Difference between revisions of "Aroghin Paragon (3.5e Racial Paragon Class)"

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|author_name=Ganteka Future
 
|author_name=Ganteka Future
 
|date_created=26 October 2008
 
|date_created=26 October 2008
|adopter=
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|status=Version 2.0
|date_adopted=
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|balance=Moderate
|status=Complete
 
|editing=Spelling, grammar and formatting.
 
|img=
 
 
}}
 
}}
{{3.5e Class Semantic
+
{{3.5e Class Data
|description=
+
|summary=Overcoming their weaknesses, they gain a great enduring strength and fighting skill.
 +
|length=3
 +
|minlevel=1
 +
|bab=Good
 +
|fort=Good
 +
|ref=Poor
 +
|will=Poor
 +
|ability=Other
 +
|progression=Other
 +
|align=lg, ng, cg, ln, n, cn, le, ne, ce
 
}}
 
}}
<div class="blank">
 
{{#set:Summary=Overcoming their weaknesses, they gain a great enduring strength.
 
|Length=6
 
|Base Attack Bonus Progression=Good
 
|Fortitude Save Progression=Good
 
|Reflex Save Progression=Poor
 
|Will Save Progression=Poor
 
|Class Ability=Other
 
|Class Ability Progression=Other
 
}}
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
 
  
 
==Aroghin Paragon==
 
==Aroghin Paragon==
  
{{quote|...and that is the story of my people, who, for generations have tried as fools to open The Gate and gain entry as living men to use the power of The Edge of Time to become more powerful than any race had ever dreamed. The Ooplaxii were fools and died for their squanderous mistake. The Gate was meant to be used to save them, and they did nothing. Now here we sit, in a city built upon their ancient graves. It’s a city of hollowness, without ghosts, rotting away year by year, and fading into nothingness just like its builders. You are wasting your time here. You should have never come. That Gate is but a cursed lure. Mortals were never meant to undo that which Grim Face had claimed. You’ll die here. When he’s done playing with your body, he will sacrifice you to The Gate, as his wisdom will never guide him from his fool fate.  
+
{{quote|...and that is the story of my people, who, for generations have tried as fools to open The Gate and gain entry as living men to use the power of The Edge of Time to become more powerful than any race had ever dreamed. The ooplaxii were fools and died for their squanderous mistake. The Gate was meant to be used to save them, and they did nothing. Now, here we sit, in a city built upon their ancient graves. It’s a city of hollowness, without ghosts, rotting away year by year, and fading into nothingness just like its builders. You are wasting your time here. You should have never come. That Gate is but a cursed lure. Mortals were never meant to undo that which Grim Face had claimed. You’ll die here. When he’s done with your games, when you bore him, he will sacrifice you to The Gate, as his wisdom will never guide him from his fool fate.  
 
|orig=Queen Cahlu explaining how her husband will deal with a trespassing elven witch}}
 
|orig=Queen Cahlu explaining how her husband will deal with a trespassing elven witch}}
  
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===Making an Aroghin Paragon===
 
===Making an Aroghin Paragon===
  
An aroghin paragon leads in a battle, so he's gotta be tough, armored and careful not to get himself into something he can't get out of alive.
+
An aroghin paragon is a guardian and a destroyer in a battle. To do his job, he must be armed and armored and just careful enough not to get himself into something he can't get out of alive.
  
'''Abilities:''' As with most any martial class, [[SRD:Strength|Strength]] is paramount for making attacks, though, an aroghin paragon also relies on his physical [[SRD:Constitution|Constitution]] to get him through a battle, fending off attacks, and reducing the amount of damage he takes.
+
'''Abilities:''' As with most any martial class, [[SRD:Strength|Strength]] is paramount for making attacks, though, an aroghin paragon also relies on his [[SRD:Constitution|Constitution]] to get him through a battle, fending off attacks, and reducing the amount of damage inflicted upon him.
  
 
'''Races:''' Any [[Aroghin (3.5e Race)|aroghin]] or [[Granling (3.5e Race)|granling]] may take this class.
 
'''Races:''' Any [[Aroghin (3.5e Race)|aroghin]] or [[Granling (3.5e Race)|granling]] may take this class.
  
