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Beastheart (3.5e Class)

1,380 bytes added, 12:03, 27 September 2016
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'''Abilities:''' Strength is one of the class's more important abilities, as it affects melee, whether it be attack rolls, damage rolls, or grapple checks. Dexterity is majorly important because the class uses no armor; Wisdom is also important as it affects not only your armor class, but your saving throws as well. Constitution increases your AC as well, though more slowly than Wisdom, and extra HP are always nice. Charisma is probably the least important ability of the class.
'''Races:''' Virtually any race has potential to become a Beastheart, as long as it's not a race animals would instinctually attack on sight. Elves, due to their connection with nature, and Humans, due to their versatility (And , let's face it, tendency to get lost easily) are among the most common, with as well as Halflings being , Half-orcs and half-elves. In the world of Eberron, Shifters are also very commonly Beasthearts; Though in such a civilized setting, they're even worse outcasts than normal, and fear of magic in a world that runs on it has quite a close thirdbit of consequences.
'''Alignment:''' Any Nonlawful.
====Ex-Beasthearts====
A Beastheart who becomes lawful loses access to his Rage ability and all abilities connected to it (Share Rage, Tireless Rage, Greater Rage), and may no longer advance in the class, but loses no other class features.
====Epic Beasthearts====
|+ class="epic" |
<div>{{Anchor|Table: The Epic Beastheart}}</div>
 
Hit Die: d12
|-
====Human Beastheart Starting Package====
'''Weapons:''' Club(One-handed Simple, 1d6 20/x2 Bludgeoning, Range Inc. 10ft, Weight 3lbs).
'''Skill Selection:''' Pick a number of skills equal to 6 + [[Int]] modifier.
'''Gold:''' 2d4 gp.
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===Campaign Information===
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====Playing a <-class name->====
'''Religion:''' <-Description of how this class typically (but not exclusively) approaches religion, including likely portfolios it would worship->.
====Playing a Beastheart==== '''Religion:''' Typically Beasthearts revere nature, if they revere anything divine at all. They are often cast out by society and find homes in druid circles, shamanic tribes, lycanthropic cults or eve as idols for witch covens; So it's not surprising they'd follow some of these paths. '''Other Classes:''' <Typically, the more primally-inclined classes, such as barbarian, druid, ranger, totemist and spirit shaman all view Beasthearts with a sense of kindred; And the more uppity, well-How this class typically interacts educated sorts, such as Wizards, Paladins or Samurai, tend to look down on them in a manner somewhere between pity and disdain. Beyond that, spellcasters on the whole tend to be uneasy around Beasthearts, worrying that the savage brute they just met will rip them apart if they make a wrong move due to their serious arcanophobia issues.. '''Combat:''' Beasthearts are very versatile melee fighters. They tend to flank opponents with their Packmate, taking out foes one at a time. Most of the time they'll team up with the Rogue, giving him flanking bonuses with which to use his Sneak Attack, as well as helping the group's other classes fighters on the front line. They can also make effective scouts, depending on what skills they choose. '''Advancement:''' Some Beasthearts take up the mantle of Ranger or Druid once they overcome part of their fear of magic; Others latch onto their anger and become Barbarians. Those that choose to give up their savage upbringing, leaving the wild (and becoming lawful) sometimes find their natural strength works well as a Monk, and thus begin training as one. A Beastheart's skill at hunting and scouting, and their background, also makes them prime candidates for becoming Rogues later in life, perhaps moving to the city and being an outcast in society because everyone tends to view them as savage and how characters worthless. Some of the more spiritual Beasthearts take up the mantle of this class interact Totemist after having an encounter with characters the spirit of other classes->the animal(s) they feel most connected to, and those individuals are powerful indeed
'''Combat:''' <-Typical role in combat->.
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->. REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->====Beasthearts in the World====
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "{{quote|Dirty... IN THE WORLD" SECTION====<-Beasthearts-> in the World===Animal? You should watch your tongue. Aren't we all just animals who have been fooled into believing we're not?|orig=Temoryn Nighthowl, Wild Elven Beastheart}}
{{quote|<-I was...Born to be wild.->|orig=<-Temoryn Nighthowl->, <-Wild Elven-> <-Beastheart->}}
<-Where characters of this class fit in a d20 world'''Daily Life:''' It varies from individual to individual, but typically they spend their days hiking through the woods, lazing about, or hunting, just like an animal.->
'''Daily LifeNotables:''' <-It varies from individual None to individualdate, but typically they spend their days hiking through the woods, lazing about, or hunting, just like an animal->though many have been speculated throughout history and legend.
'''NotablesOrganizations:''' <Typically Beasthearts are loners, with the exception of a few Druidic circles and the occasional lycanthrope-None to dateworshiping cult. When they do gather, it's because something is threatening their packmates, though many have been speculated throughout history and legend->they join together into one large Pack to face the danger as one.
'''OrganizationsNPC Reactions:''' <-Typically Beasthearts are lonersMost end up seeing the Beastheart as a savage, uncivilized heathen; Though those with the exception primal backgrounds or connections to nature (Elves, except Wild Elves, tend to disdain their... Unrefined nature), and those who spend a lot of Druidic circles and the occasionaly lycanthrope-worshipping cult->time with animals, tend to look past first impressions.
'''NPC Reactions:''' <-Typically, the more primally-inclined classes, such as barbarian, druid, ranger, totemist and spirit shaman all view Beasthearts with a sense of kindred; And the more uppity, well-educated sorts, such as Wizards, Paladins or Samurai, tend to look down on them in a manner somewhere between pity and disdain. Beyond that, spellcasters on the whole tend to be uneasy around Beasthearts, worrying that the savage brute they just met will rip them apart if they make a wrong move due to their serious arcanophobia issues->.
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