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Grammar check
Finding a nonmagical [[SRD:Traps|traps]] has a [[SRD:DC|DC]] of at least 20, or higher if it is well hidden. Finding a magic [[SRD:Traps|trap]] has a [[SRD:DC|DC]] of 25 + the level of the spell used to create it.
Rogues (and only rogues) can use the [[SRD:Disable Device Skill|Disable Device]] skill to [[SRD:Disarm|disarm]] magic traps. A magic [[SRD:Traps|trapstrap]] generally has a [[SRD:DC|DC]] of 25 + the level of the spell used to create it.
A rogue who beats a trap’s [[SRD:DC|DC]] by 10 or more with a [[SRD:Disable Device Skill|Disable Device]] check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.