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thrust Thrust solidified rock spikes dealing 1d6 piercing damage per level (max 10d6) along a straight path out to 25 ft. +5 ft./2 levels out of the ground, those hit in the path can make a [[SRD:Reflex|Reflex]] save for half damageand avoid being thrown into the air.
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''as your spell finishes you thrust , solidified rock spikes rise along a straight path out of the ground. This sends all his enemies creatures hit into the air, only to take damage on their painful impact with fall back to the ground. ''
This sends everything hit 25 feet that fails its [[SRD:Reflex|Reflex]] save, 25feet into the air, only to take .<br/>Taking 2d6 falling damage on their painful impact with the ground. the foe must also succeed at , requiring a [[SRD:Fortitude|Fortitude ]] save or be stunned [[SRD:Stunned|Stunned]] for 1 round.
''Material Component:'' 25 Pine needles