Difference between revisions of "Analyze Teleportation (3.5e Spell)"
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Revision as of 18:43, 21 April 2014
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This spell is intended to be used with the Waypoint Style Teleportation Variant Rules, and makes reference to materials contained therein.
Divination | |
Level: | Sorcerer/Wizard 5 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Learn details of one [Teleportation] spell within range |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
There's no need to rush off after someone blindly, when you can learn where they went and pursue when prepared.
You learn the starting location, level, and approximate distance traveled of all [Teleportation] effects that have occurred within range in the last minute. You do not learn the direction of any effect, however. Of these effects, you may select one to learn the spell name of. If the spell involved travel to an anchor sigil (not just an anchored location), you may learn the anchor sigil if you succeed on a caster level check, DC 8 + 2 per round since the spell was cast.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Article Balance | High + |
Author | Tarkisflux + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 5 + |
Range | Close + |
Rating | Undiscussed + |
School | Divination + |
Summary | Learn details of where your foes teleported to, without going there yourself. + |
Title | Analyze Teleportation + |