'''Alignment:''' Any.
+
'''Starting Gold:''' 6d4 ×10 gp (150 gp).
 
 
'''Starting Gold:''' 6d4 &times;10 gp (150 gp).
 
  
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate, as [[SRD:Fighter|fighter]], when taken for 1st-level characters.
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate, as [[SRD:Fighter|fighter]], when taken for 1st-level characters.
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|+
 
|+
 
<div>{{Anchor|Table: The Aroghin Paragon}}</div>
 
<div>{{Anchor|Table: The Aroghin Paragon}}</div>
Hit Die: d10
+
Hit Die: d12
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
 
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
+
! colspan="3" | [[SRD:Saving Throw|Saving Throws]]
 
! rowspan="2" | Special
 
! rowspan="2" | Special
 
|-
 
|-
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|-  
 
|-  
 
|1st|| class="left" | +1 || +2 || +0 || +0
 
|1st|| class="left" | +1 || +2 || +0 || +0
| class="left" | [[#Enduring Might|Enduring Might]], [[#Nonlethal Damage Reduction|Nonlethal Damage Reduction]]
+
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Enduring Might|Enduring Might]], [[#Nonlethal Damage Reduction|Nonlethal Damage Reduction]]
 
|-  
 
|-  
 
|2nd|| class="left" | +2 || +3 || +0 || +0
 
|2nd|| class="left" | +2 || +3 || +0 || +0
| class="left" | [[#Deflect Attack|Deflect Attack]], [[#Take the Hit|Take the Hit]]
+
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Deflect Attack|Deflect Attack]], [[#Take the Hit|Take the Hit]]
 
|-  
 
|-  
 
|3rd|| class="left" | +3 || +3 || +1 || +1
 
|3rd|| class="left" | +3 || +3 || +1 || +1
| class="left" | [[SRD:Constitution|+2 Constitution]], [[#Brute Will|Brute Will]], [[#Long Haul|Long Haul]]
+
| class="left" | [[SRD:Constitution|+2 Constitution]], [[#Bonus Feat|Bonus Feat]], [[#Brute Will|Brute Will]], [[#Long Haul|Long Haul]]
 +
|-
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills (2 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
+
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),  
+
{{3.5e Skills|Autohypnosis, Balance, Climb, Craft, Handle Animal, Intimidate, Jump, Knowledge (nobility), Listen, Martial Lore, Profession, Ride, Search, Spot, Swim}}
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]).
 
 
|}
 
|}
  
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'''Weapon and Armor Proficiency:''' An aroghin paragon is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[SRD:Armor Proficiency (Heavy)|heavy]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Light)|light]]) and [[SRD:Shield Proficiency|shields]] (including [[SRD:Tower Shield Proficiency|tower shields]]).
 
'''Weapon and Armor Proficiency:''' An aroghin paragon is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[SRD:Armor Proficiency (Heavy)|heavy]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Light)|light]]) and [[SRD:Shield Proficiency|shields]] (including [[SRD:Tower Shield Proficiency|tower shields]]).
  
'''{{Anchor|Enduring Might}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, able to outlast the lesser others of his kind, the aroghin paragon gains a bonus equal to ½ his character level on all checks he would use with the [[SRD:Endurance|Endurance]] feat.
+
'''{{Anchor|Basic & Broad Training}}:''' An aroghin paragon gains at least 6 skill points per aroghin paragon level, regardless of his [[SRD:Intelligence|Intelligence]] modifier. A level in aroghin paragon counts as a fighter level, for feat prerequisites, as an initiator level and as a level in a class which which grants [[SRD:Barbarian#Rage|rage]].
 +
 
 +
'''{{Anchor|Bonus Feat}}:''' At 1st, 2nd and 3rd aroghin paragon levels, he gains a [[3.5e Feats/Low Balance|Low balance range bonus feat]] for which he meets the prerequisites. For SRD feats, he may choose from the list below:
 +
 
