Difference between revisions of "Warforged-Gr7mm (5e Race)"
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'''Size Matters Not''' A warforged scout can wield a weapon with the Heavy trait without size penalties. | '''Size Matters Not''' A warforged scout can wield a weapon with the Heavy trait without size penalties. | ||
− | '''Darkvision'' A warforged scout has darkvision 60ft. | + | '''Darkvision''' A warforged scout has darkvision 60ft. |
== References == | == References == |
Revision as of 21:54, 13 November 2014
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Contents
Warforged
“ | Built for a war that has ended, searching for purpose. | ” |
Physical Description
The warforged are made of stone, metal and wood fibres. The core of a warforged is a skeletal frame made of metal and stone with wood fibres acting as a muscular system. Covering the warforged is an outer shell of metal and stone plates. An internal network of tubes run through the warforged's body, these tubes are filled with a blood like fluid that is designed to lubricate and nourish their systems. Their hands have only two thick fingers and a thumb whilst their feet only have two broad toes.
The warforged's face loosely resembles their human creators though they have a toothless jaw, heavy brow line and are lacking noses. Each warforged has a ghulra engraved upon their foreheads. Each of these runes are unique to the warforged giving them a sense of individuality.
The warforged have a sexless form and are considered to be mono-gender. The warforged are able to be repaired and modified by artificers or even themselves giving them an endless possibility to their appearances.
A warforged on average stands 6'0" - 6'6" and weighing in at 270 - 300 lbs. These numbers may vary among the subraces, Juggernaut's being 6'2" - 7' and 280 - 360 lbs and Scouts standing from 2'10" - 3' 6" in height and weighing between 35 - 50 lbs.
Personality
Warforged can have unique personality traits though, being constructs they are restricted in some ways. They experience anger, pain, fear and hatred like their human creators though, all warforged are incredibly reserved and pensive hiding an array of emotions behind their metallic face. Their faces were not designed to display facial expressions and so it can seem like they are distant to the conversation. Despite their lack of physical facial expressions they're not completely without them as their eyes tend to brighten when experiencing strong or specific emotions.
Some warforged are incredibly naive and lack introspection however, many others are the opposite and question their existence, wonder if they have souls and ask what becomes of them in the after life. The more intelligent warforged create complex philosiphies about what they perceive and learn. Though warforged can show loyalty to religions and organisations, typically they become loyal to a small group of comrades.
Warforged often have little life experience as they spent most of their time assigned to one specific duty, usually soldiering. If there is one interest all warforged share it is the love of working and many create endless lists of goals and chores. They take pride in their work and work incredibly hard which makes them dislike idleness and failure. Warforged can excel at most tasks having a single-minded effenciency, especially in combat related roles.
War and military conditioning create the foundation of warforged personalities, they understand duty, the chain of command and conflict. Due to their bodies more closely resembling males than females warforged prefer to be called "he" than "it". Some warforged adopt female names though most of their names are straightforward and are related to their job, abilities or rank. Many warforged simply accept the nicknames given to them by their comrades while others seek to earn more meaninful names that best describe them.
Warforged Traits
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- Creature Type. Humanoid
- Ability Score Increase. Strength {{{str}}}, Dexterity {{{dex}}}, Constitution {{{con}}}, Intelligence {{{int}}}, Wisdom {{{wis}}}, Charisma {{{cha}}}
- Age. A warforged is complete and fully developed at construction and are built to last. The maximum age for a warforged has not been determined to this date. In the Ebberron campaign setting, the agreements between the previously warring factions prevents the creation of new warforged causing the minimum age to be available to be 3 years.
- Alignment. A warforged's alignment is as varied as its creators and generally is a reflection of its designed purpose.
- Size. Your size is Medium.
- Speed. Your base walking speed is 30ft feet.
- Living Construct. Immunity to the poisoned condition, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. Resistance to poison damage. Does not need to eat sleep or breathe, but can gain the benefit of consumable's. A warforged receives only 1/2 HP from recovery dice during a short or long rest, and the effects of healing spells.
