Difference between revisions of "Boiling Sphere (3.5e Spell)"
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|date_created=1 June 2008 | |date_created=1 June 2008 | ||
|status=Tentative Completion | |status=Tentative Completion | ||
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|subschool=Creation | |subschool=Creation | ||
|desc=Water, Fire | |desc=Water, Fire | ||
− | |lvl=Cleric | + | |lvl=Cleric 1, Druid 1, Sorcerer/Wizard 1 |
|comp=S | |comp=S | ||
|casttime=1 standard action | |casttime=1 standard action | ||
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− | [[Summary::You conjure a superheated, steaming, boiling sphere of water that | + | [[Summary::You conjure a hovering, superheated, steaming, boiling sphere of water that occupies a 5 foot square.]] |
− | The sphere deals 1d6 [[SRD:Fire Effect|fire]] damage per round to targets within its | + | The sphere deals 1d6 [[SRD:Fire Effect|fire]] damage per round to targets within its space. At the end of its duration, the ''boiling sphere'' bursts, dealing 1d6 points of fire damage to all adjacent targets. A [[SRD:Reflex|Reflex]] save halves this splash damage. |
− | The steam (or bubbles if underwater) obscure all vision through the sphere's space. | + | The steam (or bubbles if underwater) obscure all vision through the sphere's space, rendering a creature occupying the sphere's space as effectively blind. The sphere does not provide cover from ranged attacks, but it may provide [[SRD:Concealment|concealment]]. |
− | This spell functions normally underwater and in vacuums. | + | This spell functions normally underwater and in vacuums. Moving through a ''boiling sphere'' counts as [[SRD:Movement, Position, and Distance#Difficult Terrain|difficult terrain]]. |
[[SRD:Spell Resistance (Spell Descriptor)|Spell Resistance]] applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a ''boiling sphere'' that is already in place. | [[SRD:Spell Resistance (Spell Descriptor)|Spell Resistance]] applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a ''boiling sphere'' that is already in place. | ||
− | + | {{Underbar | |
− | + | |Applications of ''Boiling Sphere'' | |
− | ''Boiling sphere'' is | + | |''Boiling sphere'' is designed for utility. Practicality makes it suitable for cooking as a substitute for open flame. In addition, as superheated water, it functions in a vacuum. In combat, it can be utilized to cover flanks, temporarily block narrow passages, or conjure overtop immobile targets. Strategically, it could even be used to be placed to force targets into it, as a bullrush. Conjure several ''boiling spheres'' to block off several patches, decrease visibility and provide battlefield concealment in open areas.}} |
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[[Category:Spell]] | [[Category:Spell]] | ||
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Revision as of 17:56, 17 January 2014
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Conjuration (Creation) [Water, Fire] | |
Level: | Cleric 1, Druid 1, Sorcerer/Wizard 1 |
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Components: | S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | 5 ft. square |
Duration: | 1 round + 1 round/level, D |
Saving Throw: | yes (see text) |
Spell Resistance: | yes (see text) |
You conjure a hovering, superheated, steaming, boiling sphere of water that occupies a 5 foot square. The sphere deals 1d6 fire damage per round to targets within its space. At the end of its duration, the boiling sphere bursts, dealing 1d6 points of fire damage to all adjacent targets. A Reflex save halves this splash damage.
The steam (or bubbles if underwater) obscure all vision through the sphere's space, rendering a creature occupying the sphere's space as effectively blind. The sphere does not provide cover from ranged attacks, but it may provide concealment.
This spell functions normally underwater and in vacuums. Moving through a boiling sphere counts as difficult terrain.
Spell Resistance applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a boiling sphere that is already in place.
Applications of Boiling Sphere
|
Boiling sphere is designed for utility. Practicality makes it suitable for cooking as a substitute for open flame. In addition, as superheated water, it functions in a vacuum. In combat, it can be utilized to cover flanks, temporarily block narrow passages, or conjure overtop immobile targets. Strategically, it could even be used to be placed to force targets into it, as a bullrush. Conjure several boiling spheres to block off several patches, decrease visibility and provide battlefield concealment in open areas. |
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Article Balance | High + |
Author | Ganteka Future + |
Component | S + |
Descriptor | Water + and Fire + |
Identifier | 3.5e Spell + |
Level | Cleric 1 +, Druid 1 + and Sorcerer/Wizard 1 + |
Range | Other + |
Rating | Unrated + |
School | Conjuration + |
Subschool | Creation + |
Summary | You conjure a hovering, superheated, steaming, boiling sphere of water that occupies a 5 foot square. + |
Title | Boiling Sphere + |