 +
:''SRD Bonus Feat List:'' [[SRD:Acrobatic|Acrobatic]], [[SRD:Agile|Agile]], [[SRD:Alertness|Alertness]], [[SRD:Animal Affinity|Animal Affinity]], [[SRD:Athletic|Athletic]], [[SRD:Deceitful|Deceitful]], [[SRD:Deft Hands|Deft Hands]], [[SRD:Endurance|Endurance]], [[SRD:Exotic Weapon Proficiency|Exotic Weapon Proficiency]], [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Investigator|Investigator]], [[SRD:Iron Will|Iron Will]], [[SRD:Lightning Reflexes|Lightning Reflexes]], [[SRD:Magical Aptitude|Magical Aptitude]], [[SRD:Negotiator|Negotiator]], [[SRD:Nimble Fingers|Nimble Fingers]], [[SRD:Mind Over Body|Mind Over Body]], [[SRD:Open Minded|Open Minded]], [[SRD:Persuasive|Persuasive]], [[SRD:Run|Run]], [[SRD:Self-Sufficient|Self-Sufficient]], [[SRD:Skill Focus|Skill Focus]], [[SRD:Stealthy|Stealthy]], [[SRD:Toughness|Toughness]], [[SRD:Track|Track]]
 +
 
 +
'''{{Anchor|Enduring Might}} {{Ex}}:''' At 1st level, able to outlast the lesser others of his kind, the aroghin paragon gains a bonus equal to ½ his character level, rounded up, on all checks he would use with the [[SRD:Endurance|Endurance]] feat.
  
'''{{Anchor|Nonlethal Damage Reduction}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, toughing it out, they resist the pain that causes others to fall. An aroghin paragon ignores 1 point of nonlethal damage from attacks per 2 HD (2 points at 3 HD, 3 points at 5 HD and so on...).
+
'''{{Anchor|Nonlethal Damage Reduction}} {{Ex}}:''' At 1st level, toughing it out, they resist the pain that causes others to fall. An aroghin paragon ignores 1 point of nonlethal damage from attacks per HD.
  
'''{{Anchor|Take the Hit}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, an aroghin paragon is trained to take pain. As an [[SRD:Immediate Actions|immediate action]] he may convert his [[#Nonlethal Damage Reduction|Nonlethal Damage Reduction]] into [[SRD:Damage Reduction|Damage Reduction X/—]] for 1 round (where X is a number equal to ½ his HD, rounded down, minimum of 1).
+
'''{{Anchor|Take the Hit}} {{Ex}}:''' At 2nd level, an aroghin paragon is trained to take pain. As an [[SRD:Immediate Actions|immediate action]] he may convert his [[#Nonlethal Damage Reduction|Nonlethal Damage Reduction]] into [[SRD:Damage Reduction|Damage Reduction X/—]] until the start of his next turn (where X is a number equal to ½ his HD, rounded up, being 2 points at 3 HD, 3 points at 5 HD and so on...).
  
'''{{Anchor|Deflect Attack}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, an aroghin paragon is trained to divert attacks away from himself with hands, sidesteps, shields or weapons at his disposal. As an [[SRD:Immediate Actions|immediate action]], after an attack was rolled against him, but before that roll has been confirmed as a hit or miss, he may choose to apply his [[SRD:Constitution|Constitution]] bonus as a shield bonus to his [[SRD:Armor Class|AC]] for that attack. He cannot deflect an attack with a result of a natural 20. He must be aware of the attack and not flatfooted.
+
'''{{Anchor|Deflect Attack}} {{Ex}}:''' At 2nd level, an aroghin paragon is trained to divert attacks away from himself with hands, sidesteps, shields or weapons at his disposal. As an [[SRD:Immediate Actions|immediate action]], he may choose to apply his [[SRD:Constitution|Constitution]] bonus as a [[SRD:Shields|shield bonus]] to his [[SRD:Armor Class|AC]] for the next attack targeting him. He must be aware of the attack and not flat-footed against it.
 +
 
 +
An aroghin that successfully deflects an attack may make a free [[SRD:Intimidate Skill|Intimidate]] check against his attacker.
 +
 
 +
An aroghin paragon with at least 5 HD may instead use Deflect Attack with a usage of his available attacks of opportunity for the round.
  
