Difference between revisions of "Minotaurus (3.5e Race)"

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{{Author
 
{{Author
|author_name=RoCkEtInToXiCaTe
+
|author_name=Ganteka Future
|date_adopted=5 September 2008
+
|date_created=5 September 2008
|status=Complete
+
|status= 6 February 2015: v2.0
|adopter=Ganteka Future
 
 
}}
 
}}
  
=Minotaur, Rockland=
+
==Minotaurus==
 +
{{#set:Summary=A Medium-sized lesser offshoot race of minotaurs.}}
 +
The minotauri are a race of monstrous humanoids with cow-like features. While primarily known for their strength, they're a diverse bunch physically, culturally and behaviorally.
  
[[Summary::A smaller subrace of minotaur.]]
+
===Physical Description===
  
==Personality==
+
On hoofed feet, minotauri stand tall at around 6'6" to 7'6" tall and weigh roughly 500 pounds (with females averaging smaller than males). Their bodies are covered in short, coarse fur that ranges in color from charcoal black, muddy brown, bronzed tan, tawny, sandy and even powder white. Their legs are similar to those of a cow, ending in cloven hooves. Their muscular arms are long, powerful and end in five-fingered hands with thick, blunt nails. Their bodies are decidedly humanoid, but their heads are bovine in nature, with curved horns on their fierce brows, long bovine muzzles and small, keen eyes. Some are known to grow longer hair on their heads as other humanoids or thicker scruffs of facial hair in the case of males. Some tribes also possess cow-like tails.
  
Tenacious, courageous, intuitive and bold, rockland minotaurs use their wild prowess to survive in untamed lands. They are a proud and noble race, deeply spiritual and respectful of their elders. Generally kind and benevolent, they become furious, savage and brutal in combat.
+
Minotauri native to warmer and temperate climates may have hair coverage similar to humans while those from cold climates may be wooly or covered in shaggy fur.
  
==Physical Description==
+
They usually dress in leathers, hides and pelts. Textiles, like wool, are often woven thick with heavy stitching. Their physical lifestyle wears on them as they age, giving them many scars and marks, wrinkles and graying hair.
  
A rockland minotaur stands around 6'6" to 7'6" tall, and weighs roughly 600 pounds. Their bodies are covered in short, coarse fur that ranges in color from black, brown, bronze, sandy and white. Their back legs are similar to those of a cow, ending in cloven hooves. Their muscular arms are long, powerful and end in five-fingered hands with thick, blunt nails. Their bodies are decidedly humanoid, but their heads are bovine in nature, with long horns on their fierce brows, long bovine muzzles and small but keen eyes.
+
===Culture & Alignment===
  
Warm climate rockland minotaurs may only have hair coverage similar to humans while cold climate rockland minotaurs may be woolly and shaggy furred.
+
In such a diverse world of races, allies, factions, nations and cultures, the minotauri are scattered and diverse. They lack the population to maintain any dominance and they lack the power to force it. Their tribes run the gamut of savage to cultured and as such, find it difficult when traveling to new areas as the reputation they gain varies from region to region. Though, generally, there are a few commonalities between them.  
  
==Relations==
+
They dislike, often to the point of war, [[SRD:Goblinoid Subtype|goblinoids]] and [[SRD:Orc|orcs]], whose greedy natures and despoiling habits put them at odds. [[SRD:Elves, High (Race)|Elves]] find minotauri to be brutish while [[SRD:Dwarves, Hill (Race)|dwarves]] distrust their giant-blood. The smaller races have trouble with their size differences. Fortunately, minotauri get along passably with most folk and with the less-cruel giant races.
  
