Difference between revisions of "Wanderer (3.5e Feat)"
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Revision as of 08:12, 14 August 2009
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Wanderer [Archetype]
Prerequisites: None.Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Archetype Feat Bonus are based on HD.
- 1 HD: A wanderer only require half as much food, water and sleep than a regular member of his race to survive.
- 3 HD: You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead.
- 8 HD: A wanderer become immune to disease and poison. He also gain a +4 untyped bonus on fortitude save against spells and spell-like ability.
- 15 HD: A wanderer gain regeneration 5/fire or acid. If she become immune to both energy types he lose his regeneration granted by the wanderer feat and gain fast healing 10.
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Facts about "Wanderer (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | You have no home and wander the land; you are a drifter; a nomad; at home everywhere. + |
Title | Wanderer + |
Type | Archetype + |