Difference between revisions of "Master Shifter (D20 Modern Advanced Class)"

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'''Weapon and Armor Proficiency:''' The Master Shifter Gains no Weapon or Armor Proficiencies.
 
'''Weapon and Armor Proficiency:''' The Master Shifter Gains no Weapon or Armor Proficiencies.
 
'''Caster Level:''' A Master Shifter's class levels stack with all spellcasting levels to determine caster level. This does not increase spells per day or spells known.
 
  
 
'''+1 Shift/Day:''' Werewolf Only- The Master Shifter gains an additional Werewolf Shift per day.  
 
'''+1 Shift/Day:''' Werewolf Only- The Master Shifter gains an additional Werewolf Shift per day.  

Revision as of 20:10, 9 October 2014

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Author: STDoc (talk)
Date Created: January 20
Status: Complete
Editing: None
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"Shifting Mastery" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.

High Magician

This is an Advanced Class for Step into the Gloom - Nightwatch (3.5e Sourcebook)

This class is NOT suggested for Non-Night Watch campaigns, due to it's powerful abilities.

Master Shifters are Others who have mastered either Transmutation magic, or are Were-Creatures of some kind. This prestige class offers powerful options to those who prefer to stay in other forms than their normal, human one. Some of the abilities include staying in your shifted form longer, while others allow you to shift into your preferred form in an instant.

Making a Master Shifter

For the most part, Combat Magicians and Werewolves make up the bulk of the Master Shifter class.

Abilities: The ability scores that this class requires is dependent on the Primary Class it came from. Intelligence/Wisdom/Charisma for Magicians, and Strength/Dexterity/Constitution for Werewolves.

Alignment: Any

Requirements: BAB +5, Able to cast 3rd Level Transmutation Spells OR the Ability to Shift.

Wealth Bonus: +3

Action Points: 8 + 1/2 Character Level (Rounded Down) per level.

Starting Age: Simple

Table: Master Shifter

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Defense Bonus
Fort Ref Will
1st +1 +2 +2 +0 Shift +1/day or Shift Mastery 1
2nd +2 +3 +3 +0 +2 Str while Shifting. 2
3rd +3 +3 +3 +1 - 2
4th +4 +4 +4 +1 Shift +1/day or Shift Mastery 3
5th +5 +4 +4 +1 +2 Dex while Shifting 4
6th +6/+1 +5 +5 +2 - 4
7th +7/+2 +5 +5 +2 Shift +1/day or Shift Mastery 5
8th +8/+3 +6 +6 +2 +2 Con While Shifting 6
9th +9/+4 +6 +6 +3 - 6
10th 10/+5 +7 +7 +3 Shift +1/day or Shift Mastery,+4 Str/Dex/Con while Shifting. 7

Class Skills (7 + Int modifier per level, ×4 at 1st level)
All skills are class skills to a Night Watch Character.

Class Features

All of the following are class features of the Master Shifter:

Weapon and Armor Proficiency: The Master Shifter Gains no Weapon or Armor Proficiencies.

+1 Shift/Day: Werewolf Only- The Master Shifter gains an additional Werewolf Shift per day.

Shifting Masteries: In order to Access Shifting Masteries, a Magician must choose a Transmutation spell that alters her species (Lesser Animal Transformation is fine. Bull's Strength is not). That spell is now her favored form. Whenever she chooses a shifting mastery (which werewolves can also choose) she may gain one of the following effects, but only to her favored form.

Quickened Shifting: Shifting is now a free action.

Reactive Shifting: You may shift automatically whenever you take damage, even when it isn't your turn.

Extend Shift: You may stay in a shifted form for 3 rounds longer. You may choose this ability multiple times.

Conserve Shift: Werewolf Only- At the end of your Shift Duration, you may make a Concentration Check. The DC is equal to 20 + Rounds stayed in shifted form. If you succeed, the shift use is not expended.

Ability increases while Shifting: While in a Shifted Form, the Master Shifter gets bigger stat bonuses. At level 10, these bonuses increase to +4 instead of +2.


Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
AuthorSTDoc +
Base Attack Bonus ProgressionGood +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
IdentifierD20 Modern Advanced Class +
Length10 +
RatingUndiscussed +
Reflex Save ProgressionGood +
Skill Points7 +
SummaryMaster Shifters are Transmutation Specialists or Werewolves. Or Both. They learn to gain extra power while not in their own form, which augments their already impressive abilities. +
TitleMaster Shifter +
Will Save ProgressionPoor +