Difference between revisions of "Bloodied Chains of Pyrrhos (3.5e Spell)"
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− | This ancient curse magic conjures red, blood-like chains of pure magical energy that are shot at a target in range as a ranged touch attack. If the attack hits, you and your target become metaphysically tied together. The ''bloodied chains of Pyrrhos'' do not impede movement or action and | + | This ancient curse magic conjures red, blood-like chains of pure magical energy that are shot at a target in range as a ranged touch attack. If the attack hits, you and your target become metaphysically tied together. The ''bloodied chains of Pyrrhos'' do not impede movement or action and remain wound around the target regardless of its distance from you, yet through these chains you can share your pain, injury, affliction and even death with your enemy. The chains act as a ''[[SRD:Dimensional Anchor|dimensional anchor]]'' that bars any sort of dimensional or planar travel, making it impossible for the target to escape the curse by [[SRD:Teleport|teleporting]] or [[SRD:Plane Shift|plane shifting]]. |
If the ''bloodied chains of Pyrrhos'' successfully establishes a connection with the target, all damage that you take is shared equally through the chain with that linked target, as an involuntary ''[[SRD:Shield Other|shield other]]'' effect. Whenever you are forced to make a [[SRD:Fortitude|Fortitude]] or [[SRD:Will|Will]] save against a harmful effect, the linked target must make a similar save. Any non-damaging effect that affects you without a save will affect your linked target without a save, as well. Note that effects transmitted through the chains use your resistances and immunities, so if the target is immune to a certain damage type or conditions, if the damage type or the condition is shared through the chains it is affected as though it were you. | If the ''bloodied chains of Pyrrhos'' successfully establishes a connection with the target, all damage that you take is shared equally through the chain with that linked target, as an involuntary ''[[SRD:Shield Other|shield other]]'' effect. Whenever you are forced to make a [[SRD:Fortitude|Fortitude]] or [[SRD:Will|Will]] save against a harmful effect, the linked target must make a similar save. Any non-damaging effect that affects you without a save will affect your linked target without a save, as well. Note that effects transmitted through the chains use your resistances and immunities, so if the target is immune to a certain damage type or conditions, if the damage type or the condition is shared through the chains it is affected as though it were you. |
Revision as of 12:29, 12 September 2016
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Evocation / Necromancy | |
Level: | Blackguard 3, Sorcerer/Wizard 4 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One living creature |
Duration: | 1 minute/level (D) |
Saving Throw: | None |
Spell Resistance: | Yes |
This ancient curse magic conjures red, blood-like chains of pure magical energy that are shot at a target in range as a ranged touch attack. If the attack hits, you and your target become metaphysically tied together. The bloodied chains of Pyrrhos do not impede movement or action and remain wound around the target regardless of its distance from you, yet through these chains you can share your pain, injury, affliction and even death with your enemy. The chains act as a dimensional anchor that bars any sort of dimensional or planar travel, making it impossible for the target to escape the curse by teleporting or plane shifting.
If the bloodied chains of Pyrrhos successfully establishes a connection with the target, all damage that you take is shared equally through the chain with that linked target, as an involuntary shield other effect. Whenever you are forced to make a Fortitude or Will save against a harmful effect, the linked target must make a similar save. Any non-damaging effect that affects you without a save will affect your linked target without a save, as well. Note that effects transmitted through the chains use your resistances and immunities, so if the target is immune to a certain damage type or conditions, if the damage type or the condition is shared through the chains it is affected as though it were you.
As the chains are solidified from magical energy, they are difficult to remove. The chains can be dispelled, but at +10 to the dispel DC. They have a concealment miss chance of 100% that is reduced by 20% for every point of raw magical enhancement bonus an attacking weapon has, or by 5% times the caster level of an spellcaster attacking the chain with spells. As such, the chains are completely intangible to purely mundane forms of attack. The chains themselves have 10 hit points per caster level and an effective AC of 15 + your caster level. Only force damage completely bypasses this miss chance, striking the chains true.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Blackguard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Article Balance | High + |
Author | Sulacu + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Blackguard 3 + and Sorcerer/Wizard 4 + |
Range | Other + |
Rated By | Spanambula + |
Rating | Rating Pending + |
School | Evocation + and Necromancy + |
Summary | Nefarious cursed energy chains tether you physically, mentally and spiritually to another creature, sharing all pain, afflictions and even death. + |
Title | Bloodied Chains of Pyrrhos + |