Rockland minotaurs are sworn enemies of [[SRD:Goblinoid Subtype|goblinoids]] and [[SRD:Orc|orcs]] and thus are very gruff and unfriendly towards [[SRD:Half-Orcs (Race)|half-orcs]] as well. Being cultured, if not very bright, they relate well with [[SRD:Humans (Race)|humans]], and they are also at ease with [[SRD:Elves, High (Race)|elves]], who live in forests. Though, [[SRD:Humans (Race)|humans]] and [[SRD:Elves, High (Race)|elves]] are often cautious around them. They respect [[SRD:Dwarves, Hill (Race)|dwarven]] strength and pride, even if they don't get along. Minotaurs often confuse [[SRD:Gnomes, Rock (Race)|gnomes]] and [[SRD:Halflings, Lightfoot (Race)|halflings]] for children of taller races, and thus irritate the smaller folk.
+
Minotauri can be very fierce and protective when defending their lands from unwelcome interlopers, especially during times of civil unrest and strife. During wartime with clan rivalry or nearby civilizations, travelers are best served to avoid minotaurus lands, as hostile troops patrol the territory and will often attack intruders without any provocation otherwise.  
  
==Alignment==
+
During times of peace, minotauri trade for goods and resources with their neighbors. Since minotauri grow crops in their well-tilled fields, fell lumber, hunt and ranch game, they often have valuable commodities for exchange. They often trade for the tools and weapons that are difficult for them to produce, since they rarely mine metals on their own.
  
Rockland minotaurs may be of any alignment, as their outlook is mostly based on how or where they were raised. Savage minotaur tribes with little caste system, tradition, culture or foundation tend lean to a chaotic [[SRD:Alignment|alignment]], doing what they need to get by in the world. Those tribes that have stable traditions, practices and values are more likely to be in contact with other civil cultures, and thus lean toward lawful [[SRD:Alignment|alignments]].  
+
Because of their diverse nature, minotauri may be of any alignment, as their outlook is mostly based on how or where they were raised and what deities are known to them. Savage minotauri tribes with little caste system, tradition, culture or foundation tend lean to chaotic [[SRD:Alignment|alignments]] and deities, doing what they need to get by in the world. Those tribes that have stable traditions, practices and values are more likely to be in contact with other civil cultures, and thus lean toward lawful [[SRD:Alignment|alignments]], deities of strength and valor or nature or warrior deities.
  
==Lands==
+
===Names & Language===
  
Minotaurs can be very fierce and protective when defending their lands. It is rare to find any other race actually living off their land, but plenty of races live around the borders and farther out.
+
Minotauri speak Giant as their primary language, being related to the giant races and their larger minotaur kin. They also speak Common. Some minotauri are quite adept linguists.
  
During wartime and clan rivalry or nearby civilizations, it is dangerous to travel into rockland minotaur lands, as hostile troops patrol the areas and will attack any intruder.  
+
It is thought that the name minotaurus means "lesser" or "minor" bull. Males are occasionally called "oxem" and females "vacci".
  
During times of peace, rockland minotaurs trade for goods with their neighbors. Since rockland minotaurs grow crops in their well tilled fields and harvest lumber and hunt in the forest, they always have things to trade with. They often trade for the tools and weapons that are difficult for them to produce, since they rarely mine metals.
+
Minotauri often have names with meanings in Giant that are lost on other folk. Because of this, they often also present themselves with titles or secondary names translated into other languages (often Common). Some simply like these titles and may use them as family names in the case of renown. Occasionally, new names will be bestowed upon them based on their deeds, prowess or glaring faults.
  
==Religion==
+
''Male Names:''  Aurubax, Boermixt, Doldur, Ensfinis, Fumus, Gigander, Gorgos, Gornval, Motaron, Nordak, Relox, Valus
  
Rockland minotaurs worship their chosen deities based upon the culture they live in. Some clans worship deities of nature, like Obad-hai, because they live close to the land. Warlike and brutal tribes worship cruel and evil deities, such as Nerull or Erythnul, due to their slaughter and death that brings them victory at battle. Civil rockland minotaur, who value strength and valor may take to those deities who also revere such values, such as Kord or Heironeous.
+
''Female Names:''  Adidne, Aquilimpa, Avisedec, Fragammon, Garad, Humgrad, Kintare, Maeltora, Mamacet, Ospalaios, Terrastra, Saxine, Saxponde
  
==Language==
+
''Titles:''  Bullblood, Clearwater, Earthstar, Ghostwander, Goldcall, Groundwalker, Hardpain, Legbreaker, Old Bone, Pushing Voice, Rockhorn, Rockweight, Sixteen Birds, Smokecloud, Sourmilk, Stoneblood, Swordender
  
Rockland minotaurs speak Giant, being related to the giant races. They also speak Common.
+
===Adventuring===
  
==Names==
+
Minotauri represent their race by their actions, as such, many adventuring individuals tend to prove not all minotauri are lumbering, dim, savage cow-men. They will take on modest professions such as guards, soldiers, coolies, longshoremen, miners, millers, lumberjacks or other employment that best serves their natural strength and personality. They also adventure to amass wealth, fame and glory for themselves, as well as bring honor to their clan. Young minotauri adventure and travel as an initiation into adulthood or to set out for themselves and see the bigger world around them.
  
