Difference between revisions of "Talk:Intelligent Item (3.5e Class)"

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Requesting a review of this class.--[[User:Franken Kesey|Franken Kesey]] ([[User talk:Franken Kesey|talk]]) 19:51, 20 March 2016 (UTC)
 
Requesting a review of this class.--[[User:Franken Kesey|Franken Kesey]] ([[User talk:Franken Kesey|talk]]) 19:51, 20 March 2016 (UTC)
I'd love to review it, but it's incomplete. The 20th level capstone hasn't been written. --[[Special:Contributions/71.90.12.218|71.90.12.218]]
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:I'd love to review it, but it's incomplete. The 20th level capstone hasn't been written. --[[Special:Contributions/71.90.12.218|71.90.12.218]]

Revision as of 18:21, 27 March 2016

Ratings

Ready for review. --Franken Kesey (talk) 18:05, 4 March 2014 (UTC)

Blocked
RatedDislike.png
Rating
ThunderGod Cid dislikes this article and rated it 1 of 4.
This rating refers to a substantially different version of the article, or concerns mentioned in it have already been addressed.
With the exception of the chest version, the mimic monster comparison is pretty out of line. A mimic can move. A mimic can fight of its own accord. Three of five versions of this class can't really do any of those things. The premise of this therefore seems to be to make a character with essentially zero autonomy whatsoever, tying him either to another character (in which case you are a slave to another player or should really just be the character wielding the so-called item. I feel that this alone makes it completely not viable as a player character; I just don't envision a scenario in which this can work: a shapeshifter who can only take the form of things that in many cases can't move and in only a few cases can fight. And even if a couple examples of how it could be played come up, giving bonus armor and stuff to recreate the mimic monster is probably not going to put it anywhere near Very High balance, especially given the eight level investment necessary to get all of the relevant class features (on that note, why is the tenth level even there? It seems rather useless).


I like it, but. . .

The class feels too short, and more like a skeleton. There isnt much to do with it, and its only 10 levels. Unless you are a book, you would do poorly in other classes to be able to get up to epic level. If you could somehow make this into a 20 level class, it would be nicer, like adding more stuff you could spend points in. Plus, ive noticed that there is no trait listed that can be improved upon with additional skill points. - Kylem2013 (talk) 00:04, 12 March 2014 (UTC)

Are there any traits that you can think of to add?--Franken Kesey (talk) 07:54, 12 March 2014 (UTC)
Sadly, no. . .ive never been really good at thinking stuff up. But i still think there is some way to expand this class, if only i could figure it out. . . - Kylem2013 (talk) 16:12, 12 March 2014 (UTC)
One idea came to mind. To give people something to stack in, instead of giving the +2 and +4 points, make it stackable by making you spending morphic points to get enhancement bonuses after you use a point to become masterwork (which is what i assume is the +1 to attacks needed to get the bonuses). The trade rate could be point for point, or 1 morphic point for +2 enhancement bonus, with a max at +10 enhancements, as is normal for equipment maximums. Just a though. - Kylem2013 (talk) 21:34, 12 March 2014 (UTC)

Wondering

Just wondering, can this class like... Fight by itself, or does it need a wielder? Or is that what dancing is for?

With dancing can fight by self. --Franken Kesey (talk) 18:04, 20 March 2016 (UTC)

Purpose

Built this class to act as a plot device. Such that a player could be the magical sword that the party protects, or cursed book that needs to be destroyed. With the plot devise having a will of its own game play becomes far less predictable. --Franken Kesey (talk) 18:04, 20 March 2016 (UTC)

Review

Requesting a review of this class.--Franken Kesey (talk) 19:51, 20 March 2016 (UTC)

I'd love to review it, but it's incomplete. The 20th level capstone hasn't been written. --71.90.12.218