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SRD:Advanced Mummy

13 bytes added, 21:46, 14 February 2015
m
minor formatting & omissions fix
|init=-1
|speed=20 ft.
|ac=20 (-1 size, -1 Dex, +12 natural) |touch=8|flat=20
|bab=+9 |grapple=+24
|at=+20 melee (1d8+16 plus mummy rot)
|la=—
}}
===COMBATCombat===
'''Despair ([[SRD:{{Su|Su]])}}:''' At the sight of a mummy, the viewer must succeed at a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 21), or be [[SRD:Paralyzed|paralyzed]] with [[SRD:Fear|fear]] for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by that mummy’s despair ability for one day.
'''Mummy Rot ([[SRD:{{Su|Su]])}}:''' Supernatural disease—slam, [[SRD:Saving Throw|Fortitude save]] ([[SRD:DC|DC]] 21), incubation period 1 minute; damage 1d6 [[SRD:Constitution|Con]] and 1d6 [[SRD:Charisma|Cha]]. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. Unlike normal diseases, mummy rot continues until the victim reaches [[SRD:Constitution|Constitution]] 0 (and dies) or is cured as described below. Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any [[SRD:Healing Subschool|conjuration (healing)]] spell on a creature afflicted with mummy rot must succeed on a [[SRD:DC|DC]] 20 [[SRD:Caster Level|caster level]] check, or the spell has no effect on the afflicted character. To eliminate mummy rot, the curse must first be broken with ''[[SRD:Break Enchantment|break enchantment]]'' or ''[[SRD:Remove Curse|remove curse]]'' (requiring a [[SRD:DC|DC]] 20 [[SRD:Caster Level|caster level]] check for either spell), after which a [[SRD:Caster Level|caster level]] check is no longer necessary to cast healing [[SRD:Casting Spells|spells]] on the victim, and the mummy rot can be magically cured as any normal disease.
An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.
'''SEE WIKIPEDIA ENTRYSee Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Mummy Mummy]</onlyinclude>