A rockland minotaur often chooses either an aspect or an impressionistic name, it depends on either tribe or purpose. They may choose tough and gruff names to intimidate others, or honorable names.  Often, they will gain titles based on their deeds or prowess.choose Stormhoof Orcbane Having a mighty war stomp might earn one the title of Stormhoof, and killing several orcs to protect the clan would earn the title Orcbane.
+
===Racial Traits===
  
''Male Names:''  Gigante, Gorgos, Horn Lord, Motaron, Nordak, Pride, Relox, Valorous, Wrath
+
* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{#set:Racial Ability Adjustments=-2 Mental Ability Score of Choice}}-2 Mental Ability Score of Choice: Minotauri are big and powerful, and from youth they focus on developing their brawn.
 +
* {{Property Link|Type|SRD:Monstrous Humanoid Type|Monstrous Humanoid}}: Minotauri pay the [[SRD:Armor for Unusual Creatures|nonhumanoid cost]] for [[SRD:Armor|armor]].
 +
* [[Size::Medium]]: As Medium creatures, minotauri have no special bonuses or penalties due to size.
 +
* Minotaurus [[base land speed]] is 30 feet.
 +
* [[SRD:Darkvision|Darkvision]] 60 feet.
 +
* Horns: A minotaurus may use his horns as a feral strike weapon, dealing 1d8 piercing damage (see below). [[SRD:Charge|Charge attacks]] made with his horns have a critical threat range of 19–20/×3.
 +
* Keen Senses: +2 racial bonus on [[SRD:Listen Skill|Listen]], [[SRD:Spot Skill|Spot]] and [[SRD:Survival Skill|Survival]] skill checks. These skills are class skills for all his HD.
 +
* Personality Trait: A minotaurus gains one of the following traits, reflecting his personality.
 +
:* Bold: A bold minotaurus doesn't back down so easily. Whenever subject to [[SRD:Intimidate Skill|intimidation]] or a [Fear] effect, a minotaurus may, as a free action, replace the modified level check or his own saving throw (if any) with an [[SRD:Intimidate Skill|Intimidate]] check against his antagonist. If he succeeds, the target is intimidated and the antagonist's ability has no effect on him.
 +
:* Clever: A clever minotaurus pays attention to details. He gains 4 bonus languages (any non-secret). [[SRD:Decipher Script Skill|Decipher Script]], [[SRD:Disable Device Skill|Disable Device]] and [[SRD:Knowledge Skill|Knowledge]] are class skills for all his HD. He gains an additional 4 skill points per level to be used only on [[SRD:Intelligence|Intelligence]]-based skills.
 +
:* Inquisitive: An inquisitive minotaurus is curious and pokes around. He gains the [[SRD:Search Skill|Search]] and [[SRD:Spellcraft Skill|Spellcraft]] skills as class skills for all his HD. He may detect traps regardless of DC or magical nature (like a rogue). He gains a +4 bonus when he "[[SRD:Using Skills#Taking 20|takes 20]]" for searching.
 +
:* Noble: A noble minotaurus stands by his peers, not above them. He may grant an adjacent creature his modifier on [[SRD:Will|Will]] saves at a +2 bonus in place of the creature's own modifier (though the creature may decline this gesture at no penalty to itself). However, if the save is a failure, the minotaurus is also affected as though he were targeted and had failed his save. If the creature willingly fails its save, he is unaffected.
 +
:* Proud: A proud minotaurus gains confidence when he makes improvements. He gains a cumulative +1 bonus on d20 rolls for every d20 roll in a round that the die result was higher or equal to the previous roll. This bonus resets each round and if a d20 roll is lower than the previous roll.
 +
:* Spiritual: A spiritual minotaurus has faith in powers beyond and within himself. Any divine spell cast on him he may treat as though were one caster level higher or lower.
 +
* Weapon Proficiency: A minotaurus gains [[SRD:Simple Weapon Proficiency|Simple Weapon Proficiency]] as well as [[SRD:Martial Weapon Proficiency|Martial Weapon Proficiency]] with one weapon of his choice.
 +
* Bulky: Minotauri suffer a –2 penalty on [[SRD:Balance Skill|Balance]], [[SRD:Escape Artist Skill|Escape Artist]] and [[SRD:Tumble Skill|Tumble]] skill checks.
 +
* [[Automatic Languages]]: Common and Giant. 
 +
* [[Bonus Languages]]: Orc, Goblin, Sylvan, Terran.
 +
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Barbarian|Barbarian}}.
 +
* [[Level Adjustment]]: +[[Level Adjustment::0]]
 +
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
  
