Difference between revisions of "Talk:Body Assemblage (3.5e Feat)"
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|reason=This page, likely abandoned, has a lot of inaccuracies, and isn't very well balanced. access to animate dead on first level? animating dead based on charisma, not HD? any requirements? how long does it take? any material components? How long do undead last after being animated? what happens when I use this and then Animate Dead spell, do these undead count against my HD limit for undead control or are they just based on my charisma modifier and are a different thing? I don't think that there's a point in keeping this page here, as there's a better page made by Eiji-kun titled "Variant Body Assemblage", made exactly for the purpose of clarifying the idea that this page was supposed to represent. | |reason=This page, likely abandoned, has a lot of inaccuracies, and isn't very well balanced. access to animate dead on first level? animating dead based on charisma, not HD? any requirements? how long does it take? any material components? How long do undead last after being animated? what happens when I use this and then Animate Dead spell, do these undead count against my HD limit for undead control or are they just based on my charisma modifier and are a different thing? I don't think that there's a point in keeping this page here, as there's a better page made by Eiji-kun titled "Variant Body Assemblage", made exactly for the purpose of clarifying the idea that this page was supposed to represent. | ||
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+ | I always thought that these feats let you control a number of undead equal to your charisma modifier, not HD of undead but that your charisma modifier was the actual number of undead creatures you could control(ie. charisma mod of +3 means 3 zombies or skeletons). Without a duration, we must assume that this is an instantaneous effect and that the control is permanent. F&K viewed Material components as a joke(and for many spells it is, why does my sorcerer need bat poop to throw a fireball?) the lack of an action is fairly odd so lets check the feat tag info.. nothing there so lets check the tome of necromancy and there it is: | ||
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+ | "Necromantic Creation Feats | ||
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+ | Any feat with the [Necromatic] tag is a necromantic creation feat. This means that it is merely one part of the dark tradition of necromancy; other means such as necromancy spells or other effects can create these undead, but this an easy path for the serious Necromancer. One trait shared by these feats is that each feat has a separate control pool for the undead it creates. For example, if a necromancer has the Path of Blood feat and the A Feast Unknown feat, he may control up to his unmodified charisma modifier in vampires or vampire spawn in addition to controlling up to his unmodified charisma modifier in ghouls. It is a move action to give commands any one undead creature. Any undead controlled by this feat cannot create undead or use the Spawn Undead ability. The rituals are inexpensive, but require the flesh and blood of intelligent creatures as well as living creatures or fresh corpses as subjects. Any additional costs or conditions are listed in the individual feat. These rites take 1 hour per CR of the creature created, and can only be performed at night or in a location that has never been touched by the sun (such as a deep cave). The maximum CR of an undead creature created with these rites is two less than the creator’s character level. Materials to create any undead always cost at least 25 gp per hit die. Creating undead by these method generally requires at least an hour." | ||
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+ | this really should be in the feat type description. [[User:Grog toad|Grog toad]] ([[User talk:Grog toad|talk]]) 23:46, 13 June 2016 (UTC) |
Revision as of 23:46, 13 June 2016
Ratings
Eiji-kun dislikes this article and rated it 1 of 4. | |
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You know, I may as well rate this. It's pissing in the wind because it's Frank & K and they're kind of a cult following thing, but the guy below has a point: as it, it's broken. The idea is good though (hence the dislike instead), but as you know I did make a variant on it. Like many things, they simply left too many loopholes open like "what is the casting time" and "are there any restrictions beyond control pools" and "seriously why does each necromantic creation feat give separate pools?" The latter is actually a rift I have with their design philosophy. |
Manioo8 opposes this article and rated it 0 of 4. | |
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This page, likely abandoned, has a lot of inaccuracies, and isn't very well balanced. access to animate dead on first level? animating dead based on charisma, not HD? any requirements? how long does it take? any material components? How long do undead last after being animated? what happens when I use this and then Animate Dead spell, do these undead count against my HD limit for undead control or are they just based on my charisma modifier and are a different thing? I don't think that there's a point in keeping this page here, as there's a better page made by Eiji-kun titled "Variant Body Assemblage", made exactly for the purpose of clarifying the idea that this page was supposed to represent. |
I always thought that these feats let you control a number of undead equal to your charisma modifier, not HD of undead but that your charisma modifier was the actual number of undead creatures you could control(ie. charisma mod of +3 means 3 zombies or skeletons). Without a duration, we must assume that this is an instantaneous effect and that the control is permanent. F&K viewed Material components as a joke(and for many spells it is, why does my sorcerer need bat poop to throw a fireball?) the lack of an action is fairly odd so lets check the feat tag info.. nothing there so lets check the tome of necromancy and there it is:
"Necromantic Creation Feats
Any feat with the [Necromatic] tag is a necromantic creation feat. This means that it is merely one part of the dark tradition of necromancy; other means such as necromancy spells or other effects can create these undead, but this an easy path for the serious Necromancer. One trait shared by these feats is that each feat has a separate control pool for the undead it creates. For example, if a necromancer has the Path of Blood feat and the A Feast Unknown feat, he may control up to his unmodified charisma modifier in vampires or vampire spawn in addition to controlling up to his unmodified charisma modifier in ghouls. It is a move action to give commands any one undead creature. Any undead controlled by this feat cannot create undead or use the Spawn Undead ability. The rituals are inexpensive, but require the flesh and blood of intelligent creatures as well as living creatures or fresh corpses as subjects. Any additional costs or conditions are listed in the individual feat. These rites take 1 hour per CR of the creature created, and can only be performed at night or in a location that has never been touched by the sun (such as a deep cave). The maximum CR of an undead creature created with these rites is two less than the creator’s character level. Materials to create any undead always cost at least 25 gp per hit die. Creating undead by these method generally requires at least an hour."
this really should be in the feat type description. Grog toad (talk) 23:46, 13 June 2016 (UTC)