Difference between revisions of "Talk:Iron Sharpens Iron (3.5e Maneuver)"
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− | == Scythe, Endless Scythe == | + | == Ratings == |
+ | {{Rating |rater=Eiji-kun | ||
+ | |rating=dislike | ||
+ | |reason=Though I did say it was much much better, at the end of the day this ends up being a save or die with no save (but 1-4 or more attack rolls). I do really need to stress how much damage a scythe crit does. Think of it in terms of this; a maneuver which gives you four full attacks. Because that's how much damage you'll be doing with your scythe. | ||
+ | }}== Scythe, Endless Scythe == | ||
This seems a bit much. That's a lot of criticals. A scythe and a decent strength would obliterate anything that isn't crit-immune. -- [[User:Eiji-kun|Eiji-kun]] 16:30, 26 August 2012 (UTC) | This seems a bit much. That's a lot of criticals. A scythe and a decent strength would obliterate anything that isn't crit-immune. -- [[User:Eiji-kun|Eiji-kun]] 16:30, 26 August 2012 (UTC) | ||
:Perhaps, but gobs of enemies are crit-immune at levels 15-16, which is essentially the minimum at which this stance would be available. If it was a level 1 or 2 stance, I understand, but at a level 8 stance I think it's permissible. - [[User:ThunderGod Cid|TG Cid]] 16:53, 26 August 2012 (UTC) | :Perhaps, but gobs of enemies are crit-immune at levels 15-16, which is essentially the minimum at which this stance would be available. If it was a level 1 or 2 stance, I understand, but at a level 8 stance I think it's permissible. - [[User:ThunderGod Cid|TG Cid]] 16:53, 26 August 2012 (UTC) | ||
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+ | :I must correct myself. It's a boost, not a stance. Big difference. - [[User:ThunderGod Cid|TG Cid]] 19:43, 26 August 2012 (UTC) | ||
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+ | ::While I'd debate the prevalence of crit-immunes out there, I'm more concerned about how this makes fights into a binary nature. If they are crit immune, this will be a fight. If they aren't, consider them dead. -- [[User:Eiji-kun|Eiji-kun]] 17:52, 26 August 2012 (UTC) | ||
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+ | :::Much, muuuuch better. -- [[User:Eiji-kun|Eiji-kun]] 00:02, 27 August 2012 (UTC) |
Latest revision as of 12:12, 11 November 2014
Ratings[edit]
Eiji-kun dislikes this article and rated it 1 of 4. | |
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Though I did say it was much much better, at the end of the day this ends up being a save or die with no save (but 1-4 or more attack rolls). I do really need to stress how much damage a scythe crit does. Think of it in terms of this; a maneuver which gives you four full attacks. Because that's how much damage you'll be doing with your scythe. |
Scythe, Endless Scythe
This seems a bit much. That's a lot of criticals. A scythe and a decent strength would obliterate anything that isn't crit-immune. -- Eiji-kun 16:30, 26 August 2012 (UTC)
- Perhaps, but gobs of enemies are crit-immune at levels 15-16, which is essentially the minimum at which this stance would be available. If it was a level 1 or 2 stance, I understand, but at a level 8 stance I think it's permissible. - TG Cid 16:53, 26 August 2012 (UTC)
- I must correct myself. It's a boost, not a stance. Big difference. - TG Cid 19:43, 26 August 2012 (UTC)
- While I'd debate the prevalence of crit-immunes out there, I'm more concerned about how this makes fights into a binary nature. If they are crit immune, this will be a fight. If they aren't, consider them dead. -- Eiji-kun 17:52, 26 August 2012 (UTC)
- Much, muuuuch better. -- Eiji-kun 00:02, 27 August 2012 (UTC)