Difference between revisions of "Talk:Dodge, Codex (3.5e Feat)"
From Dungeons and Dragons Wiki
Ghostwheel (talk | contribs) (Created page with "In High balance, people still tend to make full attacks, making this quite powerful. Perhaps add the action cost of an immediate action on the 5' step, and only against the en...") |
|||
Line 1: | Line 1: | ||
+ | == Comment == | ||
+ | |||
In High balance, people still tend to make full attacks, making this quite powerful. Perhaps add the action cost of an immediate action on the 5' step, and only against the enemy you're actively dodging? --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 18:18, 19 April 2016 (UTC) | In High balance, people still tend to make full attacks, making this quite powerful. Perhaps add the action cost of an immediate action on the 5' step, and only against the enemy you're actively dodging? --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 18:18, 19 April 2016 (UTC) | ||
+ | |||
+ | : It is supposed to be against the enemy you are dodging against, but I clarified. I am considering the immediate action thing, but taking a 5 ft. step against a target you predetermined is on the weak end of what you can do as an immediate action, so im not sure yet. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 18:31, 19 April 2016 (UTC) |
Revision as of 18:31, 19 April 2016
Comment
In High balance, people still tend to make full attacks, making this quite powerful. Perhaps add the action cost of an immediate action on the 5' step, and only against the enemy you're actively dodging? --Ghostwheel (talk) 18:18, 19 April 2016 (UTC)
- It is supposed to be against the enemy you are dodging against, but I clarified. I am considering the immediate action thing, but taking a 5 ft. step against a target you predetermined is on the weak end of what you can do as an immediate action, so im not sure yet. --Leziad (talk) 18:31, 19 April 2016 (UTC)