 
'''[[SRD:Constitution|+2 Constitution]]:''' At 3rd level, an aroghin paragon gains a +2 racial bonus to his [[SRD:Constitution|Constitution]] as he becomes hardier.
 
'''[[SRD:Constitution|+2 Constitution]]:''' At 3rd level, an aroghin paragon gains a +2 racial bonus to his [[SRD:Constitution|Constitution]] as he becomes hardier.
  
'''{{Anchor|Brute Will}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, an aroghin paragon is massively tough and stubborn, resisting all temptation. He gains his [[SRD:Constitution|Constitution]] bonus (if any) as a bonus to his [[SRD:Will|Will]] saves.
+
'''{{Anchor|Brute Will}} {{Ex}}:''' At 3rd level, an aroghin paragon is massively tough and stubborn, resisting all temptation. He may use his [[SRD:Constitution|Constitution]] modifier in place of his [[SRD:Wisdom|Wisdom]] modifier for [[SRD:Will|Will]] saves.
  
'''{{Anchor|Long Haul}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, an aroghin paragon can move at his unencumbered speed even when wearing [[SRD:Armor|medium or heavy armor]] or when carrying a [[SRD:Carrying Capacity|medium or heavy load]]. His enduring strength allows him to bear great burdens.
+
'''{{Anchor|Long Haul}} {{Ex}}:''' At 3rd level, an aroghin paragon can move at his unencumbered speed even when wearing [[SRD:Armor|medium or heavy armor]] or when carrying a [[SRD:Carrying Capacity|medium or heavy load]]. His carrying capacity is determined as if his [[SRD:Strength|Strength]] were 4 points higher than it is. His enduring strength allows him to bear great burdens.
  
 
====Aroghin Paragon Starting Package====
 
====Aroghin Paragon Starting Package====
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'''Weapons:''' [[SRD:Greatsword|greatsword]], [[SRD:Gauntlet|gauntlets]].
 
'''Weapons:''' [[SRD:Greatsword|greatsword]], [[SRD:Gauntlet|gauntlets]].
  
'''Skill Selection:''' Pick a number of skills equal to 2 + [[SRD:Intelligence|Int]] modifier.
+
'''Skill Selection:''' Pick a number of skills equal to 4 + [[SRD:Intelligence|Int]] modifier.
  
 
{| class="zebra d20"
 
{| class="zebra d20"
 
|-
 
|-
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 +
|-
 +
| class="left" | [[SRD:Autohypnosis Skill|Autohypnosis]] || 4  || [[SRD:Wisdom|Wis]] || —
 +
|-
 +
| class="left" | [[SRD:Balance Skill|Balance]] || 4  || [[SRD:Dexterity|Dex]] || –4
 
|-  
 
|-  
| class="left" | [[SRD:Climb Skill|Climb]] || 4  || [[SRD:Strength|Str]] || &minus;4
+
| class="left" | [[SRD:Climb Skill|Climb]] || 4  || [[SRD:Strength|Str]] || –4
 
|-  
 
|-  
| class="left" | [[SRD:Craft Skill|Craft]] || 4  || [[SRD:Intelligence|Int]] || &mdash;
+
| class="left" | [[SRD:Craft Skill|Craft]] || 4  || [[SRD:Intelligence|Int]] ||
 
|-  
 
|-  
| class="left" | [[SRD:Handle Animal Skill|Handle Animal]] || 4  || [[SRD:Charisma|Cha]] || &mdash;
+
| class="left" | [[SRD:Handle Animal Skill|Handle Animal]] || 4  || [[SRD:Charisma|Cha]] ||
 
|-  
 
|-  
| class="left" | [[SRD:Intimidate Skill|Intimidate]] || 4  || [[SRD:Charisma|Cha]] || &mdash;
+
| class="left" | [[SRD:Intimidate Skill|Intimidate]] || 4  || [[SRD:Charisma|Cha]] ||
 
|-  
 
|-  
| class="left" | [[SRD:Jump Skill|Jump]] || 4  || [[SRD:Strength|Str]] || &minus;4
+
| class="left" | [[SRD:Jump Skill|Jump]] || 4  || [[SRD:Strength|Str]] || –4
 
