Difference between revisions of "Burning Sunrise Assault (3.5e Maneuver)"
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(Created page with "{{author |author_name=Leziad |date_created=23rd September 2015 |status=Finished |balance=High }} <onlyinclude>{{3.5e Maneuver |name=Burning Sunrise Assault |discipline=Desert...") |
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<onlyinclude>{{3.5e Maneuver | <onlyinclude>{{3.5e Maneuver | ||
|name=Burning Sunrise Assault | |name=Burning Sunrise Assault | ||
− | |discipline=Desert Wind | + | |discipline=Desert Wind, Setting Sun |
|type=Rush | |type=Rush | ||
− | |desc=Fire | + | |desc=Fire, X-Discipline |
|lvl=3 | |lvl=3 | ||
− | |prereq=1 Desert Wind Maneuver | + | |prereq=1 Desert Wind or Setting Sun Maneuver |
|initiation=1 Move Action | |initiation=1 Move Action | ||
|dur=Instantaneous and 1 round | |dur=Instantaneous and 1 round | ||
Line 21: | Line 21: | ||
|summary=Make a super jump check and deal extra fire damage. | |summary=Make a super jump check and deal extra fire damage. | ||
}} | }} | ||
− | |||
Upon initiating this maneuver you make a [[SRD:Jump Skill|jump]] check, travelling twice the distance your jump check would allow both vertically and horizontally and it is not limited by your movement speed. All attacks you make until the beginning of your next turn deal an additional 2d6 fire damage.</onlyinclude> | Upon initiating this maneuver you make a [[SRD:Jump Skill|jump]] check, travelling twice the distance your jump check would allow both vertically and horizontally and it is not limited by your movement speed. All attacks you make until the beginning of your next turn deal an additional 2d6 fire damage.</onlyinclude> | ||
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− | {{3.5e Desert Wind Maneuver Breadcrumb}} | + | {{3.5e Desert Wind Maneuver Breadcrumb}}<br> |
+ | {{3.5e Setting Sun Maneuver Breadcrumb}} | ||
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Maneuver]] | [[Category:Maneuver]] | ||
{{Navboxes}} | {{Navboxes}} |
Latest revision as of 06:15, 23 September 2015
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Desert Wind, Setting Sun (Rush) [Fire, X-Discipline] | |
Level: | 3 |
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Prerequisite: | 1 Desert Wind or Setting Sun Maneuver |
Initiation Action: | 1 Move Action |
Range: | Personal |
Target: | You |
Duration: | Instantaneous and 1 round |
Saving Throw: | None |
Upon initiating this maneuver you make a jump check, travelling twice the distance your jump check would allow both vertically and horizontally and it is not limited by your movement speed. All attacks you make until the beginning of your next turn deal an additional 2d6 fire damage.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Setting Sun
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Facts about "Burning Sunrise Assault (3.5e Maneuver)"
Article Balance | High + |
Author | Leziad + |
Descriptor | Fire + and X-Discipline + |
Discipline | Desert Wind + and Setting Sun + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | Make a super jump check and deal extra fire damage. + |
Title | Burning Sunrise Assault + |
Type | Rush + |