Difference between revisions of "Extraordinary Empathy (3.5e Feat)"

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<onlyinclude>{{3.5e Feat
 
<onlyinclude>{{3.5e Feat
 
|name=Extraordinary Empathy
 
|name=Extraordinary Empathy
|types=Passive
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|types=Skill
 
|summary=Through deeply divine awareness of life energy, gain the ability to passively perceive the feelings of all recently-encountered sentient beings.
 
|summary=Through deeply divine awareness of life energy, gain the ability to passively perceive the feelings of all recently-encountered sentient beings.
 
|prereqs=10 ranks in [[SRD:Heal|Heal]], Divine Spellcasting
 
|prereqs=10 ranks in [[SRD:Heal|Heal]], Divine Spellcasting

Latest revision as of 16:24, 22 August 2016

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Author: transientanima (talk)
Date Created: 8/22/2016
Status: Finished
Editing: Clarity edits only please
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Extraordinary Empathy [Skill] Prerequisites: 10 ranks in Heal, Divine SpellcastingBenefit: A character who has taken this feat will feel changes in the emotional state of all sentient beings who have been encountered within the last 24 hours. This includes, but is not limited to, the ability to perceive that a recently-encountered creature has been hurt or restrained; they may even approximate the degree to which a creature has been hurt or restrained. They will also feel the death of creatures that they have recently met. If this sense of dying is felt while the character is trying to concentrate, the character must roll a concentration check, DC 25, or be unsettled and therefore flat-footed for one round.



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Article BalanceNone Assigned +
Authortransientanima +
Identifier3.5e Feat +
Prerequisite10 ranks in Heal + and Divine Spellcasting +
RatingUndiscussed +
SummaryThrough deeply divine awareness of life energy, gain the ability to passively perceive the feelings of all recently-encountered sentient beings. +
TitleExtraordinary Empathy +
TypeSkill +