Difference between revisions of "User:Freeman210/Deadman (3.5e Class)"

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| class="left" | [[#Using your own life|Using your own life]], [[#Easier and easier|Easier and easier]], [[#Deaths Drain|Deaths Drain]], [[#Crowblades|Crowblades]]
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| class="left" | [[#Using your own life|Using your own life]], [[#Easier and easier|Easier and easier]], [[#Deaths Drain|Deaths Drain]], [[#Branch of Sin|Branch of Sin]]
 
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| class="left" | [[#Ganta Gun|Ganta Gun]]
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'''{{Anchor|Easier and easier}}:''' The more you practice, the better you get at sustaining yourself when using a lot of your blood. Every time you  roll a 19 or 20 on the d20 lower the dc of the [[SRD:Saving Throw#Fortitude|Fort]] save by 1. If you lower the dc to 0 you no longer have to make any [[SRD:Saving Throw#Fortitude|Fort]] save while using a lot of your own blood.
 
'''{{Anchor|Easier and easier}}:''' The more you practice, the better you get at sustaining yourself when using a lot of your blood. Every time you  roll a 19 or 20 on the d20 lower the dc of the [[SRD:Saving Throw#Fortitude|Fort]] save by 1. If you lower the dc to 0 you no longer have to make any [[SRD:Saving Throw#Fortitude|Fort]] save while using a lot of your own blood.
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'''{{Anchor|Branch of Sin}}:''' You may chose on Branch of Sin at 1st, 4th, 7th, and 10th level.
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''Crow Claw:'' The Deadman cuts himself to draw his blood into the shape of blades typically from the forearm. The Crow Claw is an ever evolving set of blades that packs more of punch the stronger the user gets. Look at the chart below for damage on the Crow Claw.
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{| class="zebra d20"
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|+ Crow Claw Damage
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! Level of Crow Claw || class="left" | Damage
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|-
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| class="left" | 1st || class="left" | 1d6
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|-
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| class="left" | 2nd || class="left" | 1d8
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| class="left" | 3rd || class="left" | 2d6
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|-
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| class="left" | 4th || class="left" | 1d12
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|-
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| class="left" | 5th || class="left" | 2d8
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|-
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| class="left" | 6th || class="left" | 2d12
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|}
 
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{{3.5e Base Classes Breadcrumb}}
 
{{3.5e Base Classes Breadcrumb}}

Revision as of 20:16, 20 January 2015

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Author: Tristan Drew (talk)
Date Created: 1/19/2015
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Deadman

Deadmen are deadly after being injured only because they use their blood as their weapon slowly hurting themselves.

Becoming a Deadman

Most Deadmen are not born with the ability to use there blood, most are created. Some people wander how these people got out of their prison and have become free in the world.

Table: Deadman

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +1 +0 Using your own life, Easier and easier, Deaths Drain, Branch of Sin
2nd +2 +3 +1 +0 [[#|]]
3rd +3 +4 +2 +0
4th +4 +5 +2 +0 Branch of Sin
5th +5 +6 +3 +0
6th +6/+1 +7 +3 +1
7th +7/+2 +8 +4 +1 Branch of Sin
8th +8/+3 +9 +4 +2
9th +9/+4 +10 +5 +2
10th +10/+5 +10 +5 +3 Branch of Sin
11th +11/+6/+1 +11 +5 +3
12th +12/+7/+2 +11 +6 +4
13th +13/+8/+3 +12 +6 +4
14th +14/+9/+4 +12 +6 +5
15th +15/+10/+5 +13 +7 +5
16th +16/+11/+6/+1 +13 +7 +6
17th +17/+12/+7/+2 +14 +7 +6
18th +18/+13/+8/+3 +14 +8 +7
19th +19/+14/+9/+4 +15 +8 +7
20th +20/+15/+10/+5 +15 +8 +8

Class Skills (6 + Int modifier per level.
Balance (Dex), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int), Spot (Wis), Tumble (Dex).

Class Features

All of the following are class features of the Deadman.

Using your own life: The deadman must cut himself to use his abilities, with some the location has to more precise then just anywhere. You deal one point of damage for each cut you make. When you go to use more then one ability at a time in and out of combat you must make a Fort save, starting at a dc of 20 or go unconscious do to losing so much blood.

Easier and easier: The more you practice, the better you get at sustaining yourself when using a lot of your blood. Every time you roll a 19 or 20 on the d20 lower the dc of the Fort save by 1. If you lower the dc to 0 you no longer have to make any Fort save while using a lot of your own blood.

Branch of Sin: You may chose on Branch of Sin at 1st, 4th, 7th, and 10th level.

Crow Claw: The Deadman cuts himself to draw his blood into the shape of blades typically from the forearm. The Crow Claw is an ever evolving set of blades that packs more of punch the stronger the user gets. Look at the chart below for damage on the Crow Claw.

Crow Claw Damage
Level of Crow Claw Damage
1st 1d6
2nd 1d8
3rd 2d6
4th 1d12
5th 2d8
6th 2d12

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