Difference between revisions of "Buneary (3.5e Monster)"
Quantumboost (talk | contribs) (Created page with '__NOTOC__ {{author |adopter=Quantumboost |author_name=Koumei |date_adopted=4/6/2010 |status=Complete |editing=Spelling and Grammar only }} {{3.5e Monster Classic |monster=Bunear…') |
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__NOTOC__ | __NOTOC__ | ||
{{author | {{author | ||
− | + | |author_name=SisterAcacia | |
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|status=Complete | |status=Complete | ||
|editing=Spelling and Grammar only | |editing=Spelling and Grammar only | ||
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|space=5 ft. |reach=5 ft. | |space=5 ft. |reach=5 ft. | ||
|sa=[[#Jump Kick|Jump Kick]], [[#Charm|Charm]], [[#Splash|Splash]] | |sa=[[#Jump Kick|Jump Kick]], [[#Charm|Charm]], [[#Splash|Splash]] | ||
− | |sq=[[#Endure|Endure]], [[#Egg Move|Egg Move]] | + | |sq=[[#Endure|Endure]], [[#Egg Move|Egg Move]], [[#Normal Pokemon Traits|Normal Pokemon Traits]] |
|fort=+5 |ref=+6 |will=+1 | |fort=+5 |ref=+6 |will=+1 | ||
|str=6 |dex=14 |con=13 |int=7 |wis=8 |cha=15 | |str=6 |dex=14 |con=13 |int=7 |wis=8 |cha=15 | ||
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|adv=4-7 HD (Small), 8-12 HD (Medium) | |adv=4-7 HD (Small), 8-12 HD (Medium) | ||
}} | }} | ||
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+ | This is a puffy, fuzzy bunny rabbit. It bounces about from one foot to the other, ears flopping all about the place, and tries to kick things. | ||
=== Combat === | === Combat === | ||
− | '''{{Anchor|Jump Kick}} ([[Ex]]):''' If Buneary charges a foe and makes a DC 15 Jump check, it deals an additional 1d6 points of damage. If it succeeds by 5 or more, this improves to +2d6, and if it succeeds by 10 or more, it improves to +3d6. If it completely fails this check, Buneary falls prone and cannot attack. | + | '''{{Anchor|Jump Kick}} ([[Ex]]):''' If Buneary charges a foe and makes a DC 15 Jump check, it deals an additional 1d6 points of damage. If it succeeds by 5 or more, this improves to +2d6, and if it succeeds by 10 or more, it improves to +3d6. If it completely fails this check, Buneary falls prone and cannot attack. This is a [Fighting] effect, although in Contests it can also be used as a [Flying] effect. If it fails to earn any points, then Buneary loses a point. |
− | '''{{Anchor|Charm}} ([[Sp]]):''' Buneary can cast ''[[SRD:Charm Monster|charm monster]]'' at will, with a caster level equal to its hit dice and a save DC of 10 + half its hit dice + its Charisma modifier. Only one creature at a time can be charmed. | + | '''{{Anchor|Charm}} ([[Sp]]):''' Buneary can cast ''[[SRD:Charm Monster|charm monster]]'' at will, with a caster level equal to its hit dice and a save DC of 10 + half its hit dice + its Charisma modifier. Only one creature at a time can be charmed. This is a [Psychic] effect. |
:The sample Buneary has a DC of 13 for Charm. | :The sample Buneary has a DC of 13 for Charm. | ||
− | '''{{Anchor|Splash}} ([[Ex]]):''' As long as it is at least up to its ankles in water or mud, Buneary can, as a Swift action, splash water/mud/whatever at an adjacent foe. It makes a "ranged" touch attack, and if it succeeds, the foe becomes flat-footed until they next act. | + | '''{{Anchor|Splash}} ([[Ex]]):''' As long as it is at least up to its ankles in water or mud, Buneary can, as a Swift action, splash water/mud/whatever at an adjacent foe. It makes a "ranged" touch attack, and if it succeeds, the foe becomes flat-footed until they next act. This is a [Water] effect. |
'''{{Anchor|Endure}} ([[Ex]]):''' Buneary can spend a standard action bracing itself. Doing so grants it immunity to critical hits (and similar effects) and DR 13/— until its next turn. Furthermore, any damage actually taken ends up being nonlethal damage. Every round, there is a 10% chance that this ability will fail. | '''{{Anchor|Endure}} ([[Ex]]):''' Buneary can spend a standard action bracing itself. Doing so grants it immunity to critical hits (and similar effects) and DR 13/— until its next turn. Furthermore, any damage actually taken ends up being nonlethal damage. Every round, there is a 10% chance that this ability will fail. | ||
