Difference between revisions of "Great Trident (3.5e Equipment)"
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Lightning Trident
Exotic Two-Handed Melee
Cost: | 120 gp |
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Damage (Small): | 3d3 |
Damage (Medium)1: | 3d4 |
Critical: | 20/x3 |
Weight2: | 8 lbs |
Type3: | Slashing or Piercing |
HP4: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A lightning trident is a specially crafted long trident, and can be used as such. The lightning trident has it three trips replaced by three light bolt-like shaped blade and the shaft is reinforced and made of hard metal. However a creature with exotic weapon proficiency threaten adjacent targets and gain access to the following tactical maneuvers:
- Counter Charge: If a charge attack is ever declared against you, you may declare a charge against the opponent charging you as an immediate action. You gain all normal charge benefits on this action. You and the opponent charging meet at the midpoint of your charges, regardless of your respective speeds.
- Lightning Charge: As a 1 round action you can make a special charge attack, moving twice your normal charge distance and dealing double damage against the target of your charge. If you have the ability to make multiple attacks on a charge only the first attack deal double damage.
- Spinning Lightning Style: In this stance you may choose to use the lightning trident as a double weapon, doing so forgo it reach, the wielder may change between spinning lightning style and normal stance as a free action. In this stance the other end of the weapon deal bludgeoning damage, although the sharp end still deal piercing/slashing damage. In addition, the wielder is counted as not having her hands full for the purposes of interacting with the Deflect Arrows feat, and the exotic weapon proficiency feat counts as Improved Unarmed Strike for the purposes of pre-requisites to gain Deflect Arrows.
- Tornado Swirl: You gain the Whirlwind Attack feat while using this weapon. If you already have Whirlwind Attack, you may make a full attack instead of a single attack.
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