Difference between revisions of "Analyze Teleportation (3.5e Spell)"

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Latest revision as of 19:34, 22 April 2014

Homebrew.png
Author: Tarkisflux (talk)
Date Created: 8 February, 2012
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
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This spell is intended to be used with the Waypoint Style Teleportation Variant Rules, and makes reference to materials contained therein.


Analyze Teleportation
Divination
Level: Sorcerer/Wizard 5
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Learn details of one [Teleportation] spell within range
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

There's no need to rush off after someone blindly, when you can learn where they went and pursue when prepared.

You learn the starting location, level, and approximate distance traveled of all [Teleportation] effects that have occurred within range in the last minute. You do not learn the direction of any effect, however. Of these effects, you may select one to learn the spell name of. If the spell involved travel to an anchor sigil (not just an anchored location), you may learn the anchor sigil if you succeed on a caster level check, DC 8 + 2 per round since the spell was cast.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorTarkisflux +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 5 +
RangeClose +
RatingUndiscussed +
SchoolDivination +
SummaryLearn details of where your foes teleported to, without going there yourself. +
TitleAnalyze Teleportation +