|-  
 
|-  
| class="left" | [[SRD:Ride Skill|Ride]] || 4  || [[SRD:Dexterity|Dex]] || &mdash;
+
| class="left" | [[SRD:Knowledge Skill|Knowledge (nobility)]] || 4  || [[SRD:Intelligence|Int]] ||
 
|-  
 
|-  
| class="left" | [[SRD:Swim Skill|Swim]] || 4  || [[SRD:Strength|Str]] || &minus;8
+
| class="left" | [[SRD:Listen Skill|Listen]] || 4  || [[SRD:Wisdom|Wis]] ||
 
|-  
 
|-  
| class="left" | [[SRD:Listen Skill|Listen]] (cc) || 2 || [[SRD:Wisdom|Wis]] || &mdash;
+
| class="left" | [[Publication:Tome of Battle|Martial Lore]] || 4 || [[SRD:Intelligence|Int]] ||
 
|-  
 
|-  
| class="left" | [[SRD:Search Skill|Search]] (cc) || 2 || [[SRD:Intelligence|Int]] || &mdash;
+
| class="left" | [[SRD:Profession Skill|Profession]] || 4 || [[SRD:Wisdom|Wis]] ||
 
|-  
 
|-  
| class="left" | [[SRD:Spot Skill|Spot]] (cc) || 2 || [[SRD:Wisdom|Wis]] || &mdash;
+
| class="left" | [[SRD:Ride Skill|Ride]] || 4  || [[SRD:Dexterity|Dex]] || —
 +
|-
 +
| class="left" | [[SRD:Search Skill|Search]] || 4  || [[SRD:Intelligence|Int]] || —
 +
|-
 +
| class="left" | [[SRD:Spot Skill|Spot]] || 4 || [[SRD:Wisdom|Wis]] ||
 +
|-
 +
| class="left" | [[SRD:Swim Skill|Swim]] || 4  || [[SRD:Strength|Str]] || –8
 
|}
 
|}
  
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'''Combat:''' An aroghin paragon takes point, wearing his opponents down with his resilience while continuing to pose a threat. Often, he serves as his group's martial warrior.
 
'''Combat:''' An aroghin paragon takes point, wearing his opponents down with his resilience while continuing to pose a threat. Often, he serves as his group's martial warrior.
  
'''Advancement:''' Most aroghin paragons stick with martial classes, most commonly [[SRD:Fighter|fighter]] and [[SRD:Ranger|ranger]], though [[Granling (3.5e Race)|granlings]] are likely to become [[SRD:Barbarian|barbarians]]. Those aroghin paragons who go into the service of higher authority (mundane or otherworldly) have made fine progress as [[SRD:Cleric|clerics]] and [[SRD:Paladin|paladins]].
+
'''Advancement:''' Most aroghin paragons stick with martial classes, most commonly variants of the [[SRD:Fighter|fighter]] and martial adepts, though [[Granling (3.5e Race)|granlings]] are likely to become [[SRD:Barbarian|barbarians]]. Those aroghin paragons who go into the service of higher authority (mundane or otherworldly) have made fine progress as [[SRD:Cleric|clerics]] and [[SRD:Paladin|paladins]].
  
 
====Aroghin Paragons in the World====
 
====Aroghin Paragons in the World====
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'''Organizations:''' Aroghin paragons are occasionally pressed into forming elite platoons to combat specific threats to the aroghin lands.
 
'''Organizations:''' Aroghin paragons are occasionally pressed into forming elite platoons to combat specific threats to the aroghin lands.
  
'''NPC Reactions:''' Aroghin paragons are often treated with respect and admiration, viewed as heros with near celebrity. Common folk love to be associated with such power and will often go out of their way to both please them and prevent them from getting angry and bearing their wrath upon the weak.
+
'''NPC Reactions:''' Aroghin paragons are typically treated with respect and admiration, viewed as heroes with near celebrity by other aroghin. Common folk love to be associated with such power and will often go out of their way to both please them and prevent them from getting angry and bearing their wrath upon the weak.
  
