Difference between revisions of "Admirali (3.5e NPC)"
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{{Stat Block 2 | {{Stat Block 2 | ||
− | |summary=Nyota Admiral | + | |summary=Nyota Admiral. |
|name=Admirali | |name=Admirali | ||
|clvl=[[World Dominator (3.5e Class)|World Dominator]] 8<small>(+3specials)</small>/[[Commander (3.5e Class)|Commander]] 8 /[[Strategist (3.5e Class)|Strategist]] 7/[[Airship Pilot (3.5e Prestige Class)|Airship Pilot]] 5 | |clvl=[[World Dominator (3.5e Class)|World Dominator]] 8<small>(+3specials)</small>/[[Commander (3.5e Class)|Commander]] 8 /[[Strategist (3.5e Class)|Strategist]] 7/[[Airship Pilot (3.5e Prestige Class)|Airship Pilot]] 5 | ||
|race=[[Uongo-mijusi (3.5e Race)|Uongo-mijusi]] | |race=[[Uongo-mijusi (3.5e Race)|Uongo-mijusi]] | ||
|al=LG | |al=LG | ||
− | |size= | + | |size=Medium |
− | |type= | + | |type=Outsider |
+ | |subtypes=Xenotheric | ||
|init=+1 | |init=+1 | ||
|sens= |listen=+34 |spot=+34 | |sens= |listen=+34 |spot=+34 | ||
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Upgrades: | Upgrades: | ||
− | *Control Flaps(2): Good | + | *Control Flaps (2): Good maneuverability |
*Planar Sailor: The airship no longer is in any danger from a selected plane's effects, such as the fires of the Elemental Plane of Fire. | *Planar Sailor: The airship no longer is in any danger from a selected plane's effects, such as the fires of the Elemental Plane of Fire. | ||
*Radar: A map is displayed within the control room of the ship, detailing the basic surroundings out to 1 mile. The map does not pick up details smaller than a tree and does not detect creatures, only terrain. This ability may only be taken once. | *Radar: A map is displayed within the control room of the ship, detailing the basic surroundings out to 1 mile. The map does not pick up details smaller than a tree and does not detect creatures, only terrain. This ability may only be taken once. | ||
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− | [[Category:3.5e]] | + | [[Category:3.5e]] |
[[Category:User]] | [[Category:User]] | ||
[[Category:NPC]] | [[Category:NPC]] |
Latest revision as of 19:44, 2 December 2015
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Uongo-mijusi World Dominator 8(+3specials)/Commander 8 /Strategist 7/Airship Pilot 5 | |
LG Medium Outsider (Xenotheric) | |
Init/Senses | +1/Listen +34, Spot +34 |
AC | 29, touch 16, flat-footed 23 (10base+6Dex+13duraskin) |
hp | 159 (8d10+8d8+7d6+154 HD) |
Fort/Ref/Will | 18/18/20 |
Speed | 30' |
Melee | Two +1Dancing-Centric-Dueling Shields +3 (1d4) |
Ranged | Empowered-Bioweapon(Mind tremor): {no attack roll} 16d6+10(Damage: 12d6 Untyped, +4d6(EBw), +10Combat Memory) - 25' cone {2BE} or |
Ranged | Gravatic Charge: 8d6 - 10' burst {1BE} or |
Ranged | Super Gravatic Charge: 38d8 - 95' burst {1BE, +5BE drain} or |
Ranged | Gravatic Node: 1d8+6d6 force - 120' {1BE} |
Space/Reach | 5'/5' |
Base Atk/Grp | +19/+14/+9/+4/+20 |
Abilities | Str 15, Dex 20, Con 30, Int 32, Wis 32, Cha 34 |
Feats | Astroadaptation(bonusN), Bio-Energy Suffusion(flaw), Creation Ex Xeno(bonusT), Chameleon(bonusN), Duraskin, Great Fortitude(bonusE), Improved Slow Heart Beat, Iron Will(bonusE), Memetic DNA(bonusN), Mental Backlash, Increased Biocapacity(flaw), Improved Bio-Regeneration, Metabolic Boost, Neo-Genesis, Synaesthetic Perception, Warp Diver, X, X, X, X, X. |
Skills | Autohypnosis+36, Balance+9, Bluff+36, Climb+5, Concentration+15, Craft Xeno-+51, Diplomacy+40, Escape Artist+13, Gather Information+38, Handle Animal+13, Heal+11, Hide+48, Intimidate+13, Jump+8, Knowledge(engineering)+27, Knowledge(history)+20, Knowledge(local)+20, Knowledge(nobility and royalty)+20, Listen+34, Pilot+50, Profession(Pilot)+14, Ride+9, Sense Motive+34, Sleight of Hand+36, Spot+34, Survival+34, Tumble+36, Use Rope+13; (426 total ranks) |
Vehicle[edit]
Gun Ship[edit]
Upgrades:
- Control Flaps (2): Good maneuverability
- Planar Sailor: The airship no longer is in any danger from a selected plane's effects, such as the fires of the Elemental Plane of Fire.
- Radar: A map is displayed within the control room of the ship, detailing the basic surroundings out to 1 mile. The map does not pick up details smaller than a tree and does not detect creatures, only terrain. This ability may only be taken once.
- Weapons System: The airship generates a magical field which empowers any siege weapons current on board. All siege weapons gain a +1 enchantment bonus, which does not stack with any current enchantment bonus they may possess. This ability may only be taken once.
Bio-Energy[edit]
Pool of 21 (7+8Con, 2+4Increased Biocapacity) bio-energy points. Recharging at a rate of 6 points per minute.
Creation Ex Xeno Limit: {18 BE, 3 bio-energy drain}
- Must make a DC 32
- 90gp of material per 3 minutes
- 1800gp per hour
- 132,651gp per day
- large sized item
- 29,440 lbs
- no time limit
Variants used for this NPC[edit]
48 point buy
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