''Female Names:''  Bluette, Gara, Kintara, Maltora, Terras, Saxine, Scout
+
====Feral Strike Weapons====
  
''Titles:''  Gloryslash, Orcbane, Rockhorn, Steelhide, Stormhoof, Stoutheart
+
Feral strike weapons function as masterwork weapons, even being able to be enchanted as melee weapons. Feral strike weapons may not have the [[SRD:Dancing|dancing]], [[SRD:Throwing|throwing]] or [[SRD:Returning|returning]] enchantments.
  
==Adventuring==
+
A "one-handed" or "light" feral strike weapon may be designated as "main hand" or "off-hand" once per round as a [[SRD:Free Actions|free action]].
  
Rockland minotaurs represent their race by their actions, as such, many will go out to prove not all minotaurs are lumbering, dim, savage cow-men. They will take on modest professions such as guard, soldier, coolie, longshoreman, miner, miller, lumberjack or other job that works to best serve their natural strength. Rockland minotaur arrogance breeds boasts of their strength too often. They also go adventuring to horde wealth, fame and glory for themselves, as well as bring honor to their clan. Some young rockland minotaurs will adventure and travel as an initiation into adult-hood or to set out for themselves and see the bigger world around them.
+
Though feral strike weapons cannot be disarmed, they can be [[SRD:Sunder|sundered]] as normal, becoming unusable when reduced to 0 HP. Usage can be restored in several ways:
  
==Racial Traits==
+
* Any healing that restores ability damage restores an equal number of HP to feral strike weapons.
 +
* Any healing while at maximum total HP goes to any feral strike weapons. HP restored may be divided by choice among feral strike weapons as necessary.
 +
[[SMW::off]]
 +
{{3.5e Mundane Weapon
 +
|weap=Feral Strike Horns
 +
|sme=n
 +
|ulot=l
 +
|ampt=m
 +
|cost=—
 +
|sdamage=1d6
 +
|mdamage=1d8
 +
|crit=×3 (19–20/×3 when charging)
 +
|range=
 +
|type=Piercing or Nonlethal
 +
|weight=—
 +
|hp=10
 +
|hardness=5
 +
}}[[SMW::on]]
  
* {{Property Link|Racial Ability Adjustments|SRD:Strength|+2 Strength}}, {{#set:Racial Ability Adjustments=-2 Mental Ability Score of Choice}}-2 Mental Ability Score of Choice: Rockland minotaurs are big and powerful. From youth, they focus on developing their brawn and instinct rather than schooling. Rockland minotaur arrogance can be offensive to other races.
+
===Vital Statistics===
* {{Property Link|Type|SRD:Monstrous Humanoid Type|Monstrous Humanoid}}
 
* [[Size::Medium]]: As Medium creatures, rockland minotaurs have no special bonuses or penalties.
 
* Rockland minotaur [[base land speed]] is 30 feet.
 
* [[SRD:Darkvision|Darkvision]] 60 feet.
 
