Difference between revisions of "Called Shot (3.5e Feat)"

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|types=Fighter, Tactical
 
|types=Fighter, Tactical
 
|summary=Make called shot for save or suck.
 
|summary=Make called shot for save or suck.
|prereqs=Bab +3, must have at least one class level in a class that grant full attack bonus progression.
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|prereqs=Bab +3, must have at least one class level in a class that grants full attack bonus progression.
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=When you make an attack you may accept a penalty to hit to make a gruesome called shot. The penalty to hit is based on the location you wish to aim for. The DC of these maneuvers is 10 +1/2 base attack bonus + the user's [[strength]] or [[dexterity]] modifier (whichever is higher) and the save is (and penalties) are made at the end of the current turn. Multiple called shot on the same location increase the DC by +2 for each successful attack but do not stack together.
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|benefit=When you make an attack, you may accept a penalty to hit to make a gruesome called shot. The penalty to hit is based on the location you wish to aim for. The DC of these maneuvers is 10 + ½ base attack bonus + the user's [[strength]] or [[dexterity]] modifier (whichever is higher) and the save (and penalties) are made at the end of the current turn. Multiple called shots on the same location increase the DC by +2 for each successful attack, but do not stack together.
* ''Eyes (-6 penalty):'' You hit your opponent right in the eyes, [[SRD:Blind|blinding]] it for 1 round unless it succeed a fortitude save. Even if the save is successful the struck creature is [[SRD:Dazzled|dazzled]] for 1 hour afterward.
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* ''Eyes (−6 penalty):'' You hit your opponent right in the eyes, [[SRD:Blind|blinding]] it for 1 round unless it succeeds on a Fortitude save. Even if the save is successful, the struck creature is [[SRD:Dazzled|dazzled]] for 1 hour afterward.
* ''Face (-4 penalty):'' You hit your opponent right on the face, it deal an extra 6 points of damage. It is also a deeply satisfying experience granting you a +2 moral bonus to hit and and damage against this creature until the end of the next round.  
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* ''Face (−4 penalty):'' You hit your opponent right on the face, dealing an extra 6 points of damage. It is also a deeply satisfying experience, granting you a +2 morale bonus to hit and and damage against this creature until the end of the next round.  
* ''Teeth (-4 penalty):'' You hit your targets right in the teeth, the attack is very painful causing the target to be [[SRD:Staggered|staggered]] for 1 round unless the target succeed a [[fortitude]] save. Additionally your attack knock a few teeth out, disabling the bite attack of creatures who failed their save for 1d4 hours or until they receive magical healing (including fast healing and regeneration).
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* ''Teeth (−4 penalty):'' You hit your targets right in the teeth; the attack is very painful, causing the target to be [[SRD:Staggered|staggered]] for 1 round unless it succeeds on a [[fortitude]] save. Additionally, your attack knocks a few teeth out, disabling the bite attack of creatures who failed their save for 1d4 hours or until they receive magical healing (including fast healing and regeneration).
* ''Throat (-4 penalty):'' You hit right on the throat, forcing the struck creature to make a [[reflex]] save or become [[SRD:Silence|silenced]] and unable to breath for 2 rounds. If you wield a vorpal weapon it decapitating effect activate on a 19-20 when you make a called shot to the throat.
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* ''Throat (−4 penalty):'' You hit right on the throat, forcing the struck creature to make a [[reflex]] save or become [[SRD:Silence|silenced]] and unable to breathe for 2 rounds. If you wield a vorpal weapon, its decapitating effect activates on a 19-20 when you make a called shot to the throat.
* ''Torso (-2 penalty):'' You hit sensitive tissues and bones on the torso, forcing the struck creature to make a [[fortitude]] save or be [[SRD:Sickened|sickened]] for 2 round.
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* ''Torso (−2 penalty):'' You hit sensitive tissues and bones on the torso, forcing the struck creature to make a [[fortitude]] save or be [[SRD:Sickened|sickened]] for 2 rounds.
* ''Arm (-2 penalty):'' You hit one specific arm, forcing the struck creature to make a [[reflex]] save or drop whatever they were holding in that hand. If that creature had a two-handed weapon it make it save at a +4 bonus.
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* ''Arm (−2 penalty):'' You hit one specific arm, forcing the struck creature to make a [[reflex]] save or drop whatever they were holding in that hand. If that creature had a two-handed weapon, it makes its save at a +4 bonus.
* ''Groin (-4 penalty):'' You hit a very sensitive spot, forcing the struck creature to make a [[fortitude]] save or be [[SRD:Nauseated|nauseated]] for 1 round and a [[will]] save or be [[SRD:Shaken|shaken]] for 3 rounds.
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* ''Groin (−4 penalty):'' You hit a very sensitive spot, forcing the struck creature to make a [[fortitude]] save or be [[SRD:Nauseated|nauseated]] for 1 round and a [[will]] save or be [[SRD:Shaken|shaken]] for 3 rounds.
* ''Leg (-2 Penalty):'' You hit one leg, causing the creature to fall [[SRD:Prone|prone]] unless it succeed a [[reflex]] save. Stability bonuses (like the one granted to dwarves) applies on this save.
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* ''Leg (−2 penalty):'' You hit one leg, causing the creature to fall [[SRD:Prone|prone]] unless it succeeds on a [[reflex]] save. Stability bonuses (like the one granted to dwarves) applies on this save.
  
