Difference between revisions of "Evasive Combatant (3.5e Feat)"

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|summary=You constantly dip and weave during combat, confusing your opponents, and forcing them to be more precise with their swings.
 
|summary=You constantly dip and weave during combat, confusing your opponents, and forcing them to be more precise with their swings.
 
|prereqs=[[SRD: Dexterity|Dex]] 13
 
|prereqs=[[SRD: Dexterity|Dex]] 13
|benefit=As a swift action you may designate an opponent.  For a number of rounds equal to your dexterity modifier, that opponent must make all melee attack rolls against you using its [[SRD:Dexterity|dexterity]] modifier rather than [[SRD:Strength|strength]].  Additionally, you may spend an immediate action in response to one of their attacks (before the attack is actually rolled), undesignating them for the purposes of this feat, but gaining a dodge bonus to [[SRD:Armor Class|AC]] against the attack depending on their distance to you, as shown on the following table.
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|benefit=As a swift action you may designate any opponent.  For a number of rounds equal to your dexterity modifier, that opponent must make all melee attack rolls against you as touch attacks using its [[SRD:Dexterity|dexterity]] modifier rather than [[SRD:Strength|strength]].  Additionally, you may spend an immediate action in response to one of their attacks (before the attack is actually rolled), undesignating them for the purposes of this feat, but gaining a dodge bonus to [[SRD:Armor Class|AC]] against the attack depending on their distance to you, as shown on the following table.
  
 
A condition that makes you lose your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|Armor Class]] (if any) against your chosen opponent negates this feat.
 
A condition that makes you lose your [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|Armor Class]] (if any) against your chosen opponent negates this feat.

Revision as of 02:13, 7 March 2014


Homebrew.png
Author: TheDarkWad (talk)
Date Created: March, 2014
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 1 were neutral on it (2/4).
 1 users disliked it (1/4).
 1 users opposed it (0/4).

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Dodge [Fighter] Prerequisites: Dex 13Benefit: As a swift action you may designate any opponent. For a number of rounds equal to your dexterity modifier, that opponent must make all melee attack rolls against you as touch attacks using its dexterity modifier rather than strength. Additionally, you may spend an immediate action in response to one of their attacks (before the attack is actually rolled), undesignating them for the purposes of this feat, but gaining a dodge bonus to AC against the attack depending on their distance to you, as shown on the following table.

A condition that makes you lose your Dexterity bonus to Armor Class (if any) against your chosen opponent negates this feat.

Table: AC Bonus
Distance in Feet AC Bonus
0 — 10 +1
15 — 30 +2
30 — 60 +3
Above 60 +4




Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceHigh +
AuthorTheDarkWad +
Identifier3.5e Feat +
PrerequisiteDex 13 +
Rated ByEiji-kun +, Sulacu + and Ghostwheel +
RatingRating Pending +
SummaryYou constantly dip and weave during combat, confusing your opponents, and forcing them to be more precise with their swings. +
TitleEvasive Combatant +
TypeFighter +