* Natural Attack: A rockland minotaur may use his horns as [[SRD:Natural Weapons|natural weapons]] to make a gore attack, dealing Gore 1d6 points of piercing damage + 1 {{1/2}} × his [[SRD:Strength|Strength]] bonus. Optionally, if he attacks with a weapon as his primary attack, he may make a gore attack as a secondary attack (-5 penalty on the attack roll, {{1/2}} [[SRD:Strength|Strength]] bonus to damage).
 
* Keen Senses: +2 racial bonus on [[SRD:Spot Skill|Spot]] and [[SRD:Listen Skill|Listen]] checks.
 
* Weapon Proficiency: A rockland minotaur gains [[SRD:Simple Weapon Proficiency|Simple Weapon Proficiency]] as well as [[SRD:Martial Weapon Proficiency|Martial Weapon Proficiency]] ([[SRD:Greataxe|greataxe]]).
 
* Bulky: Rockland minotaurs suffer a −2 penalty on [[SRD:Balance Skill|Balance]], [[SRD:Escape Artist Skill|Escape Artist]] and [[SRD:Tumble|Tumble]] skill checks.
 
* [[Automatic Languages]]: Common and Giant. 
 
* [[Bonus Languages]]: Orc, Goblin, Terran.
 
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Barbarian|Barbarian}}. A multiclass rockland minotaur's [[SRD:Barbarian|barbarian]] class levels do not count when determining whether he suffers an XP penalty for multiclassing.
 
* [[Level Adjustment]]: +[[Level Adjustment::0]]
 
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
 
  
==Vital Statistics==
+
{| class="d20"
 
+
|+ Table: Minotaurus Random Starting Ages
{| class="d20" cellspacing="0" cellpadding="0"
+
|-
|+ Table: Rockland Minotaur Random Starting Ages
 
|- style="white-space: nowrap;"
 
 
! Adulthood || Simple || Moderate || Complex
 
! Adulthood || Simple || Moderate || Complex
|- style="white-space: nowrap;"
+
|-
 
| 12 years || +1d4 || +1d6 || +2d6
 
| 12 years || +1d4 || +1d6 || +2d6
 
|}
 
|}
  
{| class="d20" cellspacing="0" cellpadding="0"
+
{| class="d20"
|+ Table: Rockland Minotaur Aging Effects
+
|+ Table: Minotaurus Aging Effects
|- style="white-space: nowrap;"
+
|-
 
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age
 
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age
|- style="white-space: nowrap;"
+
|-
 
| 30 years || 45 years || 60 years || +2d10 years
 
| 30 years || 45 years || 60 years || +2d10 years
|- style="white-space: nowrap;"
+
|-
 
| colspan="5" class="foot" |
 
| colspan="5" class="foot" |
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
+
# At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
+
# At old age, –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
+
# At venerable age, –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
 
|}
 
|}
  
{| cellspacing="0" cellpadding="0" class="d20"
+
{| class="zebra d20"
 +
|-
 +
|+ Table: Minotaurus Random Height and Weight
 +
|-
 +
! align="left" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier
 +
|-
 +
| align="left" | Male || 6' 6" || +2d6 || 400 lb. || × (4d6) lb.
 
|-
 
|-
|+ Table: Rockland Minotaur Random Height and Weight
+
| align="left" | Female || 6' 2" || +2d6 || 350 lb. || × (4d6) lb.
|- style="white-space: nowrap;"
 
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier
 
|- style="white-space: nowrap;"
 
| style="text-align: left;" | Male || 6' 6" || +2d6 || 500 lb. || &times; (4d6) lb.
 
|-  style="white-space: nowrap;"
 
| style="text-align: left;" | Female || 6' 2" || +2d6 || 400 lb. || &times; (4d6) lb.
 
 
|}
 
|}
  

Latest revision as of 02:06, 8 December 2015

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Author: Ganteka Future (talk)
Date Created: 5 September 2008
Status: 6 February 2015: v2.0
Editing: Clarity edits only please
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Minotaurus[edit]

The minotauri are a race of monstrous humanoids with cow-like features. While primarily known for their strength, they're a diverse bunch physically, culturally and behaviorally.

