Difference between revisions of "Weapon of the Spirit (3.5e Maneuver)"

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''Galeb slammed his warhammer down on the ogre's kneecap, only to have a ghostly duplicate follow the attack with another, cracking the kneecap in twain!''
 
''Galeb slammed his warhammer down on the ogre's kneecap, only to have a ghostly duplicate follow the attack with another, cracking the kneecap in twain!''
  
You summon a weapon identical to your own made of force, much like the ''[[SRD:Spiritual Weapon|spiritual weapon]]'' spell.  The force weapon floats displaced off-center from you and mimics your motions.  When you attack, it deals your weapon dice in force damage to your target (do not add [[strength]] or enhancement bonuses).  Because it is force, it can strike incorporeal creatures normally even if your normal attack misses.
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You summon a weapon identical to your own made of force, much like the ''[[SRD:Spiritual Weapon|spiritual weapon]]'' spell.  The force weapon floats displaced off-center from you and mimics your motions.  When you hit with an attack, it deals your weapon dice in force damage to your target (do not add [[strength]] or enhancement bonuses).  Because it is force, it can strike incorporeal creatures normally even if your normal attack misses.
  
 
For example if your weapon is a rapier and normally deals 1d6+5, you gain an additional 1d6 force damage.  If you confirm a critical and deal 2d6+10, the spiritual weapon deals 2d6.  If you miss, it misses.  The force weapon remains for 1 round before vanishing.
 
For example if your weapon is a rapier and normally deals 1d6+5, you gain an additional 1d6 force damage.  If you confirm a critical and deal 2d6+10, the spiritual weapon deals 2d6.  If you miss, it misses.  The force weapon remains for 1 round before vanishing.
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[[Category:Maneuver]]
 
[[Category:Maneuver]]
 
[[Category:Complete Sublime]]
 
[[Category:Complete Sublime]]
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Latest revision as of 12:10, 30 March 2016

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Author: Eiji-kun (talk)
Date Created: 2-25-11
Status: Complete
Editing: Clarity edits only please
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Weapon of the Spirit
Devoted Spirit (Boost)
Level: 2
Prerequisite: One Devoted Spirit maneuver
Initiation Action: Swift Action
Range: Melee Attack
Effect: One Force Weapon
Duration: 1 round

Galeb slammed his warhammer down on the ogre's kneecap, only to have a ghostly duplicate follow the attack with another, cracking the kneecap in twain!

You summon a weapon identical to your own made of force, much like the spiritual weapon spell. The force weapon floats displaced off-center from you and mimics your motions. When you hit with an attack, it deals your weapon dice in force damage to your target (do not add strength or enhancement bonuses). Because it is force, it can strike incorporeal creatures normally even if your normal attack misses.

For example if your weapon is a rapier and normally deals 1d6+5, you gain an additional 1d6 force damage. If you confirm a critical and deal 2d6+10, the spiritual weapon deals 2d6. If you miss, it misses. The force weapon remains for 1 round before vanishing.

This is a supernatural maneuver.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDevoted Spirit


Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineDevoted Spirit +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummarySummon a weapon made of force to attack when you do. +
TitleWeapon of the Spirit +
TypeBoost +