 
====Aroghin Paragon Lore====
 
====Aroghin Paragon Lore====
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! DC || class="left" | Result
 
! DC || class="left" | Result
 
|-  
 
|-  
| 5 || class="left" | Aroghin paragons can take a lot of punches in a fist fight.
+
| 5 || class="left" | Aroghin paragons can take a lot of punches in a fist fight and relish in their physical might, standing staunch after much pain and hardship.
|-
 
| 10 || class="left" | Aroghin paragons are rugged, and can take a lot of physical abuse.
 
 
|-  
 
|-  
| 15 || class="left" | Aroghin paragons relish in their physical might, standing staunch after much pain and hardship.
+
| 10 || class="left" | Aroghin paragons specialize in small areas of training to give themselves an edge. They're capable of stopping attacks with their physical might.
 
|-  
 
|-  
| 20 || class="left" | Aroghin paragons continue to develop the power of the aroghin race long after they have gone onto other careers, becoming highly respected and well trained.
+
| 15 || class="left" | Aroghin paragons can bear the burden of massive loads and heavy armors without slowing down.
 
|}
 
|}
  

Latest revision as of 00:25, 20 November 2015

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Author: Ganteka Future (talk)
Date Created: 26 October 2008
Status: Version 2.0
Editing: Clarity edits only please
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Overcoming their weaknesses, they gain a great enduring strength and fighting skill. 3 1 Good Good Poor Poor Other Other

Aroghin Paragon[edit]

...and that is the story of my people, who, for generations have tried as fools to open The Gate and gain entry as living men to use the power of The Edge of Time to become more powerful than any race had ever dreamed. The ooplaxii were fools and died for their squanderous mistake. The Gate was meant to be used to save them, and they did nothing. Now, here we sit, in a city built upon their ancient graves. It’s a city of hollowness, without ghosts, rotting away year by year, and fading into nothingness just like its builders. You are wasting your time here. You should have never come. That Gate is but a cursed lure. Mortals were never meant to undo that which Grim Face had claimed. You’ll die here. When he’s done with your games, when you bore him, he will sacrifice you to The Gate, as his wisdom will never guide him from his fool fate.
—Queen Cahlu explaining how her husband will deal with a trespassing elven witch

The aroghin is a stalwart guardian of his people's beliefs and culture. An aroghin paragon typically has a deep connection to his people. He strives exemplify the strengths of his race, working through hardships and curses that bind them all. He is rugged and stubborn and remains true to his ideals and the ideals of his people to his own end.

Making an Aroghin Paragon[edit]

An aroghin paragon is a guardian and a destroyer in a battle. To do his job, he must be armed and armored and just careful enough not to get himself into something he can't get out of alive.

Abilities: As with most any martial class, Strength is paramount for making attacks, though, an aroghin paragon also relies on his Constitution to get him through a battle, fending off attacks, and reducing the amount of damage inflicted upon him.

Races: Any aroghin or granling may take this class.

Starting Gold: 6d4 ×10 gp (150 gp).

Starting Age: Moderate, as fighter, when taken for 1st-level characters.

Table: The Aroghin Paragon

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Bonus Feat, Enduring Might, Nonlethal Damage Reduction
2nd +2 +3 +0 +0 Bonus Feat, Deflect Attack, Take the Hit
3rd +3 +3 +1 +1 +2 Constitution, Bonus Feat, Brute Will, Long Haul

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (nobility) (Int), Listen (Wis), Martial Lore (Int), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str).

Class Features[edit]

Aroghin paragons become tougher and more resilient, fending off blows and temptations. All of the following are class features of the aroghin paragon.

Weapon and Armor Proficiency: An aroghin paragon is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Basic & Broad Training: An aroghin paragon gains at least 6 skill points per aroghin paragon level, regardless of his Intelligence modifier. A level in aroghin paragon counts as a fighter level, for feat prerequisites, as an initiator level and as a level in a class which which grants rage.

Bonus Feat: At 1st, 2nd and 3rd aroghin paragon levels, he gains a Low balance range bonus feat for which he meets the prerequisites. For SRD feats, he may choose from the list below:

SRD Bonus Feat List: Acrobatic, Agile, Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Endurance, Exotic Weapon Proficiency, Great Fortitude, Investigator, Iron Will, Lightning Reflexes, Magical Aptitude, Negotiator, Nimble Fingers, Mind Over Body, Open Minded, Persuasive, Run, Self-Sufficient, Skill Focus, Stealthy, Toughness, Track

Enduring Might (Ex): At 1st level, able to outlast the lesser others of his kind, the aroghin paragon gains a bonus equal to ½ his character level, rounded up, on all checks he would use with the Endurance feat.

