Difference between revisions of "Summon Esper II (3.5e Spell)"
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Revision as of 19:24, 8 May 2016
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Conjuration (Summoning) [See Text] | |
Level: | Cleric 2, Druid 2, Hairbinder 2 |
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Components: | V, S |
Casting time: | 1 Round |
Range: | Medium (100 ft. + 10 ft./level) |
Area: | See Text |
Duration: | Instantaneous and See Text |
Saving Throw: | Reflex Halves and Reflex Negate (see text) |
Spell Resistance: | No |
This spell function as per summon esper I except the damage increase to 1d8 per 2 level (maximum of 5d8) and it carries a special secondary effect depending on the esper type:
- Acid: Sickened for 1 round.
- Forest: Entangled and held down for 3 rounds.
- Fire: Burning for 2 rounds.
- Holy: Must resist all friendly and harmless divine spells for 1 minute.
- Light Blinded for 1 round, then Dazzled for 1 minute.
- Lightning: Stunned for 1 round.
- Metal: Movement speed reduced by half for 5 rounds.
- Song: Defeaned for 5 rounds.
- Spirit: Dazed for 1 round.
- Water: Rendered Prone
- Winter: 1d3 Dexterity damage.
A successful reflex save negate the secondary effect.
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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Facts about "Summon Esper II (3.5e Spell)"
Article Balance | Very High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | See Text + |
Identifier | 3.5e Spell + |
Level | Cleric 2 +, Druid 2 + and Hairbinder 2 + |
Range | Medium + |
Rating | Undiscussed + |
School | Conjuration + |
Subschool | Summoning + |
Summary | You summon the manifestation of a powerful creature to make an instantaneous attack. + |
Title | Summon Esper II + |