Difference between revisions of "Talk:Simplified Experience (3.5e Variant Rule)"

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{{Rating |rater=Foxwarrior
 
{{Rating |rater=Foxwarrior
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|rating=like
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|reason=It seems entirely sensible.
|reason=I don't like the part where crafting XP costs are multiplied by 5 to 20, and the tweak for bringing lower-level characters up to speed should be at least as front-and-center as it is in the rule this replaces.
 
 
 
Aside from that, this is really just a method for assigning XP that doesn't require the assistance of d20srd.org's encounter calculator. That's good, I guess, but not important.
 
 
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Revision as of 04:20, 20 February 2014

Ratings

RatedFavor.png Aarnott favors this article and rated it 4 of 4!
This basically transforms the existing system to more intuitive numbers without changing anything else. Easy to integrate into a game and makes the game easier.
RatedLike.png Foxwarrior likes this article and rated it 3 of 4.
It seems entirely sensible.


It's more for those games where the DM likes to hand out 300 XP at level 10 and expects players to be happy with it. I've had that happen more often than I thought would in the past. --Ghostwheel (talk) 21:40, 19 February 2014 (UTC)

New version; thoughts? --Ghostwheel (talk) 02:29, 20 February 2014 (UTC)


RatedFavor.png RiverOffers favors this article and rated it 4 of 4!
Simpleness to keep the game moving without it feeling like you will never get to that epic-prestige that you are shooting for.
FavoredAarnott + and RiverOffers +
LikedFoxwarrior +