Difference between revisions of "Boiling Sphere (3.5e Spell)"

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|subschool=Creation
 
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|desc=Water, Fire
 
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|lvl=Cleric 2, Druid 2, Water 2, Sorcerer/Wizard 2
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|lvl=Cleric 1, Druid 1, Sorcerer/Wizard 1
 
|comp=S
 
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[[Summary::You conjure a superheated, steaming, boiling sphere of water that floats within a single 5 foot square.]]  
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[[Summary::You conjure a hovering, superheated, steaming, boiling sphere of water that occupies a 5 foot square.]]  
The sphere deals 1d6 [[SRD:Fire Effect|fire]] damage per round to targets within its square. At the end of its duration, the ''boiling sphere'' collapses (if it has a place to fall) and deals 1 point of splash damage to all adjacent targets. A [[SRD:Reflex|Reflex]] save negates this splash damage.  
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The sphere deals 1d6 [[SRD:Fire Effect|fire]] damage per round to targets within its space. At the end of its duration, the ''boiling sphere'' bursts, dealing 1d6 points of fire damage to all adjacent targets. A [[SRD:Reflex|Reflex]] save halves this splash damage.  
  
The steam (or bubbles if underwater) obscure all vision through the sphere's space. It does not provide cover from ranged weapons, but it does provide concealment depending on the situation. Standing in the sphere renders a target effectively blind.
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The steam (or bubbles if underwater) obscure all vision through the sphere's space, rendering a creature occupying the sphere's space as effectively blind. The sphere does not provide cover from ranged attacks, but it may provide [[SRD:Concealment|concealment]].
  
This spell functions normally underwater and in vacuums.
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This spell functions normally underwater and in vacuums. Moving through a ''boiling sphere'' counts as [[SRD:Movement, Position, and Distance#Difficult Terrain|difficult terrain]].
  
 
[[SRD:Spell Resistance (Spell Descriptor)|Spell Resistance]] applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a ''boiling sphere'' that is already in place.
 
[[SRD:Spell Resistance (Spell Descriptor)|Spell Resistance]] applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a ''boiling sphere'' that is already in place.
  
=====Practical Application of ''Boiling Sphere''=====
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|Applications of ''Boiling Sphere''
''Boiling sphere'' is a utility spell, useful in many situations. Practicality makes it suitable for cooking food underwater. In addition, since it is superheated water, it functions in a vacuum. In combat, it is useful to cover flanks, block narrow passages, or conjure overtop an immobile targets. Strategically, it could even be used to be placed to force targets into it, as a bullrush. Conjure several ''boiling spheres'' to block off several patches, decrease visibility and provide battlefield concealment in open areas.
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|''Boiling sphere'' is designed for utility. Practicality makes it suitable for cooking as a substitute for open flame. In addition, as superheated water, it functions in a vacuum. In combat, it can be utilized to cover flanks, temporarily block narrow passages, or conjure overtop immobile targets. Strategically, it could even be used to be placed to force targets into it, as a bullrush. Conjure several ''boiling spheres'' to block off several patches, decrease visibility and provide battlefield concealment in open areas.}}
  
  
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Revision as of 17:56, 17 January 2014

Homebrew.png
Author: Ganteka Future (talk)
Date Created: 1 June 2008
Status: Tentative Completion
Editing: Clarity edits only please
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Boiling Sphere
Conjuration (Creation) [Water, Fire]
Level: Cleric 1, Druid 1, Sorcerer/Wizard 1
Components: S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 5 ft. square
Duration: 1 round + 1 round/level, D
Saving Throw: yes (see text)
Spell Resistance: yes (see text)

You conjure a hovering, superheated, steaming, boiling sphere of water that occupies a 5 foot square. The sphere deals 1d6 fire damage per round to targets within its space. At the end of its duration, the boiling sphere bursts, dealing 1d6 points of fire damage to all adjacent targets. A Reflex save halves this splash damage.

The steam (or bubbles if underwater) obscure all vision through the sphere's space, rendering a creature occupying the sphere's space as effectively blind. The sphere does not provide cover from ranged attacks, but it may provide concealment.

This spell functions normally underwater and in vacuums. Moving through a boiling sphere counts as difficult terrain.

Spell Resistance applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a boiling sphere that is already in place.

Applications of Boiling Sphere

Boiling sphere is designed for utility. Practicality makes it suitable for cooking as a substitute for open flame. In addition, as superheated water, it functions in a vacuum. In combat, it can be utilized to cover flanks, temporarily block narrow passages, or conjure overtop immobile targets. Strategically, it could even be used to be placed to force targets into it, as a bullrush. Conjure several boiling spheres to block off several patches, decrease visibility and provide battlefield concealment in open areas.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorGanteka Future +
ComponentS +
DescriptorWater + and Fire +
Identifier3.5e Spell +
LevelCleric 1 +, Druid 1 + and Sorcerer/Wizard 1 +
RangeOther +
RatingUnrated +
SchoolConjuration +
SubschoolCreation +
SummaryYou conjure a hovering, superheated, steaming, boiling sphere of water that occupies a 5 foot square. +
TitleBoiling Sphere +