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|normal=
|special=A DM may make called a shot a variant rule instead of a feat, if it is the case any character with at least three class level in a class granting full attack bonus may use this feat.
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|special=A DM may make called shot a variant rule instead of a feat; if this is the case, any character with at least three class levels in a class granting full attack bonus may use this feat.
 
}}</onlyinclude>
 
}}</onlyinclude>
  

Latest revision as of 23:01, 12 October 2015

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Author: Leziad (talk)
Date Created: 29th June 2014
Status: Finished
Editing: Clarity edits only please
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Called Shot [Fighter, Tactical] Prerequisites: Bab +3, must have at least one class level in a class that grants full attack bonus progression.Benefit: When you make an attack, you may accept a penalty to hit to make a gruesome called shot. The penalty to hit is based on the location you wish to aim for. The DC of these maneuvers is 10 + ½ base attack bonus + the user's strength or dexterity modifier (whichever is higher) and the save (and penalties) are made at the end of the current turn. Multiple called shots on the same location increase the DC by +2 for each successful attack, but do not stack together.

  • Eyes (−6 penalty): You hit your opponent right in the eyes, blinding it for 1 round unless it succeeds on a Fortitude save. Even if the save is successful, the struck creature is dazzled for 1 hour afterward.
  • Face (−4 penalty): You hit your opponent right on the face, dealing an extra 6 points of damage. It is also a deeply satisfying experience, granting you a +2 morale bonus to hit and and damage against this creature until the end of the next round.
  • Teeth (−4 penalty): You hit your targets right in the teeth; the attack is very painful, causing the target to be staggered for 1 round unless it succeeds on a fortitude save. Additionally, your attack knocks a few teeth out, disabling the bite attack of creatures who failed their save for 1d4 hours or until they receive magical healing (including fast healing and regeneration).
  • Throat (−4 penalty): You hit right on the throat, forcing the struck creature to make a reflex save or become silenced and unable to breathe for 2 rounds. If you wield a vorpal weapon, its decapitating effect activates on a 19-20 when you make a called shot to the throat.
  • Torso (−2 penalty): You hit sensitive tissues and bones on the torso, forcing the struck creature to make a fortitude save or be sickened for 2 rounds.
  • Arm (−2 penalty): You hit one specific arm, forcing the struck creature to make a reflex save or drop whatever they were holding in that hand. If that creature had a two-handed weapon, it makes its save at a +4 bonus.
  • Groin (−4 penalty): You hit a very sensitive spot, forcing the struck creature to make a fortitude save or be nauseated for 1 round and a will save or be shaken for 3 rounds.
  • Leg (−2 penalty): You hit one leg, causing the creature to fall prone unless it succeeds on a reflex save. Stability bonuses (like the one granted to dwarves) applies on this save.

Special: A DM may make called shot a variant rule instead of a feat; if this is the case, any character with at least three class levels in a class granting full attack bonus may use this feat.



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Leziad's Homebrew (4528 Articles)
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Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab +3 + and must have at least one class level in a class that grants full attack bonus progression. +
Rated BySurgo +
RatingRating Pending +
SummaryMake called shot for save or suck. +
TitleCalled Shot +
TypeFighter + and Tactical +