Difference between revisions of "Cowboy (3.5e Feat)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=7th December 2015
 
|date_created=7th December 2015
|status=Almost Finished
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|status=Finished
 
|balance=High}}
 
|balance=High}}
  
 
<onlyinclude>{{3.5e Feat
 
<onlyinclude>{{3.5e Feat
|name=Cowboy/girl
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|name=Cowboy
 
|types=Archetype
 
|types=Archetype
 
|summary=You are a cowboy or a cowgirl, that make you good at particular things.
 
|summary=You are a cowboy or a cowgirl, that make you good at particular things.
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|fluff=You can be a good guy, a bad guy or an ugly guy (or gal), but your fighting style you learned back west.
 
|fluff=You can be a good guy, a bad guy or an ugly guy (or gal), but your fighting style you learned back west.
 
|benefit=Archetype Feats grant benefits based on HD:
 
|benefit=Archetype Feats grant benefits based on HD:
* '''1 HD''': You can draw or sheath weapons as a free action usable out of your turn. You can even draw hidden weapon that way, additionally you can attempt to conceal a weapon as a free action without penalty. Additionally you gain the [[Lasso (3.5e Skill Trick)|lasso]] skill trick and may use it as a swift action (both to ensnare and move ensnared creature), it does not count against your total limit of skill tricks.
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* '''1 HD''': You start with exotic weapon proficiency with one pistol or rifle and gain the benefits of [[SRD:Quick Draw|Quick Draw]]. Additionally you gain the [[Lasso (3.5e Skill Trick)|lasso]] skill trick and may use it as a swift action (both to ensnare and move ensnared creature), it does not count against your total limit of skill tricks.
* '''3 HD''': You become proficient with all martial and simple firearms, you do not take penalties from firing a firearm mounted and you must choose between Desperado, Marksman or Rifleman:
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* '''3 HD''': Make a ranged attack as a standard action within your first range increment. This attack deal half weapon damage, however you may make a combat maneuver (such as bull rush, disarm, feint, grapple, sunder, or trip), you use the ability score used in your ranged attacks (usually [[Dexterity]]) instead of your [[Strength]] for this combat maneuver.
:''Desperado:'' You gain [[Two-Weapon Fighting, MS Variant (3.5e Feat)|MS Two-Weapon Fighting]] feat when fighting with two one-handed or light firearm.
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* '''8 HD''': Increase the critical threat range of your firearms by 1. This is added after any other effect which affect critical hit.
:''Marksman:'' You gain the [[Sharpshooter (3.5e Feat)|Sharpshooter]] feat when fighting with a single one-handed or light firearm.  
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* '''15 HD''': The 3 HD benefit now also apply to full-attacks.|example=
:''Rifleman:'' You gain the [[Codex Sniper (3.5e Feat)|Codex Sniper]] feat when fighting with a two-handed firearm.
 
* '''8 HD''': You may make combat maneuvers (such as [[SRD:Disarm|disarm]], [[SRD:Sunder|sunder]] and [[SRD:Trip|trip]]) within your first increment with your ranged weapons, you use your [[Dexterity]] instead of your [[Strength]] when making combat maneuvers with your ranged weapons.
 
* '''15 HD''': As a standard action you may make a single attack with your firearm, if you hit it is an automatic critical threat (you must still confirm as normal however).  
 
|example=
 
 
|normal=
 
|normal=
 
|special=If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
 
|special=If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
 
}}</onlyinclude>
 
}}</onlyinclude>
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{{3.5e Feats Breadcrumb}}
 
{{3.5e Feats Breadcrumb}}

Revision as of 13:48, 1 November 2016

Homebrew.png
Author: Leziad (talk)
Date Created: 7th December 2015
Status: Finished
Editing: Clarity edits only please
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Cowboy [Archetype] You can be a good guy, a bad guy or an ugly guy (or gal), but your fighting style you learned back west.Benefit: Archetype Feats grant benefits based on HD:

  • 1 HD: You start with exotic weapon proficiency with one pistol or rifle and gain the benefits of Quick Draw. Additionally you gain the lasso skill trick and may use it as a swift action (both to ensnare and move ensnared creature), it does not count against your total limit of skill tricks.
  • 3 HD: Make a ranged attack as a standard action within your first range increment. This attack deal half weapon damage, however you may make a combat maneuver (such as bull rush, disarm, feint, grapple, sunder, or trip), you use the ability score used in your ranged attacks (usually Dexterity) instead of your Strength for this combat maneuver.
  • 8 HD: Increase the critical threat range of your firearms by 1. This is added after any other effect which affect critical hit.
  • 15 HD: The 3 HD benefit now also apply to full-attacks.

Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.



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Facts about "Cowboy (3.5e Feat)"
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryYou are a cowboy or a cowgirl, that make you good at particular things. +
TitleCowboy +
TypeArchetype +