Difference between revisions of "Morality Test (3.5e Spell)"

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(Okay, now it is strictly inferior to Phantasmal Killer. Hooray.)
 
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|school=Necromancy
 
|school=Necromancy
 
|subschool=
 
|subschool=
|desc=
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|desc=Death, Language-Dependent
|lvl=Sylvan Occultist 4, Paladette 5, [[Dream Lord (3.5e Prestige Class)|Dream Lord]] 6
+
|lvl=Sylvan Occultist 4, Paladette 4, [[Dream Lord (3.5e Prestige Class)|Dream Lord]] 6
|comp=V (sometimes)
+
|comp=V
 
|casttime=1-round
 
|casttime=1-round
|range=touch
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|range=close
|dur=3 days
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|dur=3 days or until they do the task, whichever comes first
 
|tsea=t
 
|tsea=t
 
|subj=One creature
 
|subj=One creature
|save=Will negates, then Fortitude negates
+
|save=Will negates, then Level check negates
 
|sr=Yes
 
|sr=Yes
 
|summary=The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.
 
|summary=The target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know.
 
}}
 
}}
  
After casting this spell and touching the target, you must tell them to do something unless they succeed on a Will save. This task should be something they could complete in the next three hours without significant risk of personal harm. In addition, you must secretly decide whether or not they should do it.
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If the target fails a Will save, you must tell them to do something in 25 words or less. In addition, you must secretly decide whether or not they should do it.
  
If they do not do the task before the duration ends, and you had decided they should do it, they must make a Fortitude save or die.
+
If they do not do the task before the duration ends, and you had decided they should do it, they die if they fail an opposed level check against you.
  
If they do the task before the duration ends, and you had decided they should not do it, they must make a Fortitude save or die.
+
If they do the task before the duration ends, and you had decided they should not do it, they die if they fail an opposed level check against you.
  
 
If they do not do the task before the duration ends, and you had decided they should not do it, they live.
 
If they do not do the task before the duration ends, and you had decided they should not do it, they live.
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If they do the task before the duration ends, and you had decided they should do it, they live.
 
If they do the task before the duration ends, and you had decided they should do it, they live.
  
If ''morality test'' would be dispelled or removed by any effect weaker than a ''[[SRD:Wish|wish]]'' or ''[[SRD:Miracle|miracle]]'', the target may choose to have the spell continue to take effect instead; if they do not choose that, they must make a Fortitude save or die.
+
If it's impossible to tell whether they did the task or not (because the task is paradoxical, for example), they live.
 +
 
 +
If ''morality test'' would be dispelled or removed by any effect weaker than a ''[[SRD:Wish|wish]]'' or ''[[SRD:Miracle|miracle]]'', the target may choose to have the spell continue to take effect instead; if they do not choose that, they die if they fail an opposed level check against you.
  
 
The creature is aware that either doing or not doing this task will result in their death, but not which one.
 
The creature is aware that either doing or not doing this task will result in their death, but not which one.
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 +
Multiple castings of ''morality test'' may be placed on a creature at once, and all of them function simultaneously.
  
 
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Latest revision as of 04:26, 27 February 2014

Homebrew.png
Author: Foxwarrior (talk)
Date Created: 9/19/10
Status: Just started
Editing: Clarity edits only please
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 Ratings for this homebrew:
Average:
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/ 4

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 2 users liked it (3/4).
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 3 users disliked it (1/4).
 1 users opposed it (0/4).

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Morality Test
Necromancy [Death, Language-Dependent]
Level: Sylvan Occultist 4, Paladette 4, Dream Lord 6
Components: V
Casting time: 1-round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 3 days or until they do the task, whichever comes first
Saving Throw: Will negates, then Level check negates
Spell Resistance: Yes

If the target fails a Will save, you must tell them to do something in 25 words or less. In addition, you must secretly decide whether or not they should do it.

If they do not do the task before the duration ends, and you had decided they should do it, they die if they fail an opposed level check against you.

If they do the task before the duration ends, and you had decided they should not do it, they die if they fail an opposed level check against you.

If they do not do the task before the duration ends, and you had decided they should not do it, they live.

If they do the task before the duration ends, and you had decided they should do it, they live.

If it's impossible to tell whether they did the task or not (because the task is paradoxical, for example), they live.

If morality test would be dispelled or removed by any effect weaker than a wish or miracle, the target may choose to have the spell continue to take effect instead; if they do not choose that, they die if they fail an opposed level check against you.

The creature is aware that either doing or not doing this task will result in their death, but not which one.

Multiple castings of morality test may be placed on a creature at once, and all of them function simultaneously.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSylvan Occultist
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDream Lord


Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
Article BalanceVery High +
AuthorFoxwarrior +
ComponentV +
DescriptorDeath + and Language-Dependent +
Identifier3.5e Spell +
LevelSylvan Occultist 4 +, Paladette 4 + and Dream Lord 6 +
RangeClose +
Rated ByDanielDraco +, Franken Kesey +, Sulacu +, Spanambula +, The-Marksman + and Qwertyu63 +
RatingRated 1.5 / 4 +
SchoolNecromancy +
SummaryThe target will die unless they do something you specify. Or maybe they'll only die if they do that thing. It's hard to know. +
TitleMorality Test +