Physical Description[edit]

On hoofed feet, minotauri stand tall at around 6'6" to 7'6" tall and weigh roughly 500 pounds (with females averaging smaller than males). Their bodies are covered in short, coarse fur that ranges in color from charcoal black, muddy brown, bronzed tan, tawny, sandy and even powder white. Their legs are similar to those of a cow, ending in cloven hooves. Their muscular arms are long, powerful and end in five-fingered hands with thick, blunt nails. Their bodies are decidedly humanoid, but their heads are bovine in nature, with curved horns on their fierce brows, long bovine muzzles and small, keen eyes. Some are known to grow longer hair on their heads as other humanoids or thicker scruffs of facial hair in the case of males. Some tribes also possess cow-like tails.

Minotauri native to warmer and temperate climates may have hair coverage similar to humans while those from cold climates may be wooly or covered in shaggy fur.

They usually dress in leathers, hides and pelts. Textiles, like wool, are often woven thick with heavy stitching. Their physical lifestyle wears on them as they age, giving them many scars and marks, wrinkles and graying hair.

Culture & Alignment[edit]

In such a diverse world of races, allies, factions, nations and cultures, the minotauri are scattered and diverse. They lack the population to maintain any dominance and they lack the power to force it. Their tribes run the gamut of savage to cultured and as such, find it difficult when traveling to new areas as the reputation they gain varies from region to region. Though, generally, there are a few commonalities between them.

They dislike, often to the point of war, goblinoids and orcs, whose greedy natures and despoiling habits put them at odds. Elves find minotauri to be brutish while dwarves distrust their giant-blood. The smaller races have trouble with their size differences. Fortunately, minotauri get along passably with most folk and with the less-cruel giant races.

Minotauri can be very fierce and protective when defending their lands from unwelcome interlopers, especially during times of civil unrest and strife. During wartime with clan rivalry or nearby civilizations, travelers are best served to avoid minotaurus lands, as hostile troops patrol the territory and will often attack intruders without any provocation otherwise.

During times of peace, minotauri trade for goods and resources with their neighbors. Since minotauri grow crops in their well-tilled fields, fell lumber, hunt and ranch game, they often have valuable commodities for exchange. They often trade for the tools and weapons that are difficult for them to produce, since they rarely mine metals on their own.

Because of their diverse nature, minotauri may be of any alignment, as their outlook is mostly based on how or where they were raised and what deities are known to them. Savage minotauri tribes with little caste system, tradition, culture or foundation tend lean to chaotic alignments and deities, doing what they need to get by in the world. Those tribes that have stable traditions, practices and values are more likely to be in contact with other civil cultures, and thus lean toward lawful alignments, deities of strength and valor or nature or warrior deities.

Names & Language[edit]

Minotauri speak Giant as their primary language, being related to the giant races and their larger minotaur kin. They also speak Common. Some minotauri are quite adept linguists.

It is thought that the name minotaurus means "lesser" or "minor" bull. Males are occasionally called "oxem" and females "vacci".

Minotauri often have names with meanings in Giant that are lost on other folk. Because of this, they often also present themselves with titles or secondary names translated into other languages (often Common). Some simply like these titles and may use them as family names in the case of renown. Occasionally, new names will be bestowed upon them based on their deeds, prowess or glaring faults.

Male Names: Aurubax, Boermixt, Doldur, Ensfinis, Fumus, Gigander, Gorgos, Gornval, Motaron, Nordak, Relox, Valus

Female Names: Adidne, Aquilimpa, Avisedec, Fragammon, Garad, Humgrad, Kintare, Maeltora, Mamacet, Ospalaios, Terrastra, Saxine, Saxponde

Titles: Bullblood, Clearwater, Earthstar, Ghostwander, Goldcall, Groundwalker, Hardpain, Legbreaker, Old Bone, Pushing Voice, Rockhorn, Rockweight, Sixteen Birds, Smokecloud, Sourmilk, Stoneblood, Swordender

Adventuring[edit]

Minotauri represent their race by their actions, as such, many adventuring individuals tend to prove not all minotauri are lumbering, dim, savage cow-men. They will take on modest professions such as guards, soldiers, coolies, longshoremen, miners, millers, lumberjacks or other employment that best serves their natural strength and personality. They also adventure to amass wealth, fame and glory for themselves, as well as bring honor to their clan. Young minotauri adventure and travel as an initiation into adulthood or to set out for themselves and see the bigger world around them.

