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edits
Changes
→Ritual #5 (Death & Decomposition): Expanding abilities
'''Variable Bonus:''' As previous, but the enhancement bonus on the weapon is improved to +5.
'''{{Anchor|Supreme Course Correction}} {{Ex}}''': Pseudopod moves as one with its wielder, lashing out at enemies in order to strike true even when it would otherwise have missed. Its attack bonus increases to +6 (in addition to its enhancement bonus).
'''''{{Anchor|Mitosis}}'' {{Sp}}''': Once per day, you may willingly lose a number of hit points equal to half your normal maximum to cast [[SRD:Simulacrum|''simulacrum'']] as a spell-like ability. Unlike the spell, this is performed in a mere 1 minute. As you perform this technique, your body literally splits itself in half and each half regrows its missing parts; one of the halves becomes the new "you", while the other half becomes the ''simulacrum''. The simulacrum created in this fashion is not a construct of snow and ice, but an organic being which is functionally identical to you, except that its maximum number of hit points is half of your normal maximum. This ability does not reduce your maximum hp; however, the hit points you lost are treated as though it was vile damage for 24 hours, which means that you will have a difficult time regaining those lost hit points. There is no limit to the number of ''simulacra'' you may create in this fashion, though you can only create one per day, and they are only as obedient to you as an ordinary child would be to its parents (that is, they're obedient most of the time, but they can be stubborn and disobedient at times, and some may develop rebellious streaks). A ''simulacrum'' cannot be created if its maximum hit points would be less than the minimum possible number for a creature of your character level and Constitution score, nor may you use this ability if it would kill you or reduce you to negative hit points (though you can use it if it would knock you unconscious due to nonlethal damage). The hit points are not lost if you are prevented from completing the technique by a distraction, but if you are disrupted, you must succeed on a Fortitude save (DC = ¾ of the [[SRD:Concentration Skill|Concentration]] DC of the distraction that prevented you from completing the technique + 2 per round spent performing the technique, to a maximum of +18 at the 9th round of progress) or die instantly due to bodily instability.
'''{{Anchor|Superior Mosquito-Bite}} {{Ex}}''': When you confirm a critical hit with Pseudopod, your victim takes 1d6 points of Constitution damage (instead of the usual 1 point of Constitution damage dealt on a natural-20 attack roll with an orgacraft weapon) and Pseudopod's enhancement bonus is increased by an amount equal to the Constitution damage dealt for 1 minute. This bonus increase cannot stack with itself, even if you somehow score multiple critical hits within 1 minute; the durations overlap, and only the best boost applies. The boost is an extraordinary effect, and so cannot be removed by any means short of negating Psuedopod's magical qualities entirely (though a temporary negation, such as As [[SRD:Greater Dispel Magic|''greater dispel magic''#Mosquito-Bite]], counts); on but the other hand, it cannot be extended by [[Refresh Magic (3.5e Spell)|''refresh magic'']] or its stronger variantsConstitution damage is 2d4.
''Prerequisites:'' Must have been subjected to an instant-death effect. Actually surviving said effect is not necessary. Alternatively, you can be reduced to −10 hit points or fewer by any means; again, survival is not necessary.