- Rest of the Sleepless. A warforged can go into an inert state with full awareness of its surroundings even while in this resting state. A warforged gains the benefits of a long rest in 4 hours of rest (vice 8 hrs).
- Body of War. A warforged is covered in a composite plating that makes the AC 12+ Dex. This plating takes the place of armor and cannot be worn with armor. Because of this trait, the body of a warforged can be enchanted as armor. A warforged can also be built without this armor plating, removing the AC bonus but freeing up the armor slot.
- Artificial Anatomy. A warforged has the advantage on all death saving throws. A warforged does not recover hit points naturally. A warforged can recover hit points through repairs using a 'warforged repair kit', which is a set of artisans tools that are specifically designed for this purpose. The amount of HP recovered from 8 hours of work is equal to the hit points that would be gained from a short rest. The following tools may be used instead of a full Warforged Repair kit at half gain: Jewelers, Masons, Smiths, or Tinkers tools. All warforged are proficient in the use of a Warforged repair kit.
- Combat Ready. A warforged has proficiency with 1 martial weapon.
- Languages. You can speak, read, and write Common and one additional language (usually reflecting the language of its creators or a common enemy).
A warforged who does not select a subrace instead gains a +1 to Strength, Dexterity, or Intelligence. It also gains +1 HP per level and gains the ability to replace its outer plating with other materials to gain the properties of the equivalent armor. This process takes a number of working hours equal to the base armor's value (you're paying only for the shape if the materials are provided.), and twice that in price of the item being fitted.
Example: Cutter wishes to augment a set of red dragonscale halfplate onto herself. The process would take 750hrs to complete and 1500gp in resources because the half plate is already on hand.
While undergoing this process, the warforged gains no benefit of their composite plating until the end of the project. If the warforged wishes to remove its outer plating it can do so in 8hrs or work.
Warforged Subraces
Juggernaut
Ability Score Increase +1 Strength
Heavy Plating This trait replaces the standard racial trait of warforged Body of War. A warforged's AC becomes 16 + 1/3 Proficiency (rounded down). This plating is treated as Heavy armor for all intents and purposes and is automatically proficient with heavy armor. A warforged juggernaut always has the disadvantage on stealth checks.
Adamantine layers A warforged juggernaut reduces each instance of non-adamantine piercing, slashing, and bludgeoning damage by an amount equal to its proficiency bonus.
Lasting Injury A warforged juggernaut cannot recover hit points from resting.
Scout
Ability Score Increase +1 Dexterity
Light Frame A warforged scout's size is small, and its movement speed is 35ft. This replaces the size and speed of the standard racial traits.
Size Matters Not A warforged scout can wield a weapon with the Heavy trait without size penalties.
Darkvision A warforged scout has darkvision 60ft.
References
Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
Eberron Player's Guide. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Wizards of the Coast. ISBN 0-7869-5100-1.
Races of Eberron. Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, and Keith Baker (2005). Wizards of the Coast. ISBN 0-7869-3658-4.
‘Fluff’ and general descriptions are from http://eberron.wikia.com/wiki/Warforged.
Ability Mods | Str {{{str}}} +, Dex {{{dex}}} +, Con {{{con}}} +, Int {{{int}}} +, Wis {{{wis}}} + and Cha {{{cha}}} + |
Author | Gr7mm Bobb + |
Canon | true + |
Charisma | {{{cha}}} + |
Constitution | {{{con}}} + |
Dexterity | Dex {{{dex}}} + |
Features | Age +, Alignment +, Size +, Speed +, Living Construct +, Rest of the Sleepless +, Body of War +, Artificial Anatomy +, Combat Ready + and Languages + |
Identifier | 5e Race + |
Intelligence | {{{int}}} + |
Is Race | true + |
Race Name | Warforged-Gr7mm (5e Race) + |
Rating | Unrated + |
Size | Medium + |
Strength | {{{str}}} + |
Subrace | true + |
Summary | Everyones favorite magically powered robot's now for 5e. (at least until the official release.) + |
Title | Warforged-Gr7mm + |
Type | Humanoid + |
Wisdom | {{{wis}}} + |