Difference between revisions of "Spell Corrosion (3.5 Spell)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Adding for LD)
 
m (description SPAG)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{author
 
{{author
 
|author_name=MisterSinister
 
|author_name=MisterSinister
 +
|balance=Very High
 
|date_created=February 12th, 2011
 
|date_created=February 12th, 2011
 
|status=Finished
 
|status=Finished
Line 19: Line 20:
 
|save=Fort partial (see text)
 
|save=Fort partial (see text)
 
|sr=No
 
|sr=No
|summary=Dispel, deal acid damage.
+
|summary=As Greater Dispel Magic, with additional acid damage.
 
}}
 
}}
  
Line 26: Line 27:
 
This functions identically to a [[SRD:Greater Dispel Magic|''greater dispel magic'']] spell, except as described here.  
 
This functions identically to a [[SRD:Greater Dispel Magic|''greater dispel magic'']] spell, except as described here.  
  
If this spell is used as an area dispel, instead of its normal effects, all creatures in the area are dealt 1d6 acid damage per two character levels, are sickened, and one spell active on them is dispelled. The damage is considered to be hit point burn (meaning that it cannot be healed except by [[SRD:Greater Restoration|''greater restoration'']], [[SRD:Miracle|''miracle'']], [[SRD:Wish|''wish'']] or natural healing), and the sickened effect lasts for 1 round per caster level. A successful Fort save causes no active spell on that creature to be dispelled (but the damage and sickening still occurs).
+
If this spell is used as an area dispel, all creatures in the area are dealt 1d6 acid damage per two character levels and are sickened in addition to the normal effects of [[SRD:Greater Dispel Magic|''greater dispel magic'']]. The damage is considered to be hit point burn (meaning that it cannot be healed except by [[SRD:Greater Restoration|''greater restoration'']], [[SRD:Miracle|''miracle'']], [[SRD:Wish|''wish'']] or natural healing), and the sickened effect lasts for 1 round per caster level. A successful Fort save causes no active spell on that creature to be dispelled (but the damage and sickening still occurs).
  
If this spell is used as a targeted dispel, instead of its normal effects, the target is dealt 1d6 acid damage per two character levels, is sickened (if it is a creature), and all spells active on them are dispelled. If the target is a magic item, it is suppressed as per the normal rules, except the suppression lasts 24 hours. The damage is considered hit point burn (see above) and the sickened effect lasts for 1 round per caster level. A successful Fort save for a creature or an attended object causes only one active spell to be removed instead of all of them, but the damage and sickening still occurs as normal. For an attended object, a successful Fort save by its user causes the item to continue functioning normally.
+
If this spell is used as a targeted dispel, the target is dealt 1d6 acid damage per two character levels and is sickened (if it is a creature) in addition to the normal effects of [[SRD:Greater Dispel Magic|''greater dispel magic'']]. The damage is considered hit point burn (see above) and the sickened effect lasts for 1 round per caster level. A dispelled magic item is suppressed for 24 hours instead of the normal duration. A successful Fort save for a creature or an attended object causes a maximum of one active spell to be removed instead of all of them, but the damage and sickening still occurs as normal. For an attended object, a successful Fort save by its user causes the item to continue functioning normally.
  
If this spell is used as a counterspell, it functions identically to ''greater dispel magic'', but also causes the caster of the countered spell to take 3d6 acid damage and become sickened for 3 rounds. This damage is considered hit point burn (see above). No save is possible against this effect.
+
If this spell is used as a counterspell, the caster of the countered spell is dealt 1d6 acid damage per two caster levels and becomes sickened for 1 round per caster level in addition to the normal effects of [[SRD:Greater Dispel Magic|''greater dispel magic'']]. This damage is considered hit point burn (see above). No save is possible against this effect.
  
 
----
 
----
 
{{Liber Demonica Breadcrumb}}<br>
 
{{Liber Demonica Breadcrumb}}<br>
{{3.5e Cleric Spells Breadcrumb}}<br/>
 
 
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br>
 
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br>
{{:User:MisterSinister/Sandbox}}
+
 
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Spell]]
 
[[Category:Spell]]
 
[[Category:Liber Demonica]]
 
[[Category:Liber Demonica]]
 +
 +
{{Navboxes}}

Latest revision as of 21:23, 14 March 2014

Homebrew.png
Author: MisterSinister (talk)
Date Created: February 12th, 2011
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Spell Corrosion
Abjuration [Acid]
Level: Acid 8, Sorcerer/Wizard 8
Components: V, S
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target or Area: One spellcaster, creature, or object; or 20-ft.-radius burst
Duration: Instantaneous and 1 round/level (see text)
Saving Throw: Fort partial (see text)
Spell Resistance: No

A nasty spell that nobody's taken credit for (although it is widely ascribed to the mad genius of Elush), this unmakes the energies of active spells and causes them to transform into a sticky blistering agent, dealing horrible, disfiguring injuries and causing extreme pain.

This functions identically to a greater dispel magic spell, except as described here.

If this spell is used as an area dispel, all creatures in the area are dealt 1d6 acid damage per two character levels and are sickened in addition to the normal effects of greater dispel magic. The damage is considered to be hit point burn (meaning that it cannot be healed except by greater restoration, miracle, wish or natural healing), and the sickened effect lasts for 1 round per caster level. A successful Fort save causes no active spell on that creature to be dispelled (but the damage and sickening still occurs).

If this spell is used as a targeted dispel, the target is dealt 1d6 acid damage per two character levels and is sickened (if it is a creature) in addition to the normal effects of greater dispel magic. The damage is considered hit point burn (see above) and the sickened effect lasts for 1 round per caster level. A dispelled magic item is suppressed for 24 hours instead of the normal duration. A successful Fort save for a creature or an attended object causes a maximum of one active spell to be removed instead of all of them, but the damage and sickening still occurs as normal. For an attended object, a successful Fort save by its user causes the item to continue functioning normally.

If this spell is used as a counterspell, the caster of the countered spell is dealt 1d6 acid damage per two caster levels and becomes sickened for 1 round per caster level in addition to the normal effects of greater dispel magic. This damage is considered hit point burn (see above). No save is possible against this effect.


Back to Main Page3.5e HomebrewSourcebooksLiber Demonica
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


MisterSinister's Homebrew (321 Articles)
MisterSinisterv
Article BalanceVery High +
AuthorMisterSinister +
ComponentV + and S +
DescriptorAcid +
Identifier3.5 Spell +
LevelAcid 8 + and Sorcerer/Wizard 8 +
RangeLong +
Rated ByLuigifan18 +
RatingRating Pending +
SchoolAbjuration +
SummaryAs Greater Dispel Magic, with additional acid damage. +
TitleSpell Corrosion +