Nonlethal Damage Reduction (Ex): At 1st level, toughing it out, they resist the pain that causes others to fall. An aroghin paragon ignores 1 point of nonlethal damage from attacks per HD.

Take the Hit (Ex): At 2nd level, an aroghin paragon is trained to take pain. As an immediate action he may convert his Nonlethal Damage Reduction into Damage Reduction X/— until the start of his next turn (where X is a number equal to ½ his HD, rounded up, being 2 points at 3 HD, 3 points at 5 HD and so on...).

Deflect Attack (Ex): At 2nd level, an aroghin paragon is trained to divert attacks away from himself with hands, sidesteps, shields or weapons at his disposal. As an immediate action, he may choose to apply his Constitution bonus as a shield bonus to his AC for the next attack targeting him. He must be aware of the attack and not flat-footed against it.

An aroghin that successfully deflects an attack may make a free Intimidate check against his attacker.

An aroghin paragon with at least 5 HD may instead use Deflect Attack with a usage of his available attacks of opportunity for the round.

+2 Constitution: At 3rd level, an aroghin paragon gains a +2 racial bonus to his Constitution as he becomes hardier.

Brute Will (Ex): At 3rd level, an aroghin paragon is massively tough and stubborn, resisting all temptation. He may use his Constitution modifier in place of his Wisdom modifier for Will saves.

Long Haul (Ex): At 3rd level, an aroghin paragon can move at his unencumbered speed even when wearing medium or heavy armor or when carrying a medium or heavy load. His carrying capacity is determined as if his Strength were 4 points higher than it is. His enduring strength allows him to bear great burdens.

Aroghin Paragon Starting Package[edit]

Weapons: greatsword, gauntlets.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Autohypnosis 4 Wis
Balance 4 Dex –4
Climb 4 Str –4
Craft 4 Int
Handle Animal 4 Cha
Intimidate 4 Cha
Jump 4 Str –4
Knowledge (nobility) 4 Int
Listen 4 Wis
Martial Lore 4 Int
Profession 4 Wis
Ride 4 Dex
Search 4 Int
Spot 4 Wis
Swim 4 Str –8

Feat: Weapon Focus (greatsword).

Gear: scale mail, Backpack, 2 days rations, flint and steel.

Gold: 44 gp.

Campaign Information[edit]

Playing an Aroghin Paragon[edit]

Religion: Aroghin paragons pay homage to their God King, though, they also worship deities with the Death, Strength or War domains.

Other Classes: Whenever someone needs a big tough guy to step forward and get his job done, they are glad to have an aroghin paragon around.

Combat: An aroghin paragon takes point, wearing his opponents down with his resilience while continuing to pose a threat. Often, he serves as his group's martial warrior.

Advancement: Most aroghin paragons stick with martial classes, most commonly variants of the fighter and martial adepts, though granlings are likely to become barbarians. Those aroghin paragons who go into the service of higher authority (mundane or otherworldly) have made fine progress as clerics and paladins.

Aroghin Paragons in the World[edit]

So this is war? … I can do this all day.
—Ahkmagg Ahzooth, aroghin paragon, from the frontlines of The Ooplaxii War

Within aroghin society, it is the aroghin paragons who are the nobles, the leaders, the elite and the wealthy. Their strength earns them respect and admiration. Even granlings are respected for their strength and fortitude, though, they are still seen as second class citizens, they are often royal guards or revered gladiators.

Daily Life: Aroghin paragons honor and serve those whom they owe allegiance to, following their orders. For those that follow them, they offer little comfort save the stability of their command.

Notables: Ahmahroque Cahleethou, a noblewoman, foiled several assassination attempts on her aging husband, ensuring that the aroghin nation remained stable until his successor could be named. He chose to name his wife, and she went on to rule in the senate where she later became head judge and led raiding squads against heretics, slaughtering a great many before she finally retired. After her death, she was taken up the great mountain and buried under the great God King's palace.

Organizations: Aroghin paragons are occasionally pressed into forming elite platoons to combat specific threats to the aroghin lands.

NPC Reactions: Aroghin paragons are typically treated with respect and admiration, viewed as heroes with near celebrity by other aroghin. Common folk love to be associated with such power and will often go out of their way to both please them and prevent them from getting angry and bearing their wrath upon the weak.

Aroghin Paragon Lore[edit]

Characters with ranks in Knowledge (local) can research aroghin paragons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (local)
DC Result
5 Aroghin paragons can take a lot of punches in a fist fight and relish in their physical might, standing staunch after much pain and hardship.
10 Aroghin paragons specialize in small areas of training to give themselves an edge. They're capable of stopping attacks with their physical might.
15 Aroghin paragons can bear the burden of massive loads and heavy armors without slowing down.

Aroghin Paragons in the Game[edit]

Aroghin paragons fill the role of the warrior, the elite bodyguard, the noble knight, the military leader or any such position that requires a big tough guy who can take a hit.

Adaptation: Within some settings, the aroghin paragon may be reduced to lowly guards and thugs and lackeys who's cultural training is all that they can learn on the tough streets.

Sample Encounter: Three aroghin temple guards on a patrol stumble across the PCs in a restricted area, they call out in Aroghin as they attack head on, spaced 10 feet apart.

EL 5:


Aroghin Temple Guard

CR 3

Aroghin Paragon 3
NE Medium Humanoid (Aroghin)
Init/Senses +5/Listen +9, Spot +9
Languages Aroghin
AC 19, touch 11, flat-footed 18
(+8 armor (full plate), +1 Dexterity)
Miss Chance Nonlethal Damage Reduction 3/—
hp 33 (3 HD)
Fort/Ref/Will +6/+2/+4
Speed 30 ft. (6 squares) in full plate, base speed 30 feet.
Melee halberd (mwk) +8/ (1d10+4/×3) or
Melee gauntlets +6/(1d3+3)
Ranged light crossbow (mwk)+4/ (1d8/19-20)
Base Atk/Grp +3/+6
Special Actions Deflect Attack as immediate action, apply Con (+3) as shield bonus to AC for 1 attack. Take the Hit as immediate action, replacing non-lethal damage reduction with DR 2/—.
Abilities Str 16, Dex 13, Con 17, Int 10, Wis 12, Cha 8
SQ Cursed Bloodline, Anger Mastery, Enduring Might, Nonlethal Damage Reduction 3/—, Brute Will
Feats Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Tower Shield Proficiency, Simple Weapon Proficiency, Martial Weapon Proficiency, Endurance, Weapon Focus (Halberd), Improved Initiative, Alertness, Flammability, Light Sleeper
Skills +3 Climb (Str), +7 Intimidate (Cha), +3 Knowledge (nobility) (Int), +9 Listen (Wis), +3 Martial Lore (Int), +9 Spot (Wis)
Advancement
Possessions 20 bolts, acid (flask) ×1, alchemist’s fire (flask) ×3, smokestick, tanglefoot bag, potion of cure light wounds ×3, 90 gp



Back to Main Page3.5e HomebrewClassesRacial Paragon Classes

Article BalanceModerate +
AuthorGanteka Future +
Base Attack Bonus ProgressionGood +
Challenge Rating3 +
Class AbilityOther +
Class Ability ProgressionOther +
Fortitude Save ProgressionGood +
Identifier3.5e Racial Paragon Class +
Length3 +
Minimum Level1 +
NameAroghin Temple Guard +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SizeMedium +
SkillAutohypnosis +, Balance +, Climb +, Craft +, Handle Animal +, Intimidate +, Jump +, Knowledge +, Listen +, Martial Lore +, Profession +, Ride +, Search +, Spot + and Swim +
SummaryOvercoming their weaknesses, they gain a great enduring strength and fighting skill. + and Elite working soldier tasked with patrols and keeping the peace. +
TitleAroghin Paragon +
TypeHumanoid (Aroghin) +
Will Save ProgressionPoor +