'''{{Anchor|Egg Move}}:''' Buneary hatches with one of the following moves: | '''{{Anchor|Egg Move}}:''' Buneary hatches with one of the following moves: | ||
− | *'''Fake Tears ([[Ex]]):''' As a full-round action, Buneary can pretend to cry, fooling the target into lowering their defences. It makes a Bluff check, and if it beats their Sense Motive check or Will save, it fools them and, regardless of how they would normally act, they lose a standard action on their next turn. Additionally, the targeted foe takes a -4 penalty to AC and all saving throws for one minute. | + | *'''Fake Tears ([[Ex]]):''' As a full-round action, Buneary can pretend to cry, fooling the target into lowering their defences. It makes a Bluff check, and if it beats their Sense Motive check or Will save, it fools them and, regardless of how they would normally act, they lose a standard action on their next turn. Additionally, the targeted foe takes a -4 penalty to AC and all saving throws for one minute. This is a [Normal] effect. In a Cute Contest, this has a +4 Bonus. |
− | *'''Sweet Kiss ([[Su]]):''' As a melee touch attack that does not provoke, Buneary can place a kiss on a foe, forcing a Will save (DC 13) against ''[[SRD:Confusion|confusion]]'' for 1 round per it die. | + | *'''Sweet Kiss ([[Su]]):''' As a melee touch attack that does not provoke, Buneary can place a kiss on a foe, forcing a Will save (DC 13) against ''[[SRD:Confusion|confusion]]'' for 1 round per it die. This is a [Psychic] effect. In a Cute Contest, this has a +4 Bonus. |
− | *'''Low Kick ([[Ex]]):''' Whenever Buneary kicks a foe, they must make a Balance check. If they do not match or beat the attack roll, they fall prone. | + | *'''Low Kick ([[Ex]]):''' Whenever Buneary kicks a foe, they must make a Balance check. If they do not match or beat the attack roll, they fall prone. This is a [Fighting] effect. In a Contest, if this has a higher skill check than that of whoever has the most points, they lose a point. |
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+ | '''{{Anchor|Normal Pokemon Traits}}:''' Fighting attacks are Super Effective, and gain a +4 Competence Bonus to the attack roll or Save DC, and deal extra damage equal to the attacker's hit dice. On the other hand, Ghost attacks have a 50% Miss Chance against Buneary unless specifically stating otherwise. | ||
'''Skills:''' Buneary gains a +4 racial bonus to Jump checks, and it may choose to use Dexterity instead of Strength on Jump checks. | '''Skills:''' Buneary gains a +4 racial bonus to Jump checks, and it may choose to use Dexterity instead of Strength on Jump checks. | ||
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[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
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[[Category:Pokemon d20]] | [[Category:Pokemon d20]] | ||
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+ | {{Navboxes}} |
Latest revision as of 03:41, 11 December 2015
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Buneary | |
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Size/Type: | Small Magical Beast |
Hit Dice: | 3d10+3 (19 hp) |
Initiative: | +6 (+2 Dex, +4 Improved Initiative) |
Speed: | 30 ft. |
Armor Class: | 14 (+1 size, +2 dexterity, +1 natural), touch 13, flat-footed 12 |
Base Attack/Grapple: | +3/-3 |
Attack: | Kick +6 melee (1d4-2) |
Full Attack: | Kick +6 melee (1d4-2) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Jump Kick, Charm, Splash |
Special Qualities: | Endure, Egg Move, Normal Pokemon Traits |
Saves: | Fort +5, Ref +6, Will +1 |
Abilities: | Str 6, Dex 14, Con 13, Int 7, Wis 8, Cha 15 |
Skills: | Escape Artist +6, Jump +12 |
Feats: | Luck of Heroes, Improved Initiative, Weapon FinesseB |
Environment: | Temperate plains, grassy areas |
Organization: | Solitary, pair or family (3-9,001) |
Challenge Rating: | 2 |
Treasure: | Standard. |
Alignment: | Often Good |
Advancement: | 4-7 HD (Small), 8-12 HD (Medium) |
Level Adjustment: | — |
This is a puffy, fuzzy bunny rabbit. It bounces about from one foot to the other, ears flopping all about the place, and tries to kick things.
