Difference between revisions of "Bloodied Chains of Pyrrhos (3.5e Spell)"

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This ancient curse magic conjures red, blood-like chains of pure magical energy that are shot at a target in range as a ranged touch attack. If the attack hits, you and your target become metaphysically tied together. The ''bloodied chains of Pyrrhos'' do not impede movement or action and remain wound around the target regardless of its distance from you, yet through these chains you can share your pain, injury, affliction and even death with your enemy. The chains act as a ''[[SRD:Dimensional Anchor|dimensional anchor]]'' that bars any sort of dimensional or planar travel, making it impossible for the target to escape the curse by [[SRD:Teleport|teleporting]] or [[SRD:Plane Shift|plane shifting]].
 
This ancient curse magic conjures red, blood-like chains of pure magical energy that are shot at a target in range as a ranged touch attack. If the attack hits, you and your target become metaphysically tied together. The ''bloodied chains of Pyrrhos'' do not impede movement or action and remain wound around the target regardless of its distance from you, yet through these chains you can share your pain, injury, affliction and even death with your enemy. The chains act as a ''[[SRD:Dimensional Anchor|dimensional anchor]]'' that bars any sort of dimensional or planar travel, making it impossible for the target to escape the curse by [[SRD:Teleport|teleporting]] or [[SRD:Plane Shift|plane shifting]].
  
If the ''bloodied chains of Pyrrhos'' successfully establishes a connection with the target, all damage that you take is shared equally through the chain with that linked target, as an involuntary ''[[SRD:Shield Other|shield other]]'' effect. Whenever you are forced to make a [[SRD:Fortitude|Fortitude]] or [[SRD:Will|Will]] save against a harmful effect, the linked target must make a similar save. Any non-damaging effect that affects you without a save will affect your linked target without a save, as well. Note that effects transmitted through the chains use your resistances and immunities, so if the target is immune to a certain damage type or conditions, if the damage type or the condition is shared through the chains it is affected as though it were you.
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If the ''bloodied chains of Pyrrhos'' successfully establish a connection with the target, all damage that you take is shared equally through the chain with that linked target, as an involuntary ''[[SRD:Shield Other|shield other]]'' effect. Whenever you are forced to make a [[SRD:Fortitude|Fortitude]] or [[SRD:Will|Will]] save against a harmful effect, the linked target must make a similar save. Any non-damaging effect that affects you without a save will affect your linked target without a save, as well. Note that effects transmitted through the chains use ''your'' resistances and immunities, so even if the target is normally immune to a certain damage type or condition, if the damage type or the condition is shared through the chains it is affected as though it were you.
  
 
As the chains are solidified from magical energy, they are difficult to remove. The chains can be [[SRD:Dispel Magic|dispelled]], but at +10 to the dispel DC. They have a concealment miss chance of 100% that is reduced by 20% for every point of raw magical [[SRD:Enhancement Bonus|enhancement bonus]] an attacking weapon has, or by 5% times the [[SRD:Caster Level|caster level]] of an spellcaster attacking the chain with spells. As such, the chains are completely intangible to purely mundane forms of attack. The chains themselves have 10 hit points per [[SRD:Caster Level|caster level]] and an effective AC of 15 + your [[SRD:Caster Level|caster level]]. Only [[SRD:Force|force]] damage completely bypasses this miss chance, striking the chains true.</onlyinclude>
 
As the chains are solidified from magical energy, they are difficult to remove. The chains can be [[SRD:Dispel Magic|dispelled]], but at +10 to the dispel DC. They have a concealment miss chance of 100% that is reduced by 20% for every point of raw magical [[SRD:Enhancement Bonus|enhancement bonus]] an attacking weapon has, or by 5% times the [[SRD:Caster Level|caster level]] of an spellcaster attacking the chain with spells. As such, the chains are completely intangible to purely mundane forms of attack. The chains themselves have 10 hit points per [[SRD:Caster Level|caster level]] and an effective AC of 15 + your [[SRD:Caster Level|caster level]]. Only [[SRD:Force|force]] damage completely bypasses this miss chance, striking the chains true.</onlyinclude>

Revision as of 12:32, 12 September 2016

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Author: Sulacu (talk)
Date Created: September 12, 2016
Status: Peanut butter
Editing: Clarity edits only please
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Bloodied Chains of Pyrrhos
Evocation / Necromancy
Level: Blackguard 3, Sorcerer/Wizard 4
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: Yes

This ancient curse magic conjures red, blood-like chains of pure magical energy that are shot at a target in range as a ranged touch attack. If the attack hits, you and your target become metaphysically tied together. The bloodied chains of Pyrrhos do not impede movement or action and remain wound around the target regardless of its distance from you, yet through these chains you can share your pain, injury, affliction and even death with your enemy. The chains act as a dimensional anchor that bars any sort of dimensional or planar travel, making it impossible for the target to escape the curse by teleporting or plane shifting.

If the bloodied chains of Pyrrhos successfully establish a connection with the target, all damage that you take is shared equally through the chain with that linked target, as an involuntary shield other effect. Whenever you are forced to make a Fortitude or Will save against a harmful effect, the linked target must make a similar save. Any non-damaging effect that affects you without a save will affect your linked target without a save, as well. Note that effects transmitted through the chains use your resistances and immunities, so even if the target is normally immune to a certain damage type or condition, if the damage type or the condition is shared through the chains it is affected as though it were you.

As the chains are solidified from magical energy, they are difficult to remove. The chains can be dispelled, but at +10 to the dispel DC. They have a concealment miss chance of 100% that is reduced by 20% for every point of raw magical enhancement bonus an attacking weapon has, or by 5% times the caster level of an spellcaster attacking the chain with spells. As such, the chains are completely intangible to purely mundane forms of attack. The chains themselves have 10 hit points per caster level and an effective AC of 15 + your caster level. Only force damage completely bypasses this miss chance, striking the chains true.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlackguard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorSulacu +
ComponentV + and S +
Identifier3.5e Spell +
LevelBlackguard 3 + and Sorcerer/Wizard 4 +
RangeOther +
Rated BySpanambula +
RatingRating Pending +
SchoolEvocation + and Necromancy +
SummaryNefarious cursed energy chains tether you physically, mentally and spiritually to another creature, sharing all pain, afflictions and even death. +
TitleBloodied Chains of Pyrrhos +