Difference between revisions of "Control Metal (3.5e Power)"
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<onlyinclude>{{3.5e Power | <onlyinclude>{{3.5e Power | ||
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|summary=Chill, heat or electrify metal. All in one power. | |summary=Chill, heat or electrify metal. All in one power. | ||
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Upon manifesting this power you replicate the effect of [[SRD:Chill Metal|''chill metal'']] or [[SRD:Heat Metal|''heat metal'']] on the power's target. Unlike the spell version this grant no saving throw or power resistance and last for 1 round/level but with a minimum of 7 rounds. | Upon manifesting this power you replicate the effect of [[SRD:Chill Metal|''chill metal'']] or [[SRD:Heat Metal|''heat metal'']] on the power's target. Unlike the spell version this grant no saving throw or power resistance and last for 1 round/level but with a minimum of 7 rounds. | ||
− | '''Augment:''' | + | '''[[SRD:Augment|Augment]]:''' You can augment this power in one or more of the following ways. For each 2 power points , this power’s save [[SRD:DC|DC]] increases by 1. |
1. For every 2 additional [[SRD:Power Points|power points]] you spend, you can affect an additional target within the spell range as long as it not any farther than 30 feet of another target. | 1. For every 2 additional [[SRD:Power Points|power points]] you spend, you can affect an additional target within the spell range as long as it not any farther than 30 feet of another target. | ||
− | 2. For 2 additional [[SRD:Power Points|power points]] you spend, you can replicate the effects of [[Ohm's Electrified Equipment (3.5e Spell)|''ohm's electrified equipment'']] instead following the rule of the power but is still limited to the target of the spell (but can still affect multiple target if augmented)..</onlyinclude> | + | 2. For 2 additional [[SRD:Power Points|power points]] you spend, you can replicate the effects of [[Ohm's Electrified Equipment (3.5e Spell)|''ohm's electrified equipment'']] instead following the rule of the power but is still limited to the target of the spell (but can still affect multiple target if augmented). |
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+ | For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude> | ||
Revision as of 23:23, 15 October 2014
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Psychokinesis [Cold, Electricity, Fire, (see text)] | |
Level: | Kineticist 1 |
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Display: | Auditory, Material |
Manifesting Time: | 1 standard action |
Range: | Close |
Target: | One equipped metal armor or weapon or one metal creature or 25 lb. of metal/level |
Duration: | 1 round/level (see text) |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 1 |
Upon manifesting this power you replicate the effect of chill metal or heat metal on the power's target. Unlike the spell version this grant no saving throw or power resistance and last for 1 round/level but with a minimum of 7 rounds.
Augment: You can augment this power in one or more of the following ways. For each 2 power points , this power’s save DC increases by 1.
1. For every 2 additional power points you spend, you can affect an additional target within the spell range as long as it not any farther than 30 feet of another target.
2. For 2 additional power points you spend, you can replicate the effects of ohm's electrified equipment instead following the rule of the power but is still limited to the target of the spell (but can still affect multiple target if augmented).
For every two additional power points you spend on any augmentation, the DC rises by +1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Descriptor | Cold +, Electricity +, Fire + and (see text) + |
Discipline | Psychokinesis + |
Identifier | 3.5e Power + |
Level | Kineticist 1 + |
Rating | Undiscussed + |
Summary | Chill, heat or electrify metal. All in one power. + |
Title | Control Metal + |