Combat[edit]
Jump Kick (Ex): If Buneary charges a foe and makes a DC 15 Jump check, it deals an additional 1d6 points of damage. If it succeeds by 5 or more, this improves to +2d6, and if it succeeds by 10 or more, it improves to +3d6. If it completely fails this check, Buneary falls prone and cannot attack. This is a [Fighting] effect, although in Contests it can also be used as a [Flying] effect. If it fails to earn any points, then Buneary loses a point.
Charm (Sp): Buneary can cast charm monster at will, with a caster level equal to its hit dice and a save DC of 10 + half its hit dice + its Charisma modifier. Only one creature at a time can be charmed. This is a [Psychic] effect.
- The sample Buneary has a DC of 13 for Charm.
Splash (Ex): As long as it is at least up to its ankles in water or mud, Buneary can, as a Swift action, splash water/mud/whatever at an adjacent foe. It makes a "ranged" touch attack, and if it succeeds, the foe becomes flat-footed until they next act. This is a [Water] effect.
Endure (Ex): Buneary can spend a standard action bracing itself. Doing so grants it immunity to critical hits (and similar effects) and DR 13/— until its next turn. Furthermore, any damage actually taken ends up being nonlethal damage. Every round, there is a 10% chance that this ability will fail.
Egg Move: Buneary hatches with one of the following moves:
- Fake Tears (Ex): As a full-round action, Buneary can pretend to cry, fooling the target into lowering their defences. It makes a Bluff check, and if it beats their Sense Motive check or Will save, it fools them and, regardless of how they would normally act, they lose a standard action on their next turn. Additionally, the targeted foe takes a -4 penalty to AC and all saving throws for one minute. This is a [Normal] effect. In a Cute Contest, this has a +4 Bonus.
- Sweet Kiss (Su): As a melee touch attack that does not provoke, Buneary can place a kiss on a foe, forcing a Will save (DC 13) against confusion for 1 round per it die. This is a [Psychic] effect. In a Cute Contest, this has a +4 Bonus.
- Low Kick (Ex): Whenever Buneary kicks a foe, they must make a Balance check. If they do not match or beat the attack roll, they fall prone. This is a [Fighting] effect. In a Contest, if this has a higher skill check than that of whoever has the most points, they lose a point.
Normal Pokemon Traits: Fighting attacks are Super Effective, and gain a +4 Competence Bonus to the attack roll or Save DC, and deal extra damage equal to the attacker's hit dice. On the other hand, Ghost attacks have a 50% Miss Chance against Buneary unless specifically stating otherwise.
Skills: Buneary gains a +4 racial bonus to Jump checks, and it may choose to use Dexterity instead of Strength on Jump checks.
Back to Main Page → 3.5e Homebrew → Monsters
Alignment | Often Good + |
Author | SisterAcacia + |
Challenge Rating | 2 + |
Environment | Temperate plains, grassy areas + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Small + |
Title | Buneary + |
Type | Magical Beast + |