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Vinheim, White Knight of Bloom (3.5e Monster)

3 bytes removed, 04:23, 5 April 2015
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'''{{Anchor|The Cold Hand of Order}} {{Sp}}:''' As a [[SRD:Full-Round Actions|full-round action]] usable once per day, Vinheim may call upon the Cold Order to summon forth 1d4+1 elder [[Order Elemental (3.5e Monster)|order elementals]]. They cannot be influenced with any [[SRD:Mind-Affecting Effect|mind-affecting]] [[SRD:Spells|spells]] or effects, and will serve their summoner until dismissed or slain. This is the equivalent of a 9th level spell.
'''{{Anchor|White Omen}} {{Sp}}:''' Vinheim’s very presence saps the temperature from the land around him. Within a 200-foot radius centered on himself, he projects the effects of the ''[[SRD:Blizzard(3.5e Spell)|blizzard]]'' spell. He may turn this ability on or off at will. This is the equivalent of an 8th level spell that is continuously active on Vinheim's being.
=== {{Anchor|Equipment}} ===
The ''frozen king's regalia'' grant its wearer [[SRD:Damage Reduction|damage reduction]] 10/[[SRD:Bludgeoning Weapon|bludgeoning]], a +12 [[SRD:Armor Bonus|armor bonus]] to [[SRD:Armor Class|AC]], a maximum [[SRD:Dexterity|Dexterity]] bonus of +1, [[SRD:Armor Check Penalty|armor check penalty]] of -4, and an [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] of 30%.
'''{{Anchor|Ice}}:''' This effective ''+6 [[Zweihänder (3.5e Equipment)|zweihänder]]'' is fashioned from the same white [[SRD:Adamantine|adamantine]] as the armour, has a wide. ''Ice'' possesses a long, wide blade that is constantly tinged with blooming hoarfrost, dealing an additional [[SRD:Cold Effect|cold]] damage equal to the weapon’s base damage (2d8). The jagged edges of the ice that constantly forms on this weapon causes 1d4 points of [[Bleedout (3.5e Condition)|bleedout]] with every successful attack.
As a [[SRD:Standard Actions|standard action]], the wielder of ''Ice'' can swing the blade and attack any creature within 60 feet that touches the ground. A large spike of sharp, jagged ice will erupt from the ground to attack the target, dealing extra damage equal his base attack bonus on a successful hit and requiring the target to make a DC 28 [[SRD:Fortitude|Fortitude]] save or be [[SRD:Staggered|staggered]].

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