Difference between revisions of "Evasive Combatant (3.5e Feat)"
TheDarkWad (talk | contribs) (Created page with " {{author |author_name=TheDarkWad |date_created=March, 2014 |status=Complete |balance=High }} <onlyinclude>{{3.5e Feat |name=Dodge |types=Fighter |summary=You constantly dip ...") |
m (Text replace - "Category:3.5e [[" to "[[Category:3.5e]] [[") |
||
(10 intermediate revisions by 2 users not shown) | |||
Line 8: | Line 8: | ||
<onlyinclude>{{3.5e Feat | <onlyinclude>{{3.5e Feat | ||
− | |name= | + | |name=Evasive Combatant |
|types=Fighter | |types=Fighter | ||
|summary=You constantly dip and weave during combat, confusing your opponents, and forcing them to be more precise with their swings. | |summary=You constantly dip and weave during combat, confusing your opponents, and forcing them to be more precise with their swings. | ||
|prereqs=[[SRD: Dexterity|Dex]] 13 | |prereqs=[[SRD: Dexterity|Dex]] 13 | ||
− | |benefit=As a swift action you may designate | + | |benefit=As a swift action you may designate any opponent of a size you could grapple. For a number of rounds equal to your dexterity modifier, that opponent must make all melee attack rolls against you using its [[SRD:Dexterity|dexterity]] modifier rather than [[SRD:Strength|strength]]. Additionally, you may spend an immediate action in response to one of their attacks (before the attack is actually rolled), undesignating them for the purposes of this feat, but gaining a dodge bonus to [[SRD:Armor Class|AC]] against the attack depending on their distance to you, as shown on the following table. |
+ | |||
+ | A condition that makes you lose your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|Armor Class]] (if any) against your chosen opponent negates this feat. If you designate a new opponent, the feat ceases to affect the previous one. | ||
+ | |||
+ | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
+ | |normal= | ||
+ | |special=This feat can be used as a prerequisite in place of the [[SRD:Dodge|Dodge]] feat. | ||
+ | }} | ||
{| class="{{d20}}" | {| class="{{d20}}" | ||
Line 28: | Line 35: | ||
|} | |} | ||
− | + | </onlyinclude> | |
− | |||
− | |||
− | |||
− | |||
− | |||
Latest revision as of 02:47, 23 April 2014
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Evasive Combatant [Fighter]
Prerequisites: Dex 13Benefit: As a swift action you may designate any opponent of a size you could grapple. For a number of rounds equal to your dexterity modifier, that opponent must make all melee attack rolls against you using its dexterity modifier rather than strength. Additionally, you may spend an immediate action in response to one of their attacks (before the attack is actually rolled), undesignating them for the purposes of this feat, but gaining a dodge bonus to AC against the attack depending on their distance to you, as shown on the following table.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) against your chosen opponent negates this feat. If you designate a new opponent, the feat ceases to affect the previous one.
Special: This feat can be used as a prerequisite in place of the Dodge feat.
Distance in Feet | AC Bonus |
---|---|
0 — 10 | +1 |
15 — 30 | +2 |
30 — 60 | +3 |
Above 60 | +4 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Author | TheDarkWad + |
Identifier | 3.5e Feat + |
Prerequisite | Dex 13 + |
Rated By | Eiji-kun +, Sulacu + and Ghostwheel + |
Rating | Rating Pending + |
Summary | You constantly dip and weave during combat, confusing your opponents, and forcing them to be more precise with their swings. + |
Title | Evasive Combatant + |
Type | Fighter + |