Difference between revisions of "Baalzebul's Affliction (3.5e Feat)"

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{{Help Wanted|I'm not really sure about this feat, so I'm uploading it preliminarily expecting to make changes.}}
 
 
 
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|types=Minion
 
|types=Minion
 
|summary=You are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs.
 
|summary=You are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs.
|prereqs=Diabolic Disciple (Baalzebul), Small size or larger
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|prereqs=Diabolic Disciple (Baalzebul)
 
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|benefit=You may vomit a slug from your mouth as a move action. The slug may be dropped into any space adjacent to you, but if that space is already occupied the slug provokes an attack of opportunity. It may act immediately after your turn is finished. A slug is three size categories smaller than you (minimum Fine), and gains another size category at the beginning of each of its turns. Encroaching on an occupied space as a result of this growth also provokes attacks of opportunity.
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|benefit=You may vomit a slug as a move action, dropping it into any space adjacent to you. This slug is capable of moving 5 feet during each of your turns thereafter, absorbing energy and transferring it to you to grant you fast healing equal to one half your level (or your Challenge Rating) as long as at least one slug is present. Each additional slug increases the amount of healing granted by half of the amount granted by the last one (rounded down).
 
 
A slug has a number of hit points equal to your Challenge Rating multiplied by a number from 1 to 12 (corresponding to the slug’s size category, with 1 being Fine and 12 being Colossal); during each turn that it grows, it gains hit points equal to your CR. It has a Base Attack Bonus equal to ¾ its summoner‘s CR, a Strength score equal to 3 multiplied by the value of 1-12, and a slam attack that deals 1d8 points of damage per size category + one and a half times its Strength modifier. The slug’s Armor Class is equal to 10 + a natural armor bonus of 2 per size category. The slug always has a Dexterity of 10 regardless of size, and has no mental ability scores whatsoever.
 
 
 
After growing for six turns, the slug reaches critical mass and explodes, dealing 1d6 points of damage per Challenge Rating that you possess to all creatures in an area around it equal to its melee reach at the time of detonation.
 
  
This ability may be used up to 3 times per day, but never in consecutive turns. At character level 10th, this ability may be used four times per day, and the you additionally gain the ability to cause slugs to detonate prematurely as a free action.
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A slug latches on to the first opponent who moves over the space it occupies, sapping an amount of hit points from that foe each turn equal to your character level or CR. A full-round action by the foe attached to the slug, or move action by an adjacent ally, allows for its same removal and destruction. You may use this ability up to 3 times per day, but never in consecutive rounds. At 10th level, you may use the ability 4 times per day, and gain the ability to cause slugs to explode as a free action useable at the beginning of your turn. When it explodes, a slug deals 1d6 points of acid damage per 2 character levels (or CR) you possess to the creature it is attached to--if any--and half that amount to any creatures within 5 feet.
 
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Latest revision as of 19:46, 22 April 2014

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Author: ThunderGod Cid (talk)
Date Created: February 1st, 2012
Status: Complete
Editing: Clarity edits only please
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Baalzebul's Affliction [Minion] Prerequisites: Diabolic Disciple (Baalzebul)Benefit: You may vomit a slug as a move action, dropping it into any space adjacent to you. This slug is capable of moving 5 feet during each of your turns thereafter, absorbing energy and transferring it to you to grant you fast healing equal to one half your level (or your Challenge Rating) as long as at least one slug is present. Each additional slug increases the amount of healing granted by half of the amount granted by the last one (rounded down).

A slug latches on to the first opponent who moves over the space it occupies, sapping an amount of hit points from that foe each turn equal to your character level or CR. A full-round action by the foe attached to the slug, or move action by an adjacent ally, allows for its same removal and destruction. You may use this ability up to 3 times per day, but never in consecutive rounds. At 10th level, you may use the ability 4 times per day, and gain the ability to cause slugs to explode as a free action useable at the beginning of your turn. When it explodes, a slug deals 1d6 points of acid damage per 2 character levels (or CR) you possess to the creature it is attached to--if any--and half that amount to any creatures within 5 feet.


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ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
Article BalanceHigh +
AuthorThunderGod Cid +
Identifier3.5e Feat +
PrerequisiteDiabolic Disciple (Baalzebul) +
RatingUndiscussed +
SummaryYou are an inheritor of the curse placed upon the Slug King Baalzebul by Asmodeus, which causes you to vomit slugs. +
TitleBaalzebul's Affliction +
TypeMinion +