Racial Traits[edit]

  • +2 Strength, -2 Mental Ability Score of Choice: Minotauri are big and powerful, and from youth they focus on developing their brawn.
  • Monstrous Humanoid: Minotauri pay the nonhumanoid cost for armor.
  • Medium: As Medium creatures, minotauri have no special bonuses or penalties due to size.
  • Minotaurus base land speed is 30 feet.
  • Darkvision 60 feet.
  • Horns: A minotaurus may use his horns as a feral strike weapon, dealing 1d8 piercing damage (see below). Charge attacks made with his horns have a critical threat range of 19–20/×3.
  • Keen Senses: +2 racial bonus on Listen, Spot and Survival skill checks. These skills are class skills for all his HD.
  • Personality Trait: A minotaurus gains one of the following traits, reflecting his personality.
  • Bold: A bold minotaurus doesn't back down so easily. Whenever subject to intimidation or a [Fear] effect, a minotaurus may, as a free action, replace the modified level check or his own saving throw (if any) with an Intimidate check against his antagonist. If he succeeds, the target is intimidated and the antagonist's ability has no effect on him.
  • Clever: A clever minotaurus pays attention to details. He gains 4 bonus languages (any non-secret). Decipher Script, Disable Device and Knowledge are class skills for all his HD. He gains an additional 4 skill points per level to be used only on Intelligence-based skills.
  • Inquisitive: An inquisitive minotaurus is curious and pokes around. He gains the Search and Spellcraft skills as class skills for all his HD. He may detect traps regardless of DC or magical nature (like a rogue). He gains a +4 bonus when he "takes 20" for searching.
  • Noble: A noble minotaurus stands by his peers, not above them. He may grant an adjacent creature his modifier on Will saves at a +2 bonus in place of the creature's own modifier (though the creature may decline this gesture at no penalty to itself). However, if the save is a failure, the minotaurus is also affected as though he were targeted and had failed his save. If the creature willingly fails its save, he is unaffected.
  • Proud: A proud minotaurus gains confidence when he makes improvements. He gains a cumulative +1 bonus on d20 rolls for every d20 roll in a round that the die result was higher or equal to the previous roll. This bonus resets each round and if a d20 roll is lower than the previous roll.
  • Spiritual: A spiritual minotaurus has faith in powers beyond and within himself. Any divine spell cast on him he may treat as though were one caster level higher or lower.

Feral Strike Weapons[edit]

Feral strike weapons function as masterwork weapons, even being able to be enchanted as melee weapons. Feral strike weapons may not have the dancing, throwing or returning enchantments.

A "one-handed" or "light" feral strike weapon may be designated as "main hand" or "off-hand" once per round as a free action.

Though feral strike weapons cannot be disarmed, they can be sundered as normal, becoming unusable when reduced to 0 HP. Usage can be restored in several ways:

  • Any healing that restores ability damage restores an equal number of HP to feral strike weapons.
  • Any healing while at maximum total HP goes to any feral strike weapons. HP restored may be divided by choice among feral strike weapons as necessary.

Feral Strike Horns

Light Melee

Cost: — gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: ×3 (19–20/×3 when charging)
Weight2: — lbs
Type3: Piercing or Nonlethal
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Vital Statistics[edit]

Table: Minotaurus Random Starting Ages
Adulthood Simple Moderate Complex
12 years +1d4 +1d6 +2d6
Table: Minotaurus Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
30 years 45 years 60 years +2d10 years
  1. At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Minotaurus Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6' 6" +2d6 400 lb. × (4d6) lb.
Female 6' 2" +2d6 350 lb. × (4d6) lb.



Back to Main Page3.5e HomebrewRaces

AuthorGanteka Future +
Damage TypePiercing + and Nonlethal +
Effective Character Level1 +
Favored ClassBarbarian +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments-2 Mental Ability Score of Choice + and +2 Strength +
Range+
RatingUndiscussed +
SizeMedium +
SummaryA Medium-sized lesser offshoot race of minotaurs. +
TitleMinotaurus +
TypeMonstrous Humanoid +