Difference between revisions of "Wind Blast (3.5e Invocation)"
Luigifan18 (talk | contribs) m (Luigifan18 moved page Baleful Wind (3.5e Invocation) to Wind Blast (3.5e Invocation) without leaving a redirect: The name "baleful wind" doesn't quite suit this invocation, and would be better given to somethi...) |
Luigifan18 (talk | contribs) (Modifying text to account for wind bullet's variable pushback) |
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Upon hitting an enemy with your ''eldritch blast'' or ''wind bullet'', they are blown backwards (read: directly away from you) 10 feet per [[SRD:Caster Level|caster level]]. If this launches the creature hit with your eldritch blast into another creature, then the initial victim is knocked [[SRD:Prone|prone]] with no save, the collision victim is entitled to a [[Fortitude]] save to avoid being knocked [[SRD:Prone|prone]], and both creatures take 1d6 damage per 20 feet the initial victim had left to travel. If the creature hit with your eldritch blast is launched into a wall or unyielding object, both take 1d6 damage per 20 feet the initial victim had left to travel and the initial creature is knocked [[SRD:Prone|prone]] with no save. If the creature hit with your eldritch blast is launched into an object that could be jostled out of position by a hard impact (such as a chest), both take 1d6 damage per 20 feet the initial victim had left to travel, the initial victim is knocked [[SRD:Prone|prone]] with no save, and the object gets sent flying (1d4−1) × 5 feet in the direction the initial victim was traveling; if the object strikes something else, this doesn't result in any further damage or jostling, due to insufficient momentum. If the initial victim doesn't collide with anything, it takes no additional damage, but is still knocked [[SRD:Prone|prone]] with no save. | Upon hitting an enemy with your ''eldritch blast'' or ''wind bullet'', they are blown backwards (read: directly away from you) 10 feet per [[SRD:Caster Level|caster level]]. If this launches the creature hit with your eldritch blast into another creature, then the initial victim is knocked [[SRD:Prone|prone]] with no save, the collision victim is entitled to a [[Fortitude]] save to avoid being knocked [[SRD:Prone|prone]], and both creatures take 1d6 damage per 20 feet the initial victim had left to travel. If the creature hit with your eldritch blast is launched into a wall or unyielding object, both take 1d6 damage per 20 feet the initial victim had left to travel and the initial creature is knocked [[SRD:Prone|prone]] with no save. If the creature hit with your eldritch blast is launched into an object that could be jostled out of position by a hard impact (such as a chest), both take 1d6 damage per 20 feet the initial victim had left to travel, the initial victim is knocked [[SRD:Prone|prone]] with no save, and the object gets sent flying (1d4−1) × 5 feet in the direction the initial victim was traveling; if the object strikes something else, this doesn't result in any further damage or jostling, due to insufficient momentum. If the initial victim doesn't collide with anything, it takes no additional damage, but is still knocked [[SRD:Prone|prone]] with no save. | ||
− | The knockback from this invocation stacks with the standard | + | The knockback from this invocation stacks with the standard base pushback from a wind mage's ''wind bullet'', though this extra forced movement isn't enough to cause additional damage until the wind mage reaches level 20. |
This invocation is an <nowiki>[</nowiki>[[Descriptor::Air|Air]]<nowiki>]</nowiki> effect. | This invocation is an <nowiki>[</nowiki>[[Descriptor::Air|Air]]<nowiki>]</nowiki> effect. |
Revision as of 00:56, 23 October 2015
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Eldritch Essence Warlock Lesser; 3rd | |
Essence Wind Mage Lesser; 4th |
Upon hitting an enemy with your eldritch blast or wind bullet, they are blown backwards (read: directly away from you) 10 feet per caster level. If this launches the creature hit with your eldritch blast into another creature, then the initial victim is knocked prone with no save, the collision victim is entitled to a Fortitude save to avoid being knocked prone, and both creatures take 1d6 damage per 20 feet the initial victim had left to travel. If the creature hit with your eldritch blast is launched into a wall or unyielding object, both take 1d6 damage per 20 feet the initial victim had left to travel and the initial creature is knocked prone with no save. If the creature hit with your eldritch blast is launched into an object that could be jostled out of position by a hard impact (such as a chest), both take 1d6 damage per 20 feet the initial victim had left to travel, the initial victim is knocked prone with no save, and the object gets sent flying (1d4−1) × 5 feet in the direction the initial victim was traveling; if the object strikes something else, this doesn't result in any further damage or jostling, due to insufficient momentum. If the initial victim doesn't collide with anything, it takes no additional damage, but is still knocked prone with no save.
The knockback from this invocation stacks with the standard base pushback from a wind mage's wind bullet, though this extra forced movement isn't enough to cause additional damage until the wind mage reaches level 20.
This invocation is an [Air] effect.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Invocations → Warlock
Back to Main Page → 3.5e Homebrew → Class Ability Components → Invocations → Wind Mage
Luigifan18v |
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Article Balance | High + |
Author | Luigifan18 + |
Descriptor | Air + |
Identifier | 3.5e Invocation + |
Level | Warlock Lesser + and Wind Mage Lesser + |
Rating | Undiscussed + |
Summary | Launch your enemy backwards. + |
Title | Wind Blast + |