Difference between revisions of "Body of the Spirit (3.5e Maneuver)"
(Slight modification/clarity) |
m (Text replace - "Category:3.5e [[" to "[[Category:3.5e]] [[") |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 41: | Line 41: | ||
[[Category:Maneuver]] | [[Category:Maneuver]] | ||
[[Category:Complete Sublime]] | [[Category:Complete Sublime]] | ||
+ | |||
+ | {{Navboxes}} |
Latest revision as of 20:04, 22 April 2014
| |||||||||
Rate this article Discuss this article |
Devoted Spirit (Boost) [Chaotic, Evil, Good, Law] | |
Level: | 6 |
---|---|
Prerequisite: | Two Devoted Spirit maneuvers |
Initiation Action: | Standard Action |
Range: | Personal |
Target: | Self |
Duration: | 1 minute |
You connect your soul to the essence of the celestial plane, and your body trasforms into a perfected shining version of yourself.
You gain the essence of a plane, becoming something similar to a half-celestial, half-fiend, or other creature. When you use the maneuver, it is a Chaotic, Evil, Good, or Lawful act as appropriate.
Chaos: Your type changes to outsider (do not recalculate HD, BAB, or saves). You gain a fly speed equal to twice your land speed (average maneuverability), a +1 luck armor bonus, darkvision out to 60 feet, immunity to petrification and polymorphing, resistance 10 against every energy damage, DR 5/lawful, spell resistance 10 + your HD, and a +4 bonus on saves against mind-affecting effects. Your attacks count as chaotic aligned, and you deal double damage against lawful outsiders.
Evil: Your type changes to outsider (do not recalculate HD, BAB, or saves). You gain a fly speed equal to twice your land speed (good maneuverability), a +1 profane armor bonus, darkvision out to 60 feet, immunity to poison, resistance 10 acid/electricity/fire, DR 5/good, spell resistance 10 + your HD, and the ability to see in any darkness. Your attacks count as evil aligned, and you deal double damage against good outsiders.
Good: Your type changes to outsider (do not recalculate HD, BAB, or saves). You gain a fly speed equal to twice your land speed (good maneuverability), a +1 sacred armor bonus, darkvision out to 60 feet, immunity to disease and petrification, resistance 10 acid/cold/electricity, DR 5/evil, spell resistance 10 + your HD, and a +4 bonus on saves against poison. Your attacks count as good aligned, and you deal double damage against evil outsiders.
Law: Your type changes to outsider (do not recalculate HD, BAB, or saves). You gain a fly speed equal to twice your land speed (perfect maneuverability), a +1 insight armor bonus, darkvision out to 60 feet, immunity to disease and polymorphing, resistance 10 acid/cold/electricity, DR 5/chaotic, spell resistance 12 + your HD, and a +4 bonus on saves against mind-affecting effects. Your attacks count as lawful aligned, and you deal double damage against chaotic outsiders.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Devoted Spirit
Eiji-kunv |
---|
Author | Eiji-kun + |
Descriptor | Chaotic +, Evil +, Good + and Law + |
Discipline | Devoted Spirit + |
Identifier | 3.5e Maneuver + |
Level | 6 + |
Rating | Undiscussed + |
Summary | Gain celestial, fiendish, axiomatic, or anarchic traits for 1 minute. + |
Title | Body of the Spirit + |
Type | Boost + |