Difference between revisions of "Talk:Iron Sharpens Iron (3.5e Maneuver)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Scythe, Endless Scythe)
(Added rating.)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Scythe, Endless Scythe ==
+
== Ratings ==
 +
{{Rating |rater=Eiji-kun
 +
|rating=dislike
 +
|reason=Though I did say it was much much better, at the end of the day this ends up being a save or die with no save (but 1-4 or more attack rolls).  I do really need to stress how much damage a scythe crit does.  Think of it in terms of this; a maneuver which gives you four full attacks.  Because that's how much damage you'll be doing with your scythe.
 +
}}== Scythe, Endless Scythe ==
  
 
This seems a bit much.  That's a lot of criticals.  A scythe and a decent strength would obliterate anything that isn't crit-immune. -- [[User:Eiji-kun|Eiji-kun]] 16:30, 26 August 2012 (UTC)
 
This seems a bit much.  That's a lot of criticals.  A scythe and a decent strength would obliterate anything that isn't crit-immune. -- [[User:Eiji-kun|Eiji-kun]] 16:30, 26 August 2012 (UTC)
  
 
:Perhaps, but gobs of enemies are crit-immune at levels 15-16, which is essentially the minimum at which this stance would be available. If it was a level 1 or 2 stance, I understand, but at a level 8 stance I think it's permissible. - [[User:ThunderGod Cid|TG Cid]] 16:53, 26 August 2012 (UTC)
 
:Perhaps, but gobs of enemies are crit-immune at levels 15-16, which is essentially the minimum at which this stance would be available. If it was a level 1 or 2 stance, I understand, but at a level 8 stance I think it's permissible. - [[User:ThunderGod Cid|TG Cid]] 16:53, 26 August 2012 (UTC)
 +
 +
:I must correct myself. It's a boost, not a stance. Big difference. - [[User:ThunderGod Cid|TG Cid]] 19:43, 26 August 2012 (UTC)
  
 
::While I'd debate the prevalence of crit-immunes out there, I'm more concerned about how this makes fights into a binary nature.  If they are crit immune, this will be a fight.  If they aren't, consider them dead.  -- [[User:Eiji-kun|Eiji-kun]] 17:52, 26 August 2012 (UTC)
 
::While I'd debate the prevalence of crit-immunes out there, I'm more concerned about how this makes fights into a binary nature.  If they are crit immune, this will be a fight.  If they aren't, consider them dead.  -- [[User:Eiji-kun|Eiji-kun]] 17:52, 26 August 2012 (UTC)
 +
 +
:::Much, muuuuch better. -- [[User:Eiji-kun|Eiji-kun]] 00:02, 27 August 2012 (UTC)

Latest revision as of 12:12, 11 November 2014

Ratings[edit]

RatedDislike.png Eiji-kun dislikes this article and rated it 1 of 4.
Though I did say it was much much better, at the end of the day this ends up being a save or die with no save (but 1-4 or more attack rolls). I do really need to stress how much damage a scythe crit does. Think of it in terms of this; a maneuver which gives you four full attacks. Because that's how much damage you'll be doing with your scythe.

Scythe, Endless Scythe

This seems a bit much. That's a lot of criticals. A scythe and a decent strength would obliterate anything that isn't crit-immune. -- Eiji-kun 16:30, 26 August 2012 (UTC)

Perhaps, but gobs of enemies are crit-immune at levels 15-16, which is essentially the minimum at which this stance would be available. If it was a level 1 or 2 stance, I understand, but at a level 8 stance I think it's permissible. - TG Cid 16:53, 26 August 2012 (UTC)
I must correct myself. It's a boost, not a stance. Big difference. - TG Cid 19:43, 26 August 2012 (UTC)
While I'd debate the prevalence of crit-immunes out there, I'm more concerned about how this makes fights into a binary nature. If they are crit immune, this will be a fight. If they aren't, consider them dead. -- Eiji-kun 17:52, 26 August 2012 (UTC)
Much, muuuuch better. -- Eiji-kun 00:02, 27 August 2012 (UTC)