Difference between revisions of "Levitate, Hostile (3.5e Spell)"

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Revision as of 21:20, 14 November 2015

Homebrew.png
Author: Leziad (talk)
Date Created: 2nd December 2014
Status: Finished
Editing: Clarity edits only please
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Greater Levitate
Transmutation
Level: Sorcerer/Wizard 4
Components: V, S
Casting time: 1 standard action
Range: Personal or close (25 ft. + 5 ft./2 levels)
Targets: One creature/level
Duration: 1 minute/level (D)
Saving Throw: Will Negate
Spell Resistance: No

As levitate except for the change noted above and in the following text. You may move any number of target at the same time, however all target must make the same movement (by example you may move 3 creature up by 20 feet as a move action). At the beginning of it turn, each unwilling target may attempt another saving throw to negate the effect, possibly taking quite a fall on a success.

As a standard action you can cause a creature affected by greater levitate to smash into the ground with great force, immediately landing prone and taking 1d6 damage for each 5 feet it fell (to a maximum of 20d6, this is not not falling damage). Doing so end the spell for the particular target.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4524 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 4 +
RangeOther +
Rated ByEiji-kun +
RatingRating Pending +
SchoolTransmutation +
SummaryA better version of the levitate spell. +
TitleLevitate, Hostile +