary hit points granted through [[Intoxicated (3.5e Condition)|intoxication]].
''{{Explosive AerosolAnchor|Exclusive Brand}} {{Ex}}:'' When using the aerosol breath, creatures have You can exclude up to a 20% miss chance 5 ft cube per level from concealment as the mist is thicker. The mist is also explosiveyour breath weapons, if it takes any fire damage it will explode dealing 2d6 points of fire damage allowing you to all creatures in the area and removing the mist effect. You may only use one breath-altering effect at a timeavoid hitting your allies.
''{{MolotovsAnchor|Explosive Aerosol}} {{Ex}}:'' You are treated When using the aerosol breath, creatures have a 20% miss chance from concealment as having an endless supply of [[SRD:Alchemist's Fire|alchemist's fire]]the mist is thicker. HoweverThe mist is also explosive, they are only potent when thrown by you, returning if it takes any fire damage it will explode dealing 2d6 points of fire damage to base water all creatures in the hands of othersarea and removing the mist effect. Must be You may only use one breath-altering effect at least 4th levela time.
''{{Sickening AerosolAnchor|Molotovs}} {{SuEx}}:'' When using the aerosol breath, the creatures affected You are sickened treated as well as intoxicatedhaving an endless supply of [[SRD:Alchemist's Fire|alchemist's fire]]. You may However, they are only use one breath-altering effect potent when thrown by you, returning to base water in the hands of others. Must be at a timeleast 4th level.
''{{Smoke BreathAnchor|Sickening Aerosol}} {{ExSu}}:'' When using the fire aerosol breath, it leaves a smoky ''[[SRD:Fog Cloud|fog cloud]]'' in its wake, which dissipates normallythe creatures affected are sickened as well as intoxicated. You may only use one breath-altering effect at a time.
''{{Stumbling DrunkAnchor|Smoke Breath}} {{Ex}}:'' When intoxicatedusing the fire breath, you can choose to cut your movement speed in half and take it leaves a -2 penalty to attacks to gain a +4 dodge bonus to AC and smoky ''[[ReflexSRD:Fog Cloud|fog cloud]] saves'' in its wake, and the benefits of evasionwhich dissipates normally. You may only use one breath-altering effect at a time.
''{{Anchor|Stumbling Drunk}} {{Ex}}:'' When intoxicated, you can choose to cut your movement speed in half and take a -2 penalty to attacks to gain a +4 dodge bonus to AC and [[Reflex]] saves, and the benefits of evasion. ''{{Anchor|Uncontrolled Strength}} {{Ex}}:'' While intoxicated you can exert dangerous amounts of strength from yourself, losing up to 1 hp per level as a free action at the start of your turn, and gaining this on damage rolls for 1 round, and as a bonus on Strength ability checks and skill checks.
'''{{Anchor|Quick Draw Drink}} {{Ex}}:''' The 2nd level whiskey witch gains [[SRD:Quick Draw|Quick Draw]] with any potion or other consumable object. They may also put them away as a free action. This counts as Quick Draw for the purpose of pre-requisites.
'''{{Anchor|Sober Up}} {{Sp}}:''' A 3rd level whiskey witch rarely does this as there's no joy in being sober, but knowledge of the perfect alcohol also gives them the perfect counter. As a standard action at touch range, the whiskey witch can relieve any creature of the effects of intoxication at will. This counts as a 2nd level spell, DC 12 + [[Con]] modifier [[Fortitude]] negates (harmless).
'''{{Anchor|External Liver}}:''' At 4th level the whiskey witch's liver has had enough. It removes itself from its host, somehow not harming them in the process, and hooks itself up with the hemi-demi-semi-quasi-non-existent plane of livers in order to process this immense load. Also, it is sapient because magic. All in all, this gives you a liver familiar of a [[wizard]] of your level. Use the ability scores and abilities of the [[Deep Blue-Ringed Octopus (3.5e Monster)|deep blue-ringed octopus]], with a slam instead of a bite, a 30 ft fly speed (perfect), and regeneration 5 bypassed by nothingexcept the death of its master. It can also shoot its poison as a ranged touched attack out to 60 ft once every minute. The liver only dies when you do.
You are always under the effect of ''[[SRD:Status|status]]'' with your external liver. In spite of no longer having an internal liver, you continue to act as if you had a normal liver.
'''{{Anchor|External LiverBonus Feat}}:''' The 5th, 10th, 15th, and 20th level whiskey witch obtains a bonus feat from the following list: [[Brew Archpotion (3.5e Feat)|Brew Archpotion]], [[Heightened Potion (3.5e Feat)|Heightened Potion]], [[Potion Cache (3.5e Feat)|Potion Cache]], [[Potion Potency (3.5e Feat)|Potion Potency]], [[Potion Sipper (3.5e Feat)|Potion Sipper]], and [[Throw Potion (3.5e Feat)|Throw Potion]]. They must still meet the pre-requisites of the feat.
'''{{Anchor|Puffness}}:''' At 6th level the whiskey witch gains [[Puffness (3.5e Feat)|Puffness]] as a bonus feat.
'''{{Anchor|Improved Mixed Drink}}:''' The 11th level whiskey witch gains an expanded list of options to choose from with their mixed drink ability.
''{{Anchor|Bonus Feat}}:'' You gain a fighter bonus feat you qualify for, or a feat from the bonus feat list from the class itself.
''{{Furious DrunkAnchor|Fortified Saves}} {{Ex}}:'' You gain the greater rage Once per hour, you can use your [[Fortitude]] save in place of a 11th level [[barbarianReflex]]. This uses the same pool of uses as Angry Drunk. Requires Angry Drunkor [[Will]] save.
''{{Improved DisinfectAnchor|Furious Drunk}} {{Ex}}:'' You may apply alcohol to a wound to gain the effects greater rage of ''a 11th level [[SRD:Remove Disease|remove diseasebarbarian]]'' and ''[[SRD:Neutralize Poison|neutralize poison]]'' at will. This uses the same pool of uses as Angry Drunk. Requires DisinfectAngry Drunk.
''{{Anchor|Improved Stumbling DrunkDisinfect}} {{Ex}}:'' When intoxicated, you can choose You may apply alcohol to cut your movement speed in half and take a -4 penalty to attacks wound to gain a +8 dodge bonus to AC the effects of ''[[SRD:Remove Disease|remove disease]]'' and ''[[ReflexSRD:Neutralize Poison|neutralize poison]] saves, and the benefits of improved evasion. In addition if someone misses you with an attack of opportunity, they provoke an attack of opportunity from you'' at will. Requires Stumbling DrunkDisinfect.
''{{Nothing Left to KillAnchor|Improved Stumbling Drunk}} {{Ex}}:'' You no longer When intoxicated, you can choose to cut your movement speed in half and take any penalties for being intoxicateda -4 penalty to attacks to gain a +8 dodge bonus to AC and [[Reflex]] saves, including ability damageand the benefits of improved evasion. You are constantly immune to pain effectsIn addition if someone misses you with an attack of opportunity, and gain 50% fortificationthey provoke an attack of opportunity from you. Requires Stumbling Drunk.
''{{Noxious AerosolAnchor|Nothing Left to Kill}} {{SuEx}}:'' When using the aerosol breathYou no longer take any penalties for being intoxicated, the creatures affected are nauseated instead of sickenedincluding ability damage. HoweverYou are constantly immune to pain effects, the cloud only lasts for 1 round. You may only use one breath-altering effect at a time. Requires Sickening Aerosoland gain 50% fortification.
''{{Trained FortitudeAnchor|Noxious Aerosol}} {{ExSu}}:'' You can apply your Puffness bonuses to either [[Strength]] or [[Dexterity]]When using the aerosol breath, the creatures affected are nauseated instead of sickened. However, the cloud only lasts for 1 round. You may select this ability twice, selecting the other choice when you doonly use one breath-altering effect at a time. Requires Sickening Aerosol.
''{{XAnchor|Sleep it Off}} {{Ex}}:'' XIf you go to sleep intoxicated, you awakened with all status effects removed by ''[[SRD:Heal|heal]]'' purged. However, you immediately awaken with a [[Migraine (3.5e Condition)|migraine]].
''{{XAnchor|Thermite Vodka}} {{ExSu}}:'' XYour fire breath ignores fire resistance, and reduces fire immunity to half damage. This doesn't count as a breath-altering effect.
''{{XAnchor|Trained Fortitude}} {{Ex}}:'' XYou can apply your Puffness bonuses to either [[Strength]] or [[Dexterity]]. You may select this ability twice, selecting the other choice when you do.
'''{{Anchor|Greater Puffness}}:''' At 14th level the whiskey witch's soft ability damage gained by Puffness rises to 5, and the save bonus rises to +9.
====Human Whiskey Witch Starting Package====
'''Weapons:''' X[[Heavy Bottle (3.5e Equipment)|Heavy Bottle]].
'''Skill Selection:''' Pick a number of skills equal to 5 + [[Int]] modifier.
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | Concentration || 4 || [[Con]] || —
|- class=
| class="left" | Craft (Brewing) || 4 || [[Int]] || —
|- class=
| class="left" | X || 4 || [[Cha]] || —|- class=| class="left" | X Knowledge Nature || 4 || [[Int]] || —
|- class=
| class="left" | X Survival || 4 || [[IntWis]] || —
|- class=
| class="left" | X Use Magic Device || 4 || [[IntCha]] || —
|}
'''Bonus Feats:''' [[SRD:Power Attack|Power Attack]].
'''Gear:''' XChain Shirt.
'''Gold:''' Xg22g.
===Campaign Information===
====Playing a Pie MageWhiskey Witch==== '''Religion:''' Pie mages love food. If there are any gods of food, you can be sure that pie mages will be praying in their delicious, pie scented temples before you know it.
'''Other ClassesReligion:''' Other classes may not take the pie mage seriouslyYou have no time for religion, but when they see the 51 forbidden flavors of the fae produced before their very eyes, even the most stuck-up paladin will weep with the power of pieyou're drunk.
'''CombatOther Classes:''' Pie mages It's not really sure why others are a bit like sorcerers with a severe sweet toothdragging you around. Treat them accordingly. Preferably with lots Maybe they are taking the hobo part of sugary treatsmurderhobo too seriously.
'''AdvancementCombat:''' Pie mages do not mix well with most prestige classes, what with all their spells being learned as part You're kind of their classlike a dragonfire adept in the sense you have an at will breath weapon. You're also a monk on the side.
'''NotablesDaily Life:''' Key Tzu is You are a famous pie mage known for organizing regular at the arts in a cookbook: How to Serve Man... Piebar.
'''Organizations:''' Pie mages have recently organized a "Tin Chef" compitition to determine which pie making art The only place you organize is the bestthat one place where everybody knows your name. Results are pending..And they're always glad you came.
'''NPC Reactions:''' No NPC can resist the sweetness of Get a pie mage. One whif, and commoners bow to taste test the pie mage's wares.job you bum!
====Pie Mage Whiskey Witch Lore====
Characters with ranks in Knowledge Local can research pie mages whiskey witches to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
! DC || class="left" | Result
|-
| 10 || class="left" | Pie mages throw pies, It's hard to believe but its no laughing matterthat drunken hobo is actually magical. They make you such a fool that you take damage from itHe can even breath fire with his alcohol laden breath.
|-
| 15 || class="left" | Pie mages can trap you in pie, or make you fascinated by Whiskey witches gain several special and unique powers from their goodsdrinks, among and have a fortitude like no other utility uses for their pies.
|-
| 20 || class="left" | Powerful pie mages can use pies as focii They say that eventually the whiskey witch will even come back from the dead for their spells, opening gates and flying around like it was nothinga free drink.
|-
| 30 || class="left" | Those who reach this level of success can research specific pie mageswhiskey witches, their whereabouts, lore about them, motives, and how delicious their pies aredrink of choice.
|}
----