Open main menu

Dungeons and Dragons Wiki β

Changes

Darksign Undead (3.5e Template)

155 bytes added, 06:19, 9 February 2014
m
Challenge Rating: wikified CR
'''Darkvision {{Ex}}''': Gain darkvision out to 60 ft.
'''Hallowing Hollowing {{Ex}}''': A darksign undead can retain its mind, sanity, and alignment... usually. Darksign undead crave humanity and if they go longer than 3 days without feeding, they "hollow out". Each day they must make a [[Will]] save DC 15, with an increasing +2 each day, or go mad with hunger. They lose the living soul ability and become mindlessferal and violent, gain immunity to mind-affecting effects, and seek to hunt the living for precious souls. In this mindless feral state, if they are killed they will not respawn at a pyre, making this a vulnerable time for the undead.
'''Living Soul {{Ex}}''': A darksign undead still has its mind and soul. As a result, they are not immune to mind affecting effects or morale bonuses and penalties. They can be affected by abilities which affect the soul.
'''Partial-Undead Traits {{Ex}}''': As an undead creature, the darksign undead is immune to ability damage, ability drain, energy drain, death from massive damage, non-lethal damage, poison, sleep effects, paralysis, stunning, disease, and death effects. They remain vulnerable to critical hits and sneak attacks, but gain 25% fortification. They are also capable of becoming exhausted, fatigued , and exhausted, poisoned as their undead biology can still be depleted or disrupted of motivating energy. As an undead, they are healed by negative energy, and injured by positive energy. They do not recover hp naturally from resting, unless they are resting at a pyre.
'''Restore Humanity {{Su}}''': When a darksign undead is at one of the pyres, it can sacrifice 1 humanity. If it does, it is restored to life, though it continues to benefit from the undead traits of this template. A restored darksign undead need not worry about going hollow and can persist in this form indefinitely. It can be healed by both positive and negative energy and may count as either living or undead whenever beneficial. Finally, the darksign undead gains their [[Charisma]] modifier as a morale bonus to saving throws, but only while restored. If the darksign undead dies, their restored humanity is lost and they return to being undead.
'''Return to Pyre {{Su}}''': When a darksign undead is destroyed, its body and items disintegrate into ash and it respawns at the last pyre it has rested at in 1d10 days (or the closest one if they have never encountered one, or the last one has been destroyed). A darksign undead which has hallowed out gone hollow does not respawn, and is truly dead when it is killed. Respawned darksign undead lose all humanity when respawned and must quickly find more or become hollowed.
'''Turn Resistance {{Ex}}''': The darksign undead has a turn resistance of +4.
==== Challenge Rating ====
+[[CR::2]].
==== Alignment ====
+[[Level Adjustment::2]]
 
==== Example Creature ====
 
[[SMW::off]]{{:Hollow Undead (3.5e Monster)